Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 24 May 2015 16:35:30 +0200

Not exactly. It's commands that you do that improves the attributes of
your character, or give them different properties, as opposed to actual
moves.

On Sun, May 24, 2015 at 4:33 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Ah ok.

The unique things that separate one character to another.

On Sun, May 24, 2015 at 4:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

He means stuff like time slow, invisibility, Kotal Kahn damage buffs
etc. Basically stuff that's "installed" into the character.

On Sun, May 24, 2015 at 4:29 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Thanks Nic. That helps.

additions of installs? passive attributes? care to explain?

From what i gather for the game. It's visually nice. But the gameplay
for serious competitive play needs work.

On Sun, May 24, 2015 at 4:23 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

MKX thoughts... ummm.

Cons:
I get tired of guessing.
Characters lack proper testing, I was going to say balance... but
there's not much of that.
The game has moves no-one will need to use.
The strings that combine overheads and lows are frustrating.
X-rays are crap for most of the cast.
The characters are too similar.

Pros:
Scrub matches are entertaining.
The game looks nice.
The commands are easy to input.
The game has a somewhat decent lore.
Variations give some of the cast more longevity.
I like the additions of installs or passive attributes.

Hope that helps Di.



On 24 May 2015 15:54, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

Toothy grin face, lol. Yeah.
On 24 May 2015 15:52, "Moshe Shevel" <jaguguarang@xxxxxxxxx> wrote:

Well played guys and well done to everyone!

Was Di the "sadface" on the stream?





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