"Awesome character from Mortal Kombat. He is an American Indian who can shapeshift into a wolf for his animality." Lolz On Fri, Jan 23, 2015 at 3:07 PM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > http://www.urbandictionary.com/define.php?term=Nightwolf > > > > Sure you can ‘get behind that’. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Wynand-Ben > *Sent:* 23 January 2015 3:06 PM > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: DRE: CTS community mail > > > > I can get behind that > ------------------------------ > > Date: Fri, 23 Jan 2015 15:00:44 +0200 > Subject: Re: DRE: CTS community mail > From: geosaurus8@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Bone Arrow? Zombie Nightwolf is happening. > > > > On Fri, Jan 23, 2015 at 2:59 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Nightwolf’s bow is made of his powers, not bone. Maybe he’s returning, > but without his powers, lol. > > > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 23 January 2015 2:57 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > > > https://twitter.com/noobde/status/558380461429252096/photo/1 > > > > Who weilds a bow in MK? Nightwolf returns? > > > > On Fri, Jan 23, 2015 at 2:55 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > How much is it per person then?? > > On Jan 23, 2015 2:53 PM, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> > wrote: > > That could work. As long as we have at least 10 guys, it's not bad at > all. > > > > On Fri, Jan 23, 2015 at 2:48 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > On an unrelated note, l spoke to Zaid about sessioning at Kami twice a > month. He said if we're prepared to pay R500 (in total, not per person) per > sesh then we can bring any amount of people and use all the facilities, > plus we can stay as long as we want. Discuss. > > Indeed. Venom aint difficult to control. > > The old GGX all of venoms ball placements were half circles... but thats > been simplified since GGXX. > ------------------------------ > > Date: Fri, 23 Jan 2015 14:34:03 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > There's nothing difficult about Venom other than having to learn matchups > and the correct ball formations. Chipp requires far better execution than > Venom. > > On 23 Jan 2015 14:29, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > millia is too stronk, she needs difficult notations that will put off > players from using her. > > > > like venom and may. they have difficult notations. > ------------------------------ > > Date: Fri, 23 Jan 2015 14:25:00 +0200 > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Tier lists don't really affect games like GG and Vampire Saviour that > much. There are 8:2 matchups in Vampire Saviour, but every character in > that game has won a major. I'm not sure if the same can be said for GG as > it had more characters, and characters like Axl and Zappa weren't very > popular even though they could compete. In GG and VS, every character has > an answer to every situation, barring a few exceptions (see: Anakaris vs > Morrigan blockstrings - his reversal is punishable on hit 0_0). Contrast > that to a game like MK9 where hard counters exist because the character on > the losing end has almost no options outside hoping that his opponent makes > a mistake. See Jade/Rain vs Kenshi. > > > > On Fri, Jan 23, 2015 at 2:19 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Hopefully they've learnt their mistakes in MK9...and take what's good > from MK9 and Injustice and apply it on MKX. That game is looking more > appealing than T7 at the moment...T7 needs to show more stuff! They have 1 > month to go before arcade release... > > > > On Fri, Jan 23, 2015 at 2:17 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > MK9 was its own special kind of fucked up unbalanced lol > > GG tiers arent anywhere near that bad > ------------------------------ > > Date: Fri, 23 Jan 2015 14:15:17 +0200 > Subject: Re: DRE: CTS community mail > From: geosaurus8@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > > Does GGxrd tier list influence a big part of gameplay like MK9? > > > > On Fri, Jan 23, 2015 at 2:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Actually, now that I think about it they might nerf Millia's Winger > follow up's. Wake up winger in Hell Fire mode leads to oki which surely > means death. Not exactly a fair situation, but then again she also dies to > other chars wake up Hellfire Supers. Still, it seems like a reasonable > nerf. > > > > On Fri, Jan 23, 2015 at 2:11 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > That is probably what will happen...Also buffing all character to > ridiculous high tier can cause Vanilla T6 issue...Dragunov was basically > doing instant Russian Assault all day and you can't do anything about > it...only way to escape the lockdown was to actually get launch by it and > pray that during the combo...you'll find a way out lolz Wall combo for > Mishima was retarded too...Jack6 too. Low parry to full B! combo was nuts. > > > > On Fri, Jan 23, 2015 at 2:07 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Yeah, while that always sounds like a nice idea, it’s too much work and > programmers are lazy. > I’m sure they’ll go for the easiest option – nerf single char that loudest > noobs are complaining about. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 23 January 2015 2:05 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > > > They could always buff the rest of the cast to the standard of high tier > characters...Like Vanilla T6. That game was hilariously OP everywhere > (except for Capos...they were beyond trash tier). > > > > On Fri, Jan 23, 2015 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > I won't be surprised if Millia does the lowest damage in the game right > now. I don't see them nerfing her damage. And, where it takes her 4 > mixups to kill, she dies in 2.5 (see: Slayer). The reason I think nerfing > her meter gain use is perhaps the best option is because if she lands one > mixup, she'll certainly have enough meter to RC a bad overhead read. So > the opponent stays in the same situation (RC dash -> guess between > overhead, low or throw - guess wrong and she builds enough meter to do the > same thing again). With a meter gain nerf she'll have to think more > carefully about whether or not to force a mixup, or to back up and zone > with 6H or maybe bait a reversal. > > > > On Fri, Jan 23, 2015 at 1:49 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Damage nerf? > Keeps gameplay the same but she needs to hit more mixups in order to kill. > > > That or add recovery to her oki options. (Disc thing etc.) > Ie force her use YRC if she wants good oki. > > Same can be done for most of the top tiers. "Force" them to implement YRC > to be effective. > > Think it was ogawa who said that the difference between the top tiers and > the rest of the cast is that they dont need meter to be dangerous. > ------------------------------ > > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 23 Jan 2015 11:44:42 +0000 > > > > that's true. > > millia is fkd either way, too strong or too useless. > > ------------------------------ > > Date: Fri, 23 Jan 2015 13:42:24 +0200 > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > just take one of those away then she becomes fair > > > Then she becomes useless... > > Think about it - what does she have that makes her strong? Nothing but > her knockdown mixups. She can fish all day with 6H and land nothing if the > opponent just blocks. Her double air dash complements her neutral game in > that it forces the opponent to focus on two angles of attack. > > What you're suggesting is like saying "take Blanka's hop away and it will > make him fair". > > And remember, she was *stronger* in the previous versions and still > wasn't the best character in the game. > > > > > > On Fri, Jan 23, 2015 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > but that's how she is played even from the old versions. > > I think having a double dash and double jump makes her op , just take one > of those away then she becomes fair > > ------------------------------ > > Date: Fri, 23 Jan 2015 13:14:02 +0200 > > > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > I think if they nerf Millia it might be her meter build and/or her > Chroming Rose super (not that it's really strong). There's no other way to > nerf her without destroying her as a character. They'll have to rethink > her playstyle if they want to nerf her mixups. > > > > On Fri, Jan 23, 2015 at 12:06 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> wrote: > > Redbull announced a fighting game event called Redbull Kumite. > > Details are sparse at the moment > > http://www.redbullkumite.com/ > > > > They need to tweak that clash counter time thing. either remove it or make > it less random. > > And then give characters old moves they are missing, like Slayer's big > bang upper. > > > > On Fri, Jan 23, 2015 at 10:55 AM, Sameegh Jardine <sameegh@xxxxxxxxx> > wrote: > > Lol, hell no :p > > > On 23 Jan 2015, at 10:12 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > > Buff my waifu! > ------------------------------ > > Date: Fri, 23 Jan 2015 09:52:38 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > There's nothing broken about him *lol* > He's a solid character but l'd hardly say he can be played in a brain dead > manner. He has great tools and damage but you still need to manage his > calorie meter well to get the most out of him. If he could free cancel > without calorie meter, he'd be broken. > > On 23 Jan 2015 09:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > I think sin will be broken at arcades. he is definetly an underused > character. > > there is something very broken about him. > > ------------------------------ > > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 23 Jan 2015 07:19:49 +0000 > > New location tests for starting in Feb for arcade version of Xrd. > > > > They adding console chars to the arcade version and rebalancing the whole > cast. > > > > Tests only start in Feb... no idea when it will eventually filter over to > console. > ------------------------------ > > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 23 Jan 2015 06:02:41 +0000 > > morning peeps, > > I believe the new hotness with 2.1.2 monk is having no spirit generators. > > sigh , I need to get on that new torch 2h wep. > > Whats happening tomorrow? > > Mario kart 8 player ? > > xrd ranbat? > > ------------------------------ > > Date: Thu, 22 Jan 2015 21:37:49 +0200 > Subject: Re: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Good stuff > > On 22 Jan 2015 18:52, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > > C Rayz always making SF references. > > https://www.youtube.com/watch?v=WqJGD8bVor8 > > > > On 22 January 2015 at 15:02, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > > Used to see that allot in reloaded. Especially if you get pot in the > corner. > > > > His backdash avoids allot of stuff > ------------------------------ > > Date: Thu, 22 Jan 2015 14:30:32 +0200 > Subject: RE: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > I managed to backdash jump-ins, so it must be pretty good. > > On 22 Jan 2015 09:44, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > Isnt it POTs backdash that has like 20f invul with 1f recovery or > something? > > > > Backdash potbuster ruins lives > ------------------------------ > > Date: Wed, 21 Jan 2015 23:30:15 +0200 > Subject: Re: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Ya, any excuse to expose... myself. I guess? > he he. > I think you absorbed the lion's share of tech there Lumi. You saw what > works, you'll be able to deal with most of my bs now. > Sap's Chipp is doing his mixups well, his character has evolved. There > are some holes in his new tech I'd like to explore (just used my hentai > imagination on that last bit of sentence structure... laughed my ass off), > but looking solid. > I have no idea how Salie learns shit, because he changes everything about > his playstyle as soon as one thing doesn't work. It feels to me like he > scraps everything and starts over. It still works tho, I just don't really > know how to help him than just answer his questions. Possibly the only > thing I can help with is that both my characters have supers that "shield" > and "lash" and that he needs to watch for both. > Manase gets unlucky in the throw department. His gunflame pressure has > become less of a threat. > We should practice lab, like I did with Lumi. > Khan.... > Teleports backwards get you killed. > That axe-kick gets you killed. > and soon > That ducking low kick after your pressure game, will get you killed. > Your teleport cross-up during pressure will work on Axl, not on Pot. Pot > auto-corrects his armor move, and you've seen me use pot-buster by > reversing the command. > and I've put together moves that work as follow ups for burst attempts, I > think you guys may have picked up that you were getting owned after your > bursts. So, with Pot, I'd do a RC after his buster, and most times you'll > do a burst after my first RC hit, which I absorb using armor, then I > Pot-buster. > That means you've just eaten 2 busters...clean. > > On 21 Jan 2015 22:33, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: > > Thanks for hosting us at your place tonight Khan, the session was all > good! > > > > Most of the evening involved getting bodied by Nic but I think we all > picked up a few things which was cool. Thanks again for helping us get a > closer look at some of your options Nic, it should hopefully allow us to > give you better games and level the scene one move at a time :] > > > > On Wed, Jan 21, 2015 at 10:20 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > i just thought of something really funny > > consider percy yelling "hey" (in the, someone is stealing my bike tone) > > ------------------------------ > > Date: Wed, 21 Jan 2015 18:26:36 +0200 > Subject: Re: DRE: CTS community mail > From: gieroadsteve@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > > New aesop ep get it in! > > > https://www.youtube.com/watch?v=OAljP_xggMc&index=2&list=PLG433upJRwe7rz4_ZXDWDWrxFVEpKzAcb > > > > On 21 January 2015 at 18:25, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> > wrote: > > Jeebers. > > On 21 Jan 2015 12:32, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote: > > KOF XIII Yacheng Cup (2015/1/18, in China) > Grand Final Madkof vs Xiaohai > > https://www.youtube.com/watch?v=NQabH32ETmc > > > > On Wed, Jan 21, 2015 at 12:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > What time are people going through tonight? > > > > On Wed, Jan 21, 2015 at 12:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > what about tonight? > > ------------------------------ > > Date: Wed, 21 Jan 2015 12:20:28 +0200 > > > Subject: Re: DRE: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > lol, you'll be playing Millia within 5 minutes on Saturday. > > > > On Wed, Jan 21, 2015 at 12:17 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > yes till someone finds away to stop 6HS > > ------------------------------ > > Date: Wed, 21 Jan 2015 12:13:04 +0200 > Subject: Re: DRE: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > > Are you maining Slayer? > > > > On Wed, Jan 21, 2015 at 12:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > I had 2-3f with khan and he got bopped. > > ------------------------------ > > Date: Wed, 21 Jan 2015 12:01:31 +0200 > Subject: Re: DRE: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > > With 9f of lag any character is braindead. > > > > On Wed, Jan 21, 2015 at 10:36 AM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > > It's great until you ID it. > > On 21 Jan 2015 10:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > you will be seeing it tonight > > 6HS best move in da game. > > > > ------------------------------ > > Date: Wed, 21 Jan 2015 10:34:20 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Yeah l want to see this 6HS spamming Slayer. > > On 21 Jan 2015 10:09, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > LB Slayer exhibition matches this saturday? > ------------------------------ > > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Wed, 21 Jan 2015 07:45:36 +0000 > > not me , everyone else. > > u r included in this list. > > ------------------------------ > > Date: Wed, 21 Jan 2015 09:22:09 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > *lol* Something tells me you get hit by 6HS way too often. > > On 21 Jan 2015 09:18, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > come online at khan's house then. > > then you can witness me pooning everyone with slayer. > > slayer is so easy to play , lmao, > > this is how you play slayer: > > Flowchart > 6HS - Hit - do another 6HS > 6HS - Miss - do another 6HS > !@#%$@$% answer 6HS you input a dandy step here and there if you get > bored. > > ------------------------------ > > Date: Wed, 21 Jan 2015 09:12:35 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Offline sesh at Khany's tonight man. We can play again tomorrow. > Since when do you play Slayer *lol* > > On 21 Jan 2015 09:10, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > thanks sap. > > you must come get yours tonight. I am number wan slayer on server. > > youl die quick coz you take more dmg than any other character in the game. > > ------------------------------ > > Date: Wed, 21 Jan 2015 08:42:32 +0200 > Subject: RE: DRE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Bring your drive on Sat, you can get it from me. > > On 21 Jan 2015 07:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > oh btw, thanks ogrs for that website. > > tried to get DS2 but the file is only 16mb. wtf? wheres the game > > ------------------------------ > > Date: Wed, 21 Jan 2015 07:06:53 +0200 > Subject: RE: DRE: CTS community mail > From: euraima@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Tsek, slayer dabes. You only getting free 6H online, try it offline. > > On 21 Jan 2015 6:22 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > if millia is braindead then salyer is a veg. From: > alasdair.donaldson@xxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE: > CTS community mail Date: Wed, 21 Jan 2015 03:38:29 +0000 Uh... Hadn't > realised that either. From: Manase Zote [mailto:bmlzote@xxxxxxxxx > <bmlzote@xxxxxxxxx>] Sent: Tuesday, January 20, 2015 11:55 PM South > Africa Standard Time To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > Subject: Re: DRE: CTS community mail Lol On 20 Jan 2015 23:44, "Ilitirit > Sama" <ilitirit@xxxxxxxxx> wrote: Epic facepalm. I only just realised > Zato~One = Zato Ichi = Zatoichi = The blind swordsman. The information in > this e-mail is confidential and may be legally privileged. It is intended > solely for the addressee. Access to this e-mail by anyone else is > unauthorized. 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