Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 24 May 2015 16:32:55 +0200

He means stuff like time slow, invisibility, Kotal Kahn damage buffs etc.
Basically stuff that's "installed" into the character.

On Sun, May 24, 2015 at 4:29 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Thanks Nic. That helps.

additions of installs? passive attributes? care to explain?

From what i gather for the game. It's visually nice. But the gameplay for
serious competitive play needs work.

On Sun, May 24, 2015 at 4:23 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

MKX thoughts... ummm.

Cons:
I get tired of guessing.
Characters lack proper testing, I was going to say balance... but there's
not much of that.
The game has moves no-one will need to use.
The strings that combine overheads and lows are frustrating.
X-rays are crap for most of the cast.
The characters are too similar.

Pros:
Scrub matches are entertaining.
The game looks nice.
The commands are easy to input.
The game has a somewhat decent lore.
Variations give some of the cast more longevity.
I like the additions of installs or passive attributes.

Hope that helps Di.



On 24 May 2015 15:54, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

Toothy grin face, lol. Yeah.
On 24 May 2015 15:52, "Moshe Shevel" <jaguguarang@xxxxxxxxx> wrote:

Well played guys and well done to everyone!

Was Di the "sadface" on the stream?



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