Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 23 Jan 2015 15:09:32 +0200

"Awesome character from Mortal Kombat. He is an American Indian who can
shapeshift into a wolf for his animality."

Lolz

On Fri, Jan 23, 2015 at 3:07 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  http://www.urbandictionary.com/define.php?term=Nightwolf
>
>
>
> Sure you can ‘get behind that’.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 23 January 2015 3:06 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> I can get behind that
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 15:00:44 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Bone Arrow? Zombie Nightwolf is happening.
>
>
>
> On Fri, Jan 23, 2015 at 2:59 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Nightwolf’s bow is made of his powers, not bone. Maybe he’s returning,
> but without his powers, lol.
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 23 January 2015 2:57 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
>
> https://twitter.com/noobde/status/558380461429252096/photo/1
>
>
>
> Who weilds a bow in MK? Nightwolf returns?
>
>
>
> On Fri, Jan 23, 2015 at 2:55 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx> wrote:
>
> How much is it per person then??
>
> On Jan 23, 2015 2:53 PM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
> wrote:
>
>  That could work. As long as we have at least 10 guys, it's not bad at
> all.
>
>
>
> On Fri, Jan 23, 2015 at 2:48 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> On an unrelated note, l spoke to Zaid about sessioning at Kami twice a
> month. He said if we're prepared to pay R500 (in total, not per person) per
> sesh then we can bring any amount of people and use all the facilities,
> plus we can stay as long as we want. Discuss.
>
> Indeed.  Venom aint difficult to control.
>
> The old GGX all of venoms ball placements were half circles...  but thats
> been simplified since GGXX.
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 14:34:03 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> There's nothing difficult about Venom other than having to learn matchups
> and the correct ball formations. Chipp requires far better execution than
> Venom.
>
> On 23 Jan 2015 14:29, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>   millia is too stronk, she needs difficult notations that will put off
> players from using her.
>
>
>
> like venom and may. they have difficult notations.
>   ------------------------------
>
> Date: Fri, 23 Jan 2015 14:25:00 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Tier lists don't really affect games like GG and Vampire Saviour that
> much.  There are 8:2 matchups in Vampire Saviour, but every character in
> that game has won a major.  I'm not sure if the same can be said for GG as
> it had more characters, and characters like Axl and Zappa weren't very
> popular even though they could compete.  In GG and VS, every character has
> an answer to every situation, barring a few exceptions (see: Anakaris vs
> Morrigan blockstrings - his reversal is punishable on hit 0_0).  Contrast
> that to a game like MK9 where hard counters exist because the character on
> the losing end has almost no options outside hoping that his opponent makes
> a mistake.  See Jade/Rain vs Kenshi.
>
>
>
> On Fri, Jan 23, 2015 at 2:19 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Hopefully they've learnt their mistakes in MK9...and take what's good
> from MK9 and Injustice and apply it on MKX. That game is looking more
> appealing than T7 at the moment...T7 needs to show more stuff! They have 1
> month to go before arcade release...
>
>
>
> On Fri, Jan 23, 2015 at 2:17 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  MK9 was its own special kind of fucked up unbalanced lol
>
> GG tiers arent anywhere near that bad
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 14:15:17 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> Does GGxrd tier list influence a big part of gameplay like MK9?
>
>
>
> On Fri, Jan 23, 2015 at 2:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>  Actually, now that I think about it they might nerf Millia's Winger
> follow up's.  Wake up winger in Hell Fire mode leads to oki which surely
> means death.  Not exactly a fair situation, but then again she also dies to
> other chars wake up Hellfire Supers.  Still, it seems like a reasonable
> nerf.
>
>
>
> On Fri, Jan 23, 2015 at 2:11 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  That is probably what will happen...Also buffing all character to
> ridiculous high tier can cause Vanilla T6 issue...Dragunov was basically
> doing instant Russian Assault all day and you can't do anything about
> it...only way to escape the lockdown was to actually get launch by it and
> pray that during the combo...you'll find a way out lolz Wall combo for
> Mishima was retarded too...Jack6 too. Low parry to full B! combo was nuts.
>
>
>
> On Fri, Jan 23, 2015 at 2:07 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Yeah, while that always sounds like a nice idea, it’s too much work and
> programmers are lazy.
> I’m sure they’ll go for the easiest option – nerf single char that loudest
> noobs are complaining about.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 23 January 2015 2:05 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
>
> They could always buff the rest of the cast to the standard of high tier
> characters...Like Vanilla T6. That game was hilariously OP everywhere
> (except for Capos...they were beyond trash tier).
>
>
>
> On Fri, Jan 23, 2015 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>  I won't be surprised if Millia does the lowest damage in the game right
> now.  I don't see them nerfing her damage.  And, where it takes her 4
> mixups to kill, she dies in 2.5 (see: Slayer).  The reason I think nerfing
> her meter gain use is perhaps the best option is because if she lands one
> mixup, she'll certainly have enough meter to RC a bad overhead read.  So
> the opponent stays in the same situation (RC dash -> guess between
> overhead, low or throw - guess wrong and she builds enough meter to do the
> same thing again).  With a meter gain nerf she'll have to think more
> carefully about whether or not to force a mixup, or to back up and zone
> with 6H or maybe bait a reversal.
>
>
>
> On Fri, Jan 23, 2015 at 1:49 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Damage nerf?
> Keeps gameplay the same but she needs to hit more mixups in order to kill.
>
>
> That or add recovery to her oki options. (Disc thing etc.)
> Ie force her use YRC if she wants good oki.
>
> Same can be done for most of the top tiers.  "Force" them to implement YRC
> to be effective.
>
> Think it was ogawa who said that the difference between the top tiers and
> the rest of the cast is that they dont need meter to be dangerous.
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 23 Jan 2015 11:44:42 +0000
>
>
>
> that's true.
>
> millia is fkd either way, too strong or too useless.
>
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 13:42:24 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> > just take one of those away then she becomes fair
>
>
> Then she becomes useless...
>
> Think about it - what does she have that makes her strong?  Nothing but
> her knockdown mixups.  She can fish all day with 6H and land nothing if the
> opponent just blocks.  Her double air dash complements her neutral game in
> that it forces the opponent to focus on two angles of attack.
>
> What you're suggesting is like saying "take Blanka's hop away and it will
> make him fair".
>
> And remember, she was *stronger* in the previous versions and still
> wasn't the best character in the game.
>
>
>
>
>
> On Fri, Jan 23, 2015 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  but that's how she is played even from the old versions.
>
> I think having a double dash and double jump makes her op , just take one
> of those away then she becomes fair
>
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 13:14:02 +0200
>
>
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I think if they nerf Millia it might be her meter build and/or her
> Chroming Rose super (not that it's really strong).  There's no other way to
> nerf her without destroying her as a character.  They'll have to rethink
> her playstyle if they want to nerf her mixups.
>
>
>
> On Fri, Jan 23, 2015 at 12:06 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx> wrote:
>
>  Redbull announced a fighting game event called Redbull Kumite.
>
> Details are sparse at the moment
>
> http://www.redbullkumite.com/
>
>
>
> They need to tweak that clash counter time thing. either remove it or make
> it less random.
>
> And then give characters old moves they are missing, like Slayer's big
> bang upper.
>
>
>
> On Fri, Jan 23, 2015 at 10:55 AM, Sameegh Jardine <sameegh@xxxxxxxxx>
> wrote:
>
>  Lol, hell no :p
>
>
> On 23 Jan 2015, at 10:12 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>  Buff my waifu!
>  ------------------------------
>
> Date: Fri, 23 Jan 2015 09:52:38 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> There's nothing broken about him *lol*
> He's a solid character but l'd hardly say he can be played in a brain dead
> manner. He has great tools and damage but you still need to manage his
> calorie meter well to get the most out of him. If he could free cancel
> without calorie meter, he'd be broken.
>
> On 23 Jan 2015 09:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  I think sin will be broken at arcades. he is definetly an underused
> character.
>
> there is something very broken about him.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 23 Jan 2015 07:19:49 +0000
>
> New location tests for starting in Feb for arcade version of Xrd.
>
>
>
> They adding console chars to the arcade version and rebalancing the whole
> cast.
>
>
>
> Tests only start in Feb...  no idea when it will eventually filter over to
> console.
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 23 Jan 2015 06:02:41 +0000
>
> morning peeps,
>
> I believe the new hotness with 2.1.2 monk is having no spirit generators.
>
> sigh , I need to get on that new torch 2h wep.
>
> Whats happening tomorrow?
>
> Mario kart 8 player ?
>
> xrd ranbat?
>
>  ------------------------------
>
> Date: Thu, 22 Jan 2015 21:37:49 +0200
> Subject: Re: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Good stuff
>
> On 22 Jan 2015 18:52, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>
>  C Rayz always making SF references.
>
> https://www.youtube.com/watch?v=WqJGD8bVor8
>
>
>
> On 22 January 2015 at 15:02, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>  Used to see that allot in reloaded.  Especially if you get pot in the
> corner.
>
>
>
> His backdash avoids allot of stuff
>  ------------------------------
>
> Date: Thu, 22 Jan 2015 14:30:32 +0200
> Subject: RE: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> I managed to backdash jump-ins, so it must be pretty good.
>
> On 22 Jan 2015 09:44, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
>  Isnt it POTs backdash that has like 20f invul with 1f recovery or
> something?
>
>
>
> Backdash potbuster ruins lives
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 23:30:15 +0200
> Subject: Re: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Ya, any excuse to expose... myself.  I guess?
> he he.
> I think you absorbed the lion's share of tech there Lumi.  You saw what
> works, you'll be able to deal with most of my bs now.
> Sap's Chipp is doing his mixups well, his character has evolved.  There
> are some holes in his new tech I'd like to explore (just used my hentai
> imagination on that last bit of sentence structure... laughed my ass off),
> but looking solid.
> I have no idea how Salie learns shit, because he changes everything about
> his playstyle as soon as one thing doesn't work.  It feels to me like he
> scraps everything and starts over.  It still works tho, I just don't really
> know how to help him than just answer his questions.  Possibly the only
> thing I can help with is that both my characters have supers that "shield"
> and "lash" and that he needs to watch for both.
> Manase gets unlucky in the throw department.  His gunflame pressure has
> become less of a threat.
> We should practice lab, like I did with Lumi.
> Khan....
> Teleports backwards get you killed.
> That axe-kick gets you killed.
> and soon
> That ducking low kick after your pressure game, will get you killed.
> Your teleport cross-up during pressure will work on Axl, not on Pot.  Pot
> auto-corrects his armor move, and you've seen me use pot-buster by
> reversing the command.
> and I've put together moves that work as follow ups for burst attempts, I
> think you guys may have picked up that you were getting owned after your
> bursts.  So, with Pot, I'd do a RC after his buster, and most times you'll
> do a burst after my first RC hit, which I absorb using armor, then I
> Pot-buster.
> That means you've just eaten 2 busters...clean.
>
> On 21 Jan 2015 22:33, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
>  Thanks for hosting us at your place tonight Khan, the session was all
> good!
>
>
>
> Most of the evening involved getting bodied by Nic but I think we all
> picked up a few things which was cool. Thanks again for helping us get a
> closer look at some of your options Nic, it should hopefully allow us to
> give you better games and level the scene one move at a time :]
>
>
>
> On Wed, Jan 21, 2015 at 10:20 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  i just thought of something really funny
>
> consider percy yelling "hey" (in the, someone is stealing my bike tone)
>
>   ------------------------------
>
> Date: Wed, 21 Jan 2015 18:26:36 +0200
> Subject: Re: DRE: CTS community mail
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> New aesop ep get it in!
>
>
> https://www.youtube.com/watch?v=OAljP_xggMc&index=2&list=PLG433upJRwe7rz4_ZXDWDWrxFVEpKzAcb
>
>
>
> On 21 January 2015 at 18:25, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
>
> Jeebers.
>
> On 21 Jan 2015 12:32, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote:
>
>  KOF XIII Yacheng Cup (2015/1/18, in China)
> Grand Final Madkof vs Xiaohai
>
> https://www.youtube.com/watch?v=NQabH32ETmc
>
>
>
> On Wed, Jan 21, 2015 at 12:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
>  What time are people going through tonight?
>
>
>
> On Wed, Jan 21, 2015 at 12:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  what about tonight?
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 12:20:28 +0200
>
>
> Subject: Re: DRE: CTS community mail
> From: sameegh@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> lol, you'll be playing Millia within 5 minutes on Saturday.
>
>
>
> On Wed, Jan 21, 2015 at 12:17 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  yes till someone finds away to stop 6HS
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 12:13:04 +0200
> Subject: Re: DRE: CTS community mail
> From: sameegh@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> Are you maining Slayer?
>
>
>
> On Wed, Jan 21, 2015 at 12:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  I had 2-3f with khan and he got bopped.
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 12:01:31 +0200
> Subject: Re: DRE: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> With 9f of lag any character is braindead.
>
>
>
> On Wed, Jan 21, 2015 at 10:36 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
> It's great until you ID it.
>
> On 21 Jan 2015 10:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  you will be seeing it tonight
>
> 6HS best move in da game.
>
>
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 10:34:20 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Yeah l want to see this 6HS spamming Slayer.
>
> On 21 Jan 2015 10:09, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
>  LB Slayer exhibition matches this saturday?
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 21 Jan 2015 07:45:36 +0000
>
> not me , everyone else.
>
> u r included in this list.
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 09:22:09 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> *lol* Something tells me you get hit by 6HS way too often.
>
> On 21 Jan 2015 09:18, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  come online at khan's house then.
>
> then you can witness me pooning everyone with slayer.
>
> slayer is so easy to play , lmao,
>
> this is how you play slayer:
>
> Flowchart
> 6HS - Hit - do another 6HS
> 6HS - Miss - do another 6HS
> !@#%$@$% answer 6HS you input a dandy step here and there if you get
> bored.
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 09:12:35 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Offline sesh at Khany's tonight man. We can play again tomorrow.
> Since when do you play Slayer *lol*
>
> On 21 Jan 2015 09:10, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  thanks sap.
>
> you must come get yours tonight. I am number wan slayer on server.
>
> youl die quick coz you take more dmg than any other character in the game.
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 08:42:32 +0200
> Subject: RE: DRE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Bring your drive on Sat, you can get it from me.
>
> On 21 Jan 2015 07:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  oh btw, thanks ogrs for that website.
>
> tried to get DS2 but the file is only 16mb. wtf? wheres the game
>
>  ------------------------------
>
> Date: Wed, 21 Jan 2015 07:06:53 +0200
> Subject: RE: DRE: CTS community mail
> From: euraima@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Tsek, slayer dabes. You only getting free 6H online, try it offline.
>
> On 21 Jan 2015 6:22 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> if millia is braindead then salyer is a veg. From:
> alasdair.donaldson@xxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE:
> CTS community mail Date: Wed, 21 Jan 2015 03:38:29 +0000 Uh... Hadn't
> realised that either.   From: Manase Zote [mailto:bmlzote@xxxxxxxxx
> <bmlzote@xxxxxxxxx>] Sent: Tuesday, January 20, 2015 11:55 PM South
> Africa Standard Time To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> Subject: Re: DRE: CTS community mail   Lol On 20 Jan 2015 23:44, "Ilitirit
> Sama" <ilitirit@xxxxxxxxx> wrote: Epic facepalm. I only just realised
> Zato~One = Zato Ichi = Zatoichi = The blind swordsman. The information in
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>
>     ------------------------------
>
> The information in this e-mail is confidential and may be legally
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> arrive late or incomplete, or contain viruses.
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> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>     ------------------------------
>
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>   ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>

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