Re: DRE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2015 15:20:27 +0200

Correct. You can still use it as a 'neutral' tool but it's not the same
compared to conventional 2D fighters because the projectiles do not connect
in such a scenario.

In that match, the jab is used from range to bait a response. Players can
be twitchy at times (want to react to everything) and using a jab instead
of a special move from range is a good way to test player tendencies due to
it's speed and recovery. You'll also notice that the Guile player was using
a jumping knee to advance, which gives him the ability to charge sonic boom
while moving.



On Thu, May 14, 2015 at 3:14 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

I think MKX is a bit different. Because you can't really control space
with "projectiles" since it goes through each other and projectiles frames
aren't as great on block or hit now.

But from the vid i can see how they utilize normals to control space. Like
doing jabs after sonic beam to stop people from jumping in?

On Thu, May 14, 2015 at 3:11 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

In SF perfect example of neutral game is a charge character vs another
charge character(except for Decapre) or zoner vs zoner.

On Thu, May 14, 2015 at 2:38 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Anyone got vids of how "neutral game" works? even if it's from SF.
Trying to get a better understanding on it :)

How is mkx neutral game up close different to sf?

On Thu, May 14, 2015 at 2:35 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Maybe airstrike cassie would've been a better choice.

On Thu, May 14, 2015 at 2:34 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Yeah Cassie do suffer a bit from Grand Master Subz...all she has is
normals and no "range" attacks.

But what she should've done at the corner is after Subz do
f+41~clone...do a gun shot or something to break the clone...but subz
might
be able to slide and hit her since her gun shot is slow as hell...

On Thu, May 14, 2015 at 2:14 PM, Manase Zote <bmlzote@xxxxxxxxx>
wrote:

This match tho...

https://www.youtube.com/watch?v=iS8_QYB9krc

On Thu, May 14, 2015 at 2:13 PM, Manase Zote <bmlzote@xxxxxxxxx>
wrote:

This match was ass...

On Thu, May 14, 2015 at 1:31 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

https://www.youtube.com/watch?v=JbQnS-Q6e_o

the match i was talking about. was very eye opening on how to play
her for me :) d+4 ftw lolz

also d+4 in venomous adds poison damage that stacks. same with
f22...so the mentality of "i rather eat a low poke instead of an
overhead
starter" doesn't work. cos landing a few d+4 in a row will stack poison
damage and do damage over time that could add up to almost one small
combo
damage.

RPG D'vorah lolz

On Thu, May 14, 2015 at 1:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Cool, I'll check out some of her matches.

There's more than just normals though. eg. some characters have
strings with built-in mixups (or armour) than they can use from
mid-range
because the ender is safe on block or even advantageous. So they can
throw
it out and get in for free. In a tradional SF-style figthing game I
can
see D'vorah being really strong in neutral, but I'm not so sure in
MKX.

On Thu, May 14, 2015 at 1:05 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Thanks for explaining neutral game :)

So it's like space pressure.

If that's the case. D'vorah does have a strong neutral game. d1
d3 d4 f11 and f22 range and speed + frames beats a lot of other
characters.
her special moves aren't anything fancy to throw out randomly. but
her
normals are very strong :) saw a vid where someone just used 2 moves
to
win. d4 and f22.



On Thu, May 14, 2015 at 12:56 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

scorps 11 being 7frame and 12 being 9frames is the second hit.

if you want to know how fast your jab is...go to the first page
of the movelist and see how fast you "1" is.

On Thu, May 14, 2015 at 5:53 AM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:

morning peeps,

neutral game is when you not going anywhere. when you in a
standing position and you control dat space in front of you.

also , scorps 11 is 7f startup, but 12 is 9f.

I saw that you cant do 11 FRC 214 combo.

11 is your main punisher. scorp hellfire is kuk cheap, doing
DOT dmg in mid combo is not right.
------------------------------
Date: Thu, 14 May 2015 02:03:29 +0200
Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Anyone want to explain to me what does "neutral game" mean?

I'm not too familiar with fighting game terminology...unless
it's tekken...

Tried to google it but still not entirely sure what it is :/

Is it the same as wiff punishing?

On Wed, May 13, 2015 at 10:44 PM, euraima tobias <
euraima@xxxxxxxxx> wrote:

I'm with salie, armour and tp's are cheating. "gimme some space
bro!"
On 13 May 2015 4:10 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
wrote:

2D fighters need fewer armoured moves and teleports. They're
such a brainless way of providing "balance".














Other related posts: