Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2015 15:26:06 +0200

Whenever you do strings and press buttons coming out of a run.

I also really don't get the throw break system, and preponderance of
unreactable overheads. Traditionally, throws and overheads are meant to
open up a defensive opponent. But you don't really need this in games
where normals do chip damage. So why did they make throw breaks a complete
guess? Why did they make it so that you can't react to overheads? It
completely turns traditional ideas about melee combat on its head.

I'd rather have a guard crush system instead of the stamina system TBH, but
that would require a complete overhaul of the frame data and pushback.

On Mon, May 25, 2015 at 3:20 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

I see.

So stamina bar should only be used for cancels?

On Mon, May 25, 2015 at 3:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

The reason I don't think that running should deplete stamina is because
of how footsies supposedly work according to REO and other players who feel
that the ground game is fine. According to them, footsies is played from
3/4 screen away, and the idea is to run and/or preventing the opponent from
running. This happens a lot in KOF and it's quite fun - guys will running
in then backdash and the last second in order to get the opponent to
twitch. The problem is you can't do this in MK X because the stamina
requirement. So two players end up walking back and forth aimlessly at 0.2
meters per second at near fullscreen distance until one does decides to run
into overhead combo. This is exactly what happened between REO and Dizzy
in one match at Combo Breaker.

On Mon, May 25, 2015 at 2:34 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

How about characters with faster runs takes more stamina?

Cassie's b124 is a half screen advancement move...fuck. 10frames and 0
on block...you can technically backdash out of the last hit so it wiff. But
nothing is guaranteed. You lose 50% of stamina for not giving her 0frames
on block but she can simply do it again to advance.

However, you can use armor moves to fuck it up. But this would only be
useful for those who have armor moves that launches.

On Mon, May 25, 2015 at 2:31 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Hopefully NRS will wake up and sense something about the stamina bar...

but i doubt they will...it's a new toy and in their point of
view...it's cool and nice...

On Mon, May 25, 2015 at 2:29 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Lolz

D'vorah confirmed trash tier if that's the case. Need stamina to wasp
cancel and her f112 gets depleted...goodbye lady bug.

On Mon, May 25, 2015 at 2:28 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

Here's an idea.
Strings that get blocked should deplete the agressors' stamina.
On 25 May 2015 14:24, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

I would love this change.

backdashing shouldn't require stamina. Since it only dodges a few
frames on the move and you can't block for a while...so technically it's
very risky. Running requiring stamina is fine by me. Because they want
to
eliminate the whole MK9 dash block stuff. Also it will reduce some
character's offense...aka Cassie. Cassie without meter doesn't do much.
If
running doesn't cost meter...Cassie would be insane. Along with other
great
pressure characters.

Cassie's corner rocket set up is so messed up. Only way you can
dodge it is to backdash it at the right moment so you don't block or get
hit by the rocket...by backdashing...you're vulnerable and can't block
for
a while. Meaning, you dodge the rocket yes. But Cassie can just do
212~flip
and start a combo while you're still recovering from the backdash...

I'm playing this bitch lolz

On Mon, May 25, 2015 at 2:10 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

I don't get why you lose all stamina after, and why breaking
requires stamina on top of meter. I don't get why backdashing requires
stamina.

If I had to change the game I would make it so that movement
options don't require stamina, but any combos that involve running
depletes
the bar.

On Mon, May 25, 2015 at 1:59 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

I think blocking breaker would be worth a damn if it gave some
advantage.
It could turn the game on it's head.









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