Re: DRE: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2015 13:57:06 +0200

It's what I'm thinking.
I can hit juggled opponents with it, so I figure it will hit, but I'm not
sure.
On 25 May 2015 13:55, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

Lolz Nic and your ideas. Will give it a check. I doubt it would though.
That ground spell hits mid right?

On Mon, May 25, 2015 at 1:54 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

Check something for me Di?
D'vorah's move where she stands on her other legs, Up+3 (I think.)
I want to know if Quan's ground spell still hits.
On 25 May 2015 13:40, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

D'vorah's uppercut works as an anit-air but not the same way as everyone
else.

It catches early cross up and very late cross up. While they're directly
above you...she wiffs.

But on TYM, they say a jab works as anti-cross up too...i went and test
it and it does -_-

On Mon, May 25, 2015 at 1:39 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

I see.

But the reset situation you can also become the one who advance after
you Burst someone. In MKX it's not the case i think. After you
Breaker...you still have to be in the defensive side because you have 0
stamina...which kindda sucks. You can't backdash, use interactables or run
up to pressure your opponent. It limits you to jumping to get to the place
you want...which is scary.

On Mon, May 25, 2015 at 10:39 AM, sameegh jardine <sameegh@xxxxxxxxx>
wrote:

Depending on how well you time your burst, you can get a gold burst
which will give you full meter (I think if you land it as a reversal
attack). A regular burst will simply knock the opponent away and reset the
situation.

The other difference is that you can burst even if you're not being
attacked whereas a breaker in MK requires you to get hit first. This
allows
players in Xrd to bait bursts by ending or stopping their combos at points
where they suspect the opponent will try to burst.

On Mon, May 25, 2015 at 2:57 AM, Di Lhong <marongdin@xxxxxxxxx> wrote:

I meant if it's +frames to you if you burst. Like do you get
advantage or momentum?

but then again, there's no stamina meter so you can always dash in
after Burst.

On Mon, May 25, 2015 at 12:58 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Breaker in GG is Burst.

On Mon, May 25, 2015 at 12:57 AM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Are breaker + in GGXrd?

I feel the whole idea of spending 100% of your stamina in MKX for
breaker is a bit odd. After you break someone's combo. You're left
with 0
stamina to rush down to your "knd" opponent. You are stuck with 0
stamina
which limits your mobility and you're opponent is now back for more
50/50
mix up because they have stamina while you're waiting to recover yours.

On Mon, May 25, 2015 at 12:53 AM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Seems like everyone don't like the whole 50/50 stuff.

Now i know what it feels like when people vs Capos in Tekken when
they're in RLX stance lolz but at least in tekken, there's an option
to
avoid that mix up and Capos can't exactly crawl to move around to do
50/50
in RLX.

On Mon, May 25, 2015 at 12:51 AM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Is the tier by order from left to right or just generally the
same?

I just found out that some of D'vorah's normals are now + on
block because of the latest patch...-_-

Is REO being serious or trolling about how MKX is better than MK9?

On Mon, May 25, 2015 at 12:46 AM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:

Nothing we don't already know or agree with, but REO's post is
funny.


http://testyourmight.com/threads/what-are-your-serious-opinions-about-mortal-kombat-x.52437/

On Mon, May 25, 2015 at 12:26 AM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:

Pig of the Hut's MK X current tier list:

*1 - 5:* Raiden, Quan Chi, Sonya, D'Vorah, Scorpion
*6 - 10:* Jax, Cassie, Erron Black, Kung Jin, Sub Zero
*Everyone else: *Ermac, Ferra Tor, Mileena, Kung Lao, Shinnok,
Jacquie, Reptile, Kano, Johnny Cage, Liu Kang, Goro, Takeda, Kotal
Khan,
Kitana, Kenshi

On Sun, May 24, 2015 at 11:29 PM, Di Lhong <marongdin@xxxxxxxxx
wrote:

Thanks Lumi :)

On Sun, May 24, 2015 at 11:13 PM, sameegh jardine <
sameegh@xxxxxxxxx> wrote:

https://twitchtools.com/video-download


On Sun, May 24, 2015 at 10:38 PM, Di Lhong <
marongdin@xxxxxxxxx> wrote:

Is there anyway to download twitch video?

On Sun, May 24, 2015 at 10:13 PM, Di Lhong <
marongdin@xxxxxxxxx> wrote:

American Way also make Yolo Flip safer.

Time to main Cassie lolz

But Beez are too fun :)

On Sun, May 24, 2015 at 10:11 PM, Di Lhong <
marongdin@xxxxxxxxx> wrote:

Nut Punch is only +1~+3 on hit...

Rockets +10 at least and if you don't block...= more
combos.

On Sun, May 24, 2015 at 10:09 PM, Di Lhong <
marongdin@xxxxxxxxx> wrote:

Sacrifice Nut Punch to continuous Downward rockets is
insane.

On Sun, May 24, 2015 at 8:10 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:

I see.

https://www.youtube.com/watch?v=J9wjA9mb4kk

On Sun, May 24, 2015 at 8:08 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx> wrote:

Ya, you have to delay wake up to avoid the downward
projectile


On Sun, May 24, 2015 at 8:07 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:

So apparently Cassie's strongest variation is Spec
Ops?





















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