RE: DRE: CTS community mail

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 23 Jan 2015 13:23:19 +0000

Or just remember tomorrow?

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 23 Jan 2015 13:17:29 +0000









Actually my London project got canned. Another one popped up and I’ll be in 
Jozi for 4 months.
Anyways, I’m betting that someone will still remember about the 2 missed 
payments when I’m back in May/June.
 
Oh, are we doing another Jeeva EVO weekend thing like last year?
 
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Ashraf Barendse

Sent: 23 January 2015 3:15 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail
 

Scumbag Stu: Forgets to pay for 2 sessions, leaves the country for 4 months :P


 

On Fri, Jan 23, 2015 at 3:11 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:



Yeah, the character really gets a thumbs up, eh?
 
 
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 23 January 2015 3:10 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail




 

"Awesome character from Mortal Kombat. He is an American Indian who can 
shapeshift into a wolf for his animality."

 


Lolz



 

On Fri, Jan 23, 2015 at 3:07 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:



http://www.urbandictionary.com/define.php?term=Nightwolf
 
Sure you can ‘get behind that’.
 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben

Sent: 23 January 2015 3:06 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail






 

I can get behind that




Date: Fri, 23 Jan 2015 15:00:44 +0200

Subject: Re: DRE: CTS community mail

From: geosaurus8@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Bone Arrow? Zombie Nightwolf is happening.


 

On Fri, Jan 23, 2015 at 2:59 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:



Nightwolf’s bow is made of his powers, not bone. Maybe he’s returning, but 
without his powers, lol.
 
 
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 23 January 2015 2:57 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail


 


 

https://twitter.com/noobde/status/558380461429252096/photo/1

 


Who weilds a bow in MK? Nightwolf returns?



 

On Fri, Jan 23, 2015 at 2:55 PM, richard moorcroft <greattekkenmaster@xxxxxxxxx>
 wrote:

How much is it per person then??



On Jan 23, 2015 2:53 PM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
 wrote:


That could work. As long as we have at least 10 guys, it's not bad at all.


 

On Fri, Jan 23, 2015 at 2:48 PM, Ryan Williams <ryan820509@xxxxxxxxx>
 wrote:

On an unrelated note, l spoke to Zaid about sessioning at Kami twice a month. 
He said if we're prepared to pay R500 (in total, not
 per person) per sesh then we can bring any amount of people and use all the 
facilities, plus we can stay as long as we want. Discuss.





Indeed.  Venom aint difficult to control.



The old GGX all of venoms ball placements were half circles...  but thats been 
simplified since GGXX.




Date: Fri, 23 Jan 2015 14:34:03 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx
There's nothing difficult about Venom other than having to learn matchups and 
the correct ball formations. Chipp requires far better
 execution than Venom.

On 23 Jan 2015 14:29, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:




millia is too stronk, she needs difficult notations that will put off players 
from using her.


 


like venom and may. they have difficult notations.





Date: Fri, 23 Jan 2015 14:25:00 +0200

Subject: Re: DRE: CTS community mail

From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Tier lists don't really affect games like GG and Vampire Saviour that much.  
There are 8:2 matchups in Vampire Saviour, but every
 character in that game has won a major.  I'm not sure if the same can be said 
for GG as it had more characters, and characters like Axl and Zappa weren't 
very popular even though they could compete.  In GG and VS, every character has 
an answer to every situation,
 barring a few exceptions (see: Anakaris vs Morrigan blockstrings - his 
reversal is punishable on hit 0_0).  Contrast that to a game like MK9 where 
hard counters exist because the character on the losing end has almost no 
options outside hoping that his opponent
 makes a mistake.  See Jade/Rain vs Kenshi.


 

On Fri, Jan 23, 2015 at 2:19 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:


Hopefully they've learnt their mistakes in MK9...and take what's good from MK9 
and Injustice and apply it on MKX. That game is looking
 more appealing than T7 at the moment...T7 needs to show more stuff! They have 
1 month to go before arcade release...




 

On Fri, Jan 23, 2015 at 2:17 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
 wrote:



MK9 was its own special kind of fucked up unbalanced lol



GG tiers arent anywhere near that bad




Date: Fri, 23 Jan 2015 14:15:17 +0200

Subject: Re: DRE: CTS community mail

From: geosaurus8@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx


 

Does GGxrd tier list influence a big part of gameplay like MK9?


 

On Fri, Jan 23, 2015 at 2:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


Actually, now that I think about it they might nerf Millia's Winger follow 
up's.  Wake up winger in Hell Fire mode leads to oki
 which surely means death.  Not exactly a fair situation, but then again she 
also dies to other chars wake up Hellfire Supers.  Still, it seems like a 
reasonable nerf.




 

On Fri, Jan 23, 2015 at 2:11 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:


That is probably what will happen...Also buffing all character to ridiculous 
high tier can cause Vanilla T6 issue...Dragunov was
 basically doing instant Russian Assault all day and you can't do anything 
about it...only way to escape the lockdown was to actually get launch by it and 
pray that during the combo...you'll find a way out lolz Wall combo for Mishima 
was retarded too...Jack6
 too. Low parry to full B! combo was nuts.




 

On Fri, Jan 23, 2015 at 2:07 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:



Yeah, while that always sounds like a nice idea, it’s too much work and 
programmers are lazy.

I’m sure they’ll go for the easiest option – nerf single char that loudest 
noobs are complaining about.

 

From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 23 January 2015 2:05 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail


 


 

They could always buff the rest of the cast to the standard of high tier 
characters...Like Vanilla T6. That game was hilariously
 OP everywhere (except for Capos...they were beyond trash tier).


 

On Fri, Jan 23, 2015 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


I won't be surprised if Millia does the lowest damage in the game right now.  I 
don't see them nerfing her damage.  And, where it takes
 her 4 mixups to kill, she dies in 2.5 (see: Slayer).  The reason I think 
nerfing her meter gain use is perhaps the best option is because if she lands 
one mixup, she'll certainly have enough meter to RC a bad overhead read.  So 
the opponent stays in the same
 situation (RC dash -> guess between overhead, low or throw - guess wrong and 
she builds enough meter to do the same thing again).  With a meter gain nerf 
she'll have to think more carefully about whether or not to force a mixup, or 
to back up and zone with
 6H or maybe bait a reversal.


 

On Fri, Jan 23, 2015 at 1:49 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



Damage nerf?

Keeps gameplay the same but she needs to hit more mixups in order to kill.





That or add recovery to her oki options. (Disc thing etc.)

Ie force her use YRC if she wants good oki.



Same can be done for most of the top tiers.  "Force" them to implement YRC to 
be effective.



Think it was ogawa who said that the difference between the top tiers and the 
rest of the cast is that they dont need meter to be dangerous.




From:
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Fri, 23 Jan 2015 11:44:42 +0000


 

that's true.

 

millia is fkd either way, too strong or too useless.

 




Date: Fri, 23 Jan 2015 13:42:24 +0200

Subject: Re: DRE: CTS community mail

From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx





>
just take one of those away then she becomes fair



Then she becomes useless...

Think about it - what does she have that makes her strong?  Nothing but her 
knockdown mixups.  She can fish all day with 6H and
 land nothing if the opponent just blocks.  Her double air dash complements her 
neutral game in that it forces the opponent to focus on two angles of attack.

What you're suggesting is like saying "take Blanka's hop away and it will make 
him fair".

And remember, she was
stronger in the previous versions and still wasn't the best character in the 
game.


 




 

On Fri, Jan 23, 2015 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



but that's how she is played even from the old versions.


 

I think having a double dash and double jump makes her op , just take one of 
those away then she becomes fair

 




Date: Fri, 23 Jan 2015 13:14:02 +0200




Subject: Re: DRE: CTS community mail

From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

I think if they nerf Millia it might be her meter build and/or her Chroming 
Rose super (not that it's really strong).  There's no
 other way to nerf her without destroying her as a character.  They'll have to 
rethink her playstyle if they want to nerf her mixups.


 

On Fri, Jan 23, 2015 at 12:06 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
 wrote:


Redbull announced a fighting game event called Redbull Kumite.

Details are sparse at the moment


http://www.redbullkumite.com/


 


They need to tweak that clash counter time thing. either remove it or make it 
less random.


And then give characters old moves they are missing, like Slayer's big bang 
upper. 





 

On Fri, Jan 23, 2015 at 10:55 AM, Sameegh Jardine <sameegh@xxxxxxxxx> wrote:



Lol, hell no :p






On 23 Jan 2015, at 10:12 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:




Buff my waifu!




Date: Fri, 23 Jan 2015 09:52:38 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

There's nothing broken about him *lol*

He's a solid character but l'd hardly say he can be played in a brain dead 
manner. He has great tools and damage but you still need to manage his calorie 
meter well to get the most out of him. If he could free cancel without calorie 
meter, he'd be broken.

On 23 Jan 2015 09:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



I think sin will be broken at arcades. he is definetly an underused character.

 

there is something very broken about him.

 




From:
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Fri, 23 Jan 2015 07:19:49 +0000

New location tests for starting in Feb for arcade version of Xrd.

 


They adding console chars to the arcade version and rebalancing the whole cast.


 


Tests only start in Feb...  no idea when it will eventually filter over to 
console.




From:
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Fri, 23 Jan 2015 06:02:41 +0000

morning peeps,

 

I believe the new hotness with 2.1.2 monk is having no spirit generators.

 

sigh , I need to get on that new torch 2h wep.

 

Whats happening tomorrow?

 

Mario kart 8 player ?

 

xrd ranbat?

 




Date: Thu, 22 Jan 2015 21:37:49 +0200

Subject: Re: DRE: CTS community mail

From: nicmuir@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Good stuff

On 22 Jan 2015 18:52, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:


C Rayz always making SF references.

https://www.youtube.com/watch?v=WqJGD8bVor8



 

On 22 January 2015 at 15:02, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:



Used to see that allot in reloaded.  Especially if you get pot in the corner.

 


His backdash avoids allot of stuff




Date: Thu, 22 Jan 2015 14:30:32 +0200

Subject: RE: DRE: CTS community mail

From: nicmuir@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

I managed to backdash jump-ins, so it must be pretty good.

On 22 Jan 2015 09:44, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:



Isnt it POTs backdash that has like 20f invul with 1f recovery or something?

 


Backdash potbuster ruins lives




Date: Wed, 21 Jan 2015 23:30:15 +0200

Subject: Re: DRE: CTS community mail

From: nicmuir@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Ya, any excuse to expose... myself.  I guess?

he he.

I think you absorbed the lion's share of tech there Lumi.  You saw what works, 
you'll be able to deal with most of my bs now.

Sap's Chipp is doing his mixups well, his character has evolved.  There are 
some holes in his new tech I'd like to explore (just used my hentai imagination 
on that last bit of sentence structure... laughed my ass off), but looking 
solid.

I have no idea how Salie learns shit, because he changes everything about his 
playstyle as soon as one thing doesn't work.  It feels to me like he scraps 
everything and starts over.  It still works tho, I just don't really know how 
to help him than just answer
 his questions.  Possibly the only thing I can help with is that both my 
characters have supers that "shield" and "lash" and that he needs to watch for 
both.

Manase gets unlucky in the throw department.  His gunflame pressure has become 
less of a threat.

We should practice lab, like I did with Lumi.

Khan....

Teleports backwards get you killed.

That axe-kick gets you killed.

and soon

That ducking low kick after your pressure game, will get you killed.

Your teleport cross-up during pressure will work on Axl, not on Pot.  Pot 
auto-corrects his armor move, and you've seen me use pot-buster by reversing 
the command.

and I've put together moves that work as follow ups for burst attempts, I think 
you guys may have picked up that you were getting owned after your bursts.  So, 
with Pot, I'd do a RC after his buster, and most times you'll do a burst after 
my first RC hit, which
 I absorb using armor, then I Pot-buster.

That means you've just eaten 2 busters...clean.

On 21 Jan 2015 22:33, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:


Thanks for hosting us at your place tonight Khan, the session was all good! 

 

Most of the evening involved getting bodied by Nic but I think we all picked up 
a few things which was cool. Thanks again for helping
 us get a closer look at some of your options Nic, it should hopefully allow us 
to give you better games and level the scene one move at a time :]




 

On Wed, Jan 21, 2015 at 10:20 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



i just thought of something really funny



consider percy yelling "hey" (in the, someone is stealing my bike tone)




Date: Wed, 21 Jan 2015 18:26:36 +0200

Subject: Re: DRE: CTS community mail

From: gieroadsteve@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx


 

New aesop ep get it in!

https://www.youtube.com/watch?v=OAljP_xggMc&index=2&list=PLG433upJRwe7rz4_ZXDWDWrxFVEpKzAcb



 

On 21 January 2015 at 18:25, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:

Jeebers.



On 21 Jan 2015 12:32, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote:


KOF XIII Yacheng Cup (2015/1/18, in China)

Grand Final Madkof vs Xiaohai

https://www.youtube.com/watch?v=NQabH32ETmc



 

On Wed, Jan 21, 2015 at 12:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:


What time are people going through tonight?




 

On Wed, Jan 21, 2015 at 12:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



what about tonight?

 




Date: Wed, 21 Jan 2015 12:20:28 +0200




Subject: Re: DRE: CTS community mail

From: sameegh@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

lol, you'll be playing Millia within 5 minutes on Saturday.


 

On Wed, Jan 21, 2015 at 12:17 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



yes till someone finds away to stop 6HS

 




Date: Wed, 21 Jan 2015 12:13:04 +0200

Subject: Re: DRE: CTS community mail

From: sameegh@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx


 

Are you maining Slayer?


 

On Wed, Jan 21, 2015 at 12:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



I had 2-3f with khan and he got bopped.

 




Date: Wed, 21 Jan 2015 12:01:31 +0200

Subject: Re: DRE: CTS community mail

From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx


 

With 9f of lag any character is braindead.


 

On Wed, Jan 21, 2015 at 10:36 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

It's great until you ID it.



On 21 Jan 2015 10:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



you will be seeing it tonight

 

6HS best move in da game.

 



 




Date: Wed, 21 Jan 2015 10:34:20 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Yeah l want to see this 6HS spamming Slayer.

On 21 Jan 2015 10:09, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:



LB Slayer exhibition matches this saturday?




From:
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 21 Jan 2015 07:45:36 +0000

not me , everyone else.
 
u r included in this list.
 




Date: Wed, 21 Jan 2015 09:22:09 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
*lol* Something tells me you get hit by 6HS way too often.

On 21 Jan 2015 09:18, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



come online at khan's house then.
 
then you can witness me pooning everyone with slayer.
 
slayer is so easy to play , lmao,
 
this is how you play slayer:
 
Flowchart
6HS - Hit - do another 6HS
6HS - Miss - do another 6HS
!@#%$@$% answer 6HS you input a dandy step here and there if you get bored.
 




Date: Wed, 21 Jan 2015 09:12:35 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Offline sesh at Khany's tonight man. We can play again tomorrow.
Since when do you play Slayer *lol*

On 21 Jan 2015 09:10, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



thanks sap.
 
you must come get yours tonight. I am number wan slayer on server.
 
youl die quick coz you take more dmg than any other character in the game.
 




Date: Wed, 21 Jan 2015 08:42:32 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Bring your drive on Sat, you can get it from me.

On 21 Jan 2015 07:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



oh btw, thanks ogrs for that website.
 
tried to get DS2 but the file is only 16mb. wtf? wheres the game
 




Date: Wed, 21 Jan 2015 07:06:53 +0200
Subject: RE: DRE: CTS community mail
From: euraima@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Tsek, slayer dabes. You only getting free 6H online, try it offline. 

On 21 Jan 2015 6:22 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

if millia is braindead then salyer is a veg. From:
alasdair.donaldson@xxxxxxxxxx To:
cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE: CTS community mail Date: Wed, 21 Jan 
2015 03:38:29 +0000 Uh... Hadn't realised that either.   From: Manase Zote 
[mailto:bmlzote@xxxxxxxxx]
 Sent: Tuesday, January 20, 2015 11:55 PM South Africa Standard Time To: 
cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> Subject: Re: DRE: CTS community 
mail   Lol On 20 Jan 2015 23:44, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
 wrote: Epic facepalm. I only just realised Zato~One = Zato Ichi = Zatoichi = 
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that serves as a coordinating entity
 for a network of independent firms operating under the KPMG name. KPMG 
International provides no services to clients. Each member firm of KPMG 
International is a legally distinct and separate entity and each describes 
itself as such. Information about the
 structure and jurisdiction of your local KPMG member firm can be obtained from 
your KPMG representative.



This footnote also confirms that this e-mail message has been swept by 
AntiVirus software.





 









The information in this e-mail is confidential and may be legally privileged. 
It is intended solely for the addressee. Access to this e-mail by anyone else 
is unauthorized. If you have received this communication in error, please 
address
 with the subject heading "Received in error," send to the original sender, 
then delete the e-mail and destroy any copies of it. If you are not the 
intended recipient, any disclosure, copying, distribution or any action taken 
or omitted to be taken in reliance
 on it, is prohibited and may be unlawful. Any opinions or advice contained in 
this e-mail are subject to the terms and conditions expressed in the governing 
KPMG client engagement letter. Opinions, conclusions and other information in 
this e-mail and any attachments
 that do not relate to the official business of the firm are neither given nor 
endorsed by it.



KPMG cannot guarantee that e-mail communications are secure or error-free, as 
information could be intercepted, corrupted, amended, lost, destroyed, arrive 
late or incomplete, or contain viruses.




This email is being sent out by KPMG International Cooperative ("KPMG 
International") on behalf of the local KPMG member firm providing services to 
you. KPMG International Cooperative ("KPMG International") is a Swiss entity 
that serves as a coordinating entity
 for a network of independent firms operating under the KPMG name. KPMG 
International provides no services to clients. Each member firm of KPMG 
International is a legally distinct and separate entity and each describes 
itself as such. Information about the
 structure and jurisdiction of your local KPMG member firm can be obtained from 
your KPMG representative.



This footnote also confirms that this e-mail message has been swept by 
AntiVirus software.





 



The information in this e-mail is confidential and may be legally privileged. 
It is intended solely for the addressee. Access to this e-mail by anyone else 
is unauthorized. If you have received this communication in error, please 
address with the subject heading "Received in error," send to the original 
sender, then delete the e-mail and destroy any copies of it. If you are not the 
intended recipient, any disclosure, copying, distribution or any action taken 
or omitted to be taken in reliance on it, is prohibited and may be unlawful. 
Any opinions or advice contained in this e-mail are subject to the terms and 
conditions expressed in the governing KPMG client engagement letter. Opinions, 
conclusions and other information in this e-mail and any attachments that do 
not relate to the official business of the firm are neither given nor endorsed 
by it.



KPMG cannot guarantee that e-mail communications are secure or error-free, as 
information could be intercepted, corrupted, amended, lost, destroyed, arrive 
late or incomplete, or contain viruses. 



This email is being sent out by KPMG International Cooperative ("KPMG 
International") on behalf of the local KPMG member firm providing services to 
you.  KPMG International Cooperative ("KPMG International") is a Swiss entity 
that serves as a coordinating entity for a network of independent firms 
operating under the KPMG name. KPMG International provides no services to 
clients. Each member firm of KPMG International is a legally distinct and 
separate entity and each describes itself as such.  Information about the 
structure and jurisdiction of your local KPMG member firm can be obtained from 
your KPMG representative.



This footnote also confirms that this e-mail message has been swept by 
AntiVirus software.
                                          

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