RE: DRE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 23 Jan 2015 14:48:03 +0200

On an unrelated note, l spoke to Zaid about sessioning at Kami twice a
month. He said if we're prepared to pay R500 (in total, not per person) per
sesh then we can bring any amount of people and use all the facilities,
plus we can stay as long as we want. Discuss.
 Indeed.  Venom aint difficult to control.

The old GGX all of venoms ball placements were half circles...  but thats
been simplified since GGXX.

------------------------------
Date: Fri, 23 Jan 2015 14:34:03 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

There's nothing difficult about Venom other than having to learn matchups
and the correct ball formations. Chipp requires far better execution than
Venom.
On 23 Jan 2015 14:29, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

millia is too stronk, she needs difficult notations that will put off
players from using her.

like venom and may. they have difficult notations.
------------------------------
Date: Fri, 23 Jan 2015 14:25:00 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Tier lists don't really affect games like GG and Vampire Saviour that
much.  There are 8:2 matchups in Vampire Saviour, but every character in
that game has won a major.  I'm not sure if the same can be said for GG as
it had more characters, and characters like Axl and Zappa weren't very
popular even though they could compete.  In GG and VS, every character has
an answer to every situation, barring a few exceptions (see: Anakaris vs
Morrigan blockstrings - his reversal is punishable on hit 0_0).  Contrast
that to a game like MK9 where hard counters exist because the character on
the losing end has almost no options outside hoping that his opponent makes
a mistake.  See Jade/Rain vs Kenshi.

On Fri, Jan 23, 2015 at 2:19 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:

Hopefully they've learnt their mistakes in MK9...and take what's good from
MK9 and Injustice and apply it on MKX. That game is looking more appealing
than T7 at the moment...T7 needs to show more stuff! They have 1 month to
go before arcade release...

On Fri, Jan 23, 2015 at 2:17 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

MK9 was its own special kind of fucked up unbalanced lol

GG tiers arent anywhere near that bad

------------------------------
Date: Fri, 23 Jan 2015 14:15:17 +0200
Subject: Re: DRE: CTS community mail
From: geosaurus8@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Does GGxrd tier list influence a big part of gameplay like MK9?

On Fri, Jan 23, 2015 at 2:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Actually, now that I think about it they might nerf Millia's Winger follow
up's.  Wake up winger in Hell Fire mode leads to oki which surely means
death.  Not exactly a fair situation, but then again she also dies to other
chars wake up Hellfire Supers.  Still, it seems like a reasonable nerf.

On Fri, Jan 23, 2015 at 2:11 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:

That is probably what will happen...Also buffing all character to
ridiculous high tier can cause Vanilla T6 issue...Dragunov was basically
doing instant Russian Assault all day and you can't do anything about
it...only way to escape the lockdown was to actually get launch by it and
pray that during the combo...you'll find a way out lolz Wall combo for
Mishima was retarded too...Jack6 too. Low parry to full B! combo was nuts.

On Fri, Jan 23, 2015 at 2:07 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

 Yeah, while that always sounds like a nice idea, it’s too much work and
programmers are lazy.
I’m sure they’ll go for the easiest option – nerf single char that loudest
noobs are complaining about.

*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] *On
Behalf Of *Di Lhong
*Sent:* 23 January 2015 2:05 PM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: DRE: CTS community mail


 They could always buff the rest of the cast to the standard of high tier
characters...Like Vanilla T6. That game was hilariously OP everywhere
(except for Capos...they were beyond trash tier).

 On Fri, Jan 23, 2015 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

 I won't be surprised if Millia does the lowest damage in the game right
now.  I don't see them nerfing her damage.  And, where it takes her 4
mixups to kill, she dies in 2.5 (see: Slayer).  The reason I think nerfing
her meter gain use is perhaps the best option is because if she lands one
mixup, she'll certainly have enough meter to RC a bad overhead read.  So
the opponent stays in the same situation (RC dash -> guess between
overhead, low or throw - guess wrong and she builds enough meter to do the
same thing again).  With a meter gain nerf she'll have to think more
carefully about whether or not to force a mixup, or to back up and zone
with 6H or maybe bait a reversal.



 On Fri, Jan 23, 2015 at 1:49 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

 Damage nerf?
Keeps gameplay the same but she needs to hit more mixups in order to kill.


That or add recovery to her oki options. (Disc thing etc.)
Ie force her use YRC if she wants good oki.

Same can be done for most of the top tiers.  "Force" them to implement YRC
to be effective.

Think it was ogawa who said that the difference between the top tiers and
the rest of the cast is that they dont need meter to be dangerous.
 ------------------------------
 From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 23 Jan 2015 11:44:42 +0000

 that's true.

millia is fkd either way, too strong or too useless.

 ------------------------------
 Date: Fri, 23 Jan 2015 13:42:24 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
   > just take one of those away then she becomes fair

Then she becomes useless...
 Think about it - what does she have that makes her strong?  Nothing but
her knockdown mixups.  She can fish all day with 6H and land nothing if the
opponent just blocks.  Her double air dash complements her neutral game in
that it forces the opponent to focus on two angles of attack.
 What you're suggesting is like saying "take Blanka's hop away and it will
make him fair".
 And remember, she was *stronger* in the previous versions and still wasn't
the best character in the game.


 On Fri, Jan 23, 2015 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

 but that's how she is played even from the old versions.

I think having a double dash and double jump makes her op , just take one
of those away then she becomes fair

 ------------------------------
 Date: Fri, 23 Jan 2015 13:14:02 +0200

Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
 I think if they nerf Millia it might be her meter build and/or her
Chroming Rose super (not that it's really strong).  There's no other way to
nerf her without destroying her as a character.  They'll have to rethink
her playstyle if they want to nerf her mixups.

 On Fri, Jan 23, 2015 at 12:06 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

 Redbull announced a fighting game event called Redbull Kumite.
 Details are sparse at the moment
 http://www.redbullkumite.com/

 They need to tweak that clash counter time thing. either remove it or make
it less random.
 And then give characters old moves they are missing, like Slayer's big
bang upper.

 On Fri, Jan 23, 2015 at 10:55 AM, Sameegh Jardine <sameegh@xxxxxxxxx>
wrote:

 Lol, hell no :p

On 23 Jan 2015, at 10:12 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

 Buff my waifu!
 ------------------------------
 Date: Fri, 23 Jan 2015 09:52:38 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
There's nothing broken about him *lol*
He's a solid character but l'd hardly say he can be played in a brain dead
manner. He has great tools and damage but you still need to manage his
calorie meter well to get the most out of him. If he could free cancel
without calorie meter, he'd be broken.
 On 23 Jan 2015 09:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 I think sin will be broken at arcades. he is definetly an underused
character.

there is something very broken about him.

 ------------------------------
 From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 23 Jan 2015 07:19:49 +0000
 New location tests for starting in Feb for arcade version of Xrd.

 They adding console chars to the arcade version and rebalancing the whole
cast.

 Tests only start in Feb...  no idea when it will eventually filter over to
console.
 ------------------------------
 From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 23 Jan 2015 06:02:41 +0000
 morning peeps,

I believe the new hotness with 2.1.2 monk is having no spirit generators.

sigh , I need to get on that new torch 2h wep.

Whats happening tomorrow?

Mario kart 8 player ?

xrd ranbat?

 ------------------------------
 Date: Thu, 22 Jan 2015 21:37:49 +0200
Subject: Re: DRE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Good stuff
 On 22 Jan 2015 18:52, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

 C Rayz always making SF references.
 https://www.youtube.com/watch?v=WqJGD8bVor8

 On 22 January 2015 at 15:02, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

 Used to see that allot in reloaded.  Especially if you get pot in the
corner.

 His backdash avoids allot of stuff
 ------------------------------
 Date: Thu, 22 Jan 2015 14:30:32 +0200
Subject: RE: DRE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
I managed to backdash jump-ins, so it must be pretty good.
 On 22 Jan 2015 09:44, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

 Isnt it POTs backdash that has like 20f invul with 1f recovery or
something?

 Backdash potbuster ruins lives
 ------------------------------
 Date: Wed, 21 Jan 2015 23:30:15 +0200
Subject: Re: DRE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Ya, any excuse to expose... myself.  I guess?
he he.
I think you absorbed the lion's share of tech there Lumi.  You saw what
works, you'll be able to deal with most of my bs now.
Sap's Chipp is doing his mixups well, his character has evolved.  There are
some holes in his new tech I'd like to explore (just used my hentai
imagination on that last bit of sentence structure... laughed my ass off),
but looking solid.
I have no idea how Salie learns shit, because he changes everything about
his playstyle as soon as one thing doesn't work.  It feels to me like he
scraps everything and starts over.  It still works tho, I just don't really
know how to help him than just answer his questions.  Possibly the only
thing I can help with is that both my characters have supers that "shield"
and "lash" and that he needs to watch for both.
Manase gets unlucky in the throw department.  His gunflame pressure has
become less of a threat.
We should practice lab, like I did with Lumi.
Khan....
Teleports backwards get you killed.
That axe-kick gets you killed.
and soon
That ducking low kick after your pressure game, will get you killed.
Your teleport cross-up during pressure will work on Axl, not on Pot.  Pot
auto-corrects his armor move, and you've seen me use pot-buster by
reversing the command.
and I've put together moves that work as follow ups for burst attempts, I
think you guys may have picked up that you were getting owned after your
bursts.  So, with Pot, I'd do a RC after his buster, and most times you'll
do a burst after my first RC hit, which I absorb using armor, then I
Pot-buster.
That means you've just eaten 2 busters...clean.
 On 21 Jan 2015 22:33, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:

 Thanks for hosting us at your place tonight Khan, the session was all
good!

 Most of the evening involved getting bodied by Nic but I think we all
picked up a few things which was cool. Thanks again for helping us get a
closer look at some of your options Nic, it should hopefully allow us to
give you better games and level the scene one move at a time :]

 On Wed, Jan 21, 2015 at 10:20 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

 i just thought of something really funny

consider percy yelling "hey" (in the, someone is stealing my bike tone)



 ------------------------------
 Date: Wed, 21 Jan 2015 18:26:36 +0200
Subject: Re: DRE: CTS community mail
From: gieroadsteve@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

 New aesop ep get it in!

https://www.youtube.com/watch?v=OAljP_xggMc&index=2&list=PLG433upJRwe7rz4_ZXDWDWrxFVEpKzAcb

 On 21 January 2015 at 18:25, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

Jeebers.
  On 21 Jan 2015 12:32, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote:

 KOF XIII Yacheng Cup (2015/1/18, in China)
Grand Final Madkof vs Xiaohai
 https://www.youtube.com/watch?v=NQabH32ETmc

 On Wed, Jan 21, 2015 at 12:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

 What time are people going through tonight?

 On Wed, Jan 21, 2015 at 12:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

 what about tonight?

 ------------------------------
 Date: Wed, 21 Jan 2015 12:20:28 +0200

Subject: Re: DRE: CTS community mail
From: sameegh@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
 lol, you'll be playing Millia within 5 minutes on Saturday.

 On Wed, Jan 21, 2015 at 12:17 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

 yes till someone finds away to stop 6HS

 ------------------------------
 Date: Wed, 21 Jan 2015 12:13:04 +0200
Subject: Re: DRE: CTS community mail
From: sameegh@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

 Are you maining Slayer?

 On Wed, Jan 21, 2015 at 12:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

 I had 2-3f with khan and he got bopped.

 ------------------------------
 Date: Wed, 21 Jan 2015 12:01:31 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

 With 9f of lag any character is braindead.

 On Wed, Jan 21, 2015 at 10:36 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

It's great until you ID it.
  On 21 Jan 2015 10:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 you will be seeing it tonight

6HS best move in da game.



 ------------------------------
 Date: Wed, 21 Jan 2015 10:34:20 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Yeah l want to see this 6HS spamming Slayer.
 On 21 Jan 2015 10:09, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

 LB Slayer exhibition matches this saturday?
 ------------------------------
 From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Wed, 21 Jan 2015 07:45:36 +0000
 not me , everyone else.

u r included in this list.

 ------------------------------
 Date: Wed, 21 Jan 2015 09:22:09 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
*lol* Something tells me you get hit by 6HS way too often.
 On 21 Jan 2015 09:18, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 come online at khan's house then.

then you can witness me pooning everyone with slayer.

slayer is so easy to play , lmao,

this is how you play slayer:

Flowchart
6HS - Hit - do another 6HS
6HS - Miss - do another 6HS
!@#%$@$% answer 6HS you input a dandy step here and there if you get bored.

 ------------------------------
 Date: Wed, 21 Jan 2015 09:12:35 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Offline sesh at Khany's tonight man. We can play again tomorrow.
Since when do you play Slayer *lol*
 On 21 Jan 2015 09:10, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 thanks sap.

you must come get yours tonight. I am number wan slayer on server.

youl die quick coz you take more dmg than any other character in the game.

 ------------------------------
 Date: Wed, 21 Jan 2015 08:42:32 +0200
Subject: RE: DRE: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Bring your drive on Sat, you can get it from me.
 On 21 Jan 2015 07:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 oh btw, thanks ogrs for that website.

tried to get DS2 but the file is only 16mb. wtf? wheres the game

 ------------------------------
 Date: Wed, 21 Jan 2015 07:06:53 +0200
Subject: RE: DRE: CTS community mail
From: euraima@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Tsek, slayer dabes. You only getting free 6H online, try it offline.
 On 21 Jan 2015 6:22 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

 if millia is braindead then salyer is a veg.
 ------------------------------
 From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: DRE: CTS community mail
Date: Wed, 21 Jan 2015 03:38:29 +0000
Uh... Hadn't realised that either.

 *From*: Manase Zote [mailto:bmlzote@xxxxxxxxx]
*Sent*: Tuesday, January 20, 2015 11:55 PM South Africa Standard Time
*To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
*Subject*: Re: DRE: CTS community mail

 Lol
 On 20 Jan 2015 23:44, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

 Epic facepalm.
 I only just realised Zato~One = Zato Ichi = Zatoichi = The blind swordsman.

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The information in this e-mail is confidential and may be legally
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by anyone else is unauthorized. If you have received this communication in
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If you are not the intended recipient, any disclosure, copying,
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is prohibited and may be unlawful. Any opinions or advice contained in this
e-mail are subject to the terms and conditions expressed in the governing
KPMG client engagement letter. Opinions, conclusions and other information
in this e-mail and any attachments that do not relate to the official
business of the firm are neither given nor endorsed by it.

KPMG cannot guarantee that e-mail communications are secure or error-free,
as information could be intercepted, corrupted, amended, lost, destroyed,
arrive late or incomplete, or contain viruses.

This email is being sent out by KPMG International Cooperative ("KPMG
International") on behalf of the local KPMG member firm providing services
to you. KPMG International Cooperative ("KPMG International") is a Swiss
entity that serves as a coordinating entity for a network of independent
firms operating under the KPMG name. KPMG International provides no
services to clients. Each member firm of KPMG International is a legally
distinct and separate entity and each describes itself as such. Information
about the structure and jurisdiction of your local KPMG member firm can be
obtained from your KPMG representative.

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