On an unrelated note, l spoke to Zaid about sessioning at Kami twice a month. He said if we're prepared to pay R500 (in total, not per person) per sesh then we can bring any amount of people and use all the facilities, plus we can stay as long as we want. Discuss. Indeed. Venom aint difficult to control. The old GGX all of venoms ball placements were half circles... but thats been simplified since GGXX. ------------------------------ Date: Fri, 23 Jan 2015 14:34:03 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx There's nothing difficult about Venom other than having to learn matchups and the correct ball formations. Chipp requires far better execution than Venom. On 23 Jan 2015 14:29, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: millia is too stronk, she needs difficult notations that will put off players from using her. like venom and may. they have difficult notations. ------------------------------ Date: Fri, 23 Jan 2015 14:25:00 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Tier lists don't really affect games like GG and Vampire Saviour that much. There are 8:2 matchups in Vampire Saviour, but every character in that game has won a major. I'm not sure if the same can be said for GG as it had more characters, and characters like Axl and Zappa weren't very popular even though they could compete. In GG and VS, every character has an answer to every situation, barring a few exceptions (see: Anakaris vs Morrigan blockstrings - his reversal is punishable on hit 0_0). Contrast that to a game like MK9 where hard counters exist because the character on the losing end has almost no options outside hoping that his opponent makes a mistake. See Jade/Rain vs Kenshi. On Fri, Jan 23, 2015 at 2:19 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: Hopefully they've learnt their mistakes in MK9...and take what's good from MK9 and Injustice and apply it on MKX. That game is looking more appealing than T7 at the moment...T7 needs to show more stuff! They have 1 month to go before arcade release... On Fri, Jan 23, 2015 at 2:17 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: MK9 was its own special kind of fucked up unbalanced lol GG tiers arent anywhere near that bad ------------------------------ Date: Fri, 23 Jan 2015 14:15:17 +0200 Subject: Re: DRE: CTS community mail From: geosaurus8@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Does GGxrd tier list influence a big part of gameplay like MK9? On Fri, Jan 23, 2015 at 2:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Actually, now that I think about it they might nerf Millia's Winger follow up's. Wake up winger in Hell Fire mode leads to oki which surely means death. Not exactly a fair situation, but then again she also dies to other chars wake up Hellfire Supers. Still, it seems like a reasonable nerf. On Fri, Jan 23, 2015 at 2:11 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: That is probably what will happen...Also buffing all character to ridiculous high tier can cause Vanilla T6 issue...Dragunov was basically doing instant Russian Assault all day and you can't do anything about it...only way to escape the lockdown was to actually get launch by it and pray that during the combo...you'll find a way out lolz Wall combo for Mishima was retarded too...Jack6 too. Low parry to full B! combo was nuts. On Fri, Jan 23, 2015 at 2:07 PM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: Yeah, while that always sounds like a nice idea, it’s too much work and programmers are lazy. I’m sure they’ll go for the easiest option – nerf single char that loudest noobs are complaining about. *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong *Sent:* 23 January 2015 2:05 PM *To:* cpt-fgc@xxxxxxxxxxxxx *Subject:* Re: DRE: CTS community mail They could always buff the rest of the cast to the standard of high tier characters...Like Vanilla T6. That game was hilariously OP everywhere (except for Capos...they were beyond trash tier). On Fri, Jan 23, 2015 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: I won't be surprised if Millia does the lowest damage in the game right now. I don't see them nerfing her damage. And, where it takes her 4 mixups to kill, she dies in 2.5 (see: Slayer). The reason I think nerfing her meter gain use is perhaps the best option is because if she lands one mixup, she'll certainly have enough meter to RC a bad overhead read. So the opponent stays in the same situation (RC dash -> guess between overhead, low or throw - guess wrong and she builds enough meter to do the same thing again). With a meter gain nerf she'll have to think more carefully about whether or not to force a mixup, or to back up and zone with 6H or maybe bait a reversal. On Fri, Jan 23, 2015 at 1:49 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Damage nerf? Keeps gameplay the same but she needs to hit more mixups in order to kill. That or add recovery to her oki options. (Disc thing etc.) Ie force her use YRC if she wants good oki. Same can be done for most of the top tiers. "Force" them to implement YRC to be effective. Think it was ogawa who said that the difference between the top tiers and the rest of the cast is that they dont need meter to be dangerous. ------------------------------ From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Fri, 23 Jan 2015 11:44:42 +0000 that's true. millia is fkd either way, too strong or too useless. ------------------------------ Date: Fri, 23 Jan 2015 13:42:24 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx > just take one of those away then she becomes fair Then she becomes useless... Think about it - what does she have that makes her strong? Nothing but her knockdown mixups. She can fish all day with 6H and land nothing if the opponent just blocks. Her double air dash complements her neutral game in that it forces the opponent to focus on two angles of attack. What you're suggesting is like saying "take Blanka's hop away and it will make him fair". And remember, she was *stronger* in the previous versions and still wasn't the best character in the game. On Fri, Jan 23, 2015 at 1:38 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: but that's how she is played even from the old versions. I think having a double dash and double jump makes her op , just take one of those away then she becomes fair ------------------------------ Date: Fri, 23 Jan 2015 13:14:02 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx I think if they nerf Millia it might be her meter build and/or her Chroming Rose super (not that it's really strong). There's no other way to nerf her without destroying her as a character. They'll have to rethink her playstyle if they want to nerf her mixups. On Fri, Jan 23, 2015 at 12:06 PM, Ashraf Barendse < ashraf.barendse@xxxxxxxxx> wrote: Redbull announced a fighting game event called Redbull Kumite. Details are sparse at the moment http://www.redbullkumite.com/ They need to tweak that clash counter time thing. either remove it or make it less random. And then give characters old moves they are missing, like Slayer's big bang upper. On Fri, Jan 23, 2015 at 10:55 AM, Sameegh Jardine <sameegh@xxxxxxxxx> wrote: Lol, hell no :p On 23 Jan 2015, at 10:12 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Buff my waifu! ------------------------------ Date: Fri, 23 Jan 2015 09:52:38 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx There's nothing broken about him *lol* He's a solid character but l'd hardly say he can be played in a brain dead manner. He has great tools and damage but you still need to manage his calorie meter well to get the most out of him. If he could free cancel without calorie meter, he'd be broken. On 23 Jan 2015 09:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: I think sin will be broken at arcades. he is definetly an underused character. there is something very broken about him. ------------------------------ From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Fri, 23 Jan 2015 07:19:49 +0000 New location tests for starting in Feb for arcade version of Xrd. They adding console chars to the arcade version and rebalancing the whole cast. Tests only start in Feb... no idea when it will eventually filter over to console. ------------------------------ From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Fri, 23 Jan 2015 06:02:41 +0000 morning peeps, I believe the new hotness with 2.1.2 monk is having no spirit generators. sigh , I need to get on that new torch 2h wep. Whats happening tomorrow? Mario kart 8 player ? xrd ranbat? ------------------------------ Date: Thu, 22 Jan 2015 21:37:49 +0200 Subject: Re: DRE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Good stuff On 22 Jan 2015 18:52, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: C Rayz always making SF references. https://www.youtube.com/watch?v=WqJGD8bVor8 On 22 January 2015 at 15:02, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Used to see that allot in reloaded. Especially if you get pot in the corner. His backdash avoids allot of stuff ------------------------------ Date: Thu, 22 Jan 2015 14:30:32 +0200 Subject: RE: DRE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx I managed to backdash jump-ins, so it must be pretty good. On 22 Jan 2015 09:44, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: Isnt it POTs backdash that has like 20f invul with 1f recovery or something? Backdash potbuster ruins lives ------------------------------ Date: Wed, 21 Jan 2015 23:30:15 +0200 Subject: Re: DRE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Ya, any excuse to expose... myself. I guess? he he. I think you absorbed the lion's share of tech there Lumi. You saw what works, you'll be able to deal with most of my bs now. Sap's Chipp is doing his mixups well, his character has evolved. There are some holes in his new tech I'd like to explore (just used my hentai imagination on that last bit of sentence structure... laughed my ass off), but looking solid. I have no idea how Salie learns shit, because he changes everything about his playstyle as soon as one thing doesn't work. It feels to me like he scraps everything and starts over. It still works tho, I just don't really know how to help him than just answer his questions. Possibly the only thing I can help with is that both my characters have supers that "shield" and "lash" and that he needs to watch for both. Manase gets unlucky in the throw department. His gunflame pressure has become less of a threat. We should practice lab, like I did with Lumi. Khan.... Teleports backwards get you killed. That axe-kick gets you killed. and soon That ducking low kick after your pressure game, will get you killed. Your teleport cross-up during pressure will work on Axl, not on Pot. Pot auto-corrects his armor move, and you've seen me use pot-buster by reversing the command. and I've put together moves that work as follow ups for burst attempts, I think you guys may have picked up that you were getting owned after your bursts. So, with Pot, I'd do a RC after his buster, and most times you'll do a burst after my first RC hit, which I absorb using armor, then I Pot-buster. That means you've just eaten 2 busters...clean. On 21 Jan 2015 22:33, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: Thanks for hosting us at your place tonight Khan, the session was all good! Most of the evening involved getting bodied by Nic but I think we all picked up a few things which was cool. Thanks again for helping us get a closer look at some of your options Nic, it should hopefully allow us to give you better games and level the scene one move at a time :] On Wed, Jan 21, 2015 at 10:20 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: i just thought of something really funny consider percy yelling "hey" (in the, someone is stealing my bike tone) ------------------------------ Date: Wed, 21 Jan 2015 18:26:36 +0200 Subject: Re: DRE: CTS community mail From: gieroadsteve@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx New aesop ep get it in! https://www.youtube.com/watch?v=OAljP_xggMc&index=2&list=PLG433upJRwe7rz4_ZXDWDWrxFVEpKzAcb On 21 January 2015 at 18:25, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Jeebers. On 21 Jan 2015 12:32, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> wrote: KOF XIII Yacheng Cup (2015/1/18, in China) Grand Final Madkof vs Xiaohai https://www.youtube.com/watch?v=NQabH32ETmc On Wed, Jan 21, 2015 at 12:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: What time are people going through tonight? On Wed, Jan 21, 2015 at 12:22 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: what about tonight? ------------------------------ Date: Wed, 21 Jan 2015 12:20:28 +0200 Subject: Re: DRE: CTS community mail From: sameegh@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx lol, you'll be playing Millia within 5 minutes on Saturday. On Wed, Jan 21, 2015 at 12:17 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: yes till someone finds away to stop 6HS ------------------------------ Date: Wed, 21 Jan 2015 12:13:04 +0200 Subject: Re: DRE: CTS community mail From: sameegh@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Are you maining Slayer? On Wed, Jan 21, 2015 at 12:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: I had 2-3f with khan and he got bopped. ------------------------------ Date: Wed, 21 Jan 2015 12:01:31 +0200 Subject: Re: DRE: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx With 9f of lag any character is braindead. On Wed, Jan 21, 2015 at 10:36 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: It's great until you ID it. On 21 Jan 2015 10:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: you will be seeing it tonight 6HS best move in da game. ------------------------------ Date: Wed, 21 Jan 2015 10:34:20 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Yeah l want to see this 6HS spamming Slayer. On 21 Jan 2015 10:09, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: LB Slayer exhibition matches this saturday? ------------------------------ From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Wed, 21 Jan 2015 07:45:36 +0000 not me , everyone else. u r included in this list. ------------------------------ Date: Wed, 21 Jan 2015 09:22:09 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx *lol* Something tells me you get hit by 6HS way too often. On 21 Jan 2015 09:18, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: come online at khan's house then. then you can witness me pooning everyone with slayer. slayer is so easy to play , lmao, this is how you play slayer: Flowchart 6HS - Hit - do another 6HS 6HS - Miss - do another 6HS !@#%$@$% answer 6HS you input a dandy step here and there if you get bored. ------------------------------ Date: Wed, 21 Jan 2015 09:12:35 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Offline sesh at Khany's tonight man. We can play again tomorrow. Since when do you play Slayer *lol* On 21 Jan 2015 09:10, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: thanks sap. you must come get yours tonight. I am number wan slayer on server. youl die quick coz you take more dmg than any other character in the game. ------------------------------ Date: Wed, 21 Jan 2015 08:42:32 +0200 Subject: RE: DRE: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Bring your drive on Sat, you can get it from me. On 21 Jan 2015 07:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: oh btw, thanks ogrs for that website. tried to get DS2 but the file is only 16mb. wtf? wheres the game ------------------------------ Date: Wed, 21 Jan 2015 07:06:53 +0200 Subject: RE: DRE: CTS community mail From: euraima@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Tsek, slayer dabes. You only getting free 6H online, try it offline. On 21 Jan 2015 6:22 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: if millia is braindead then salyer is a veg. ------------------------------ From: alasdair.donaldson@xxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE: CTS community mail Date: Wed, 21 Jan 2015 03:38:29 +0000 Uh... Hadn't realised that either. *From*: Manase Zote [mailto:bmlzote@xxxxxxxxx] *Sent*: Tuesday, January 20, 2015 11:55 PM South Africa Standard Time *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> *Subject*: Re: DRE: CTS community mail Lol On 20 Jan 2015 23:44, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: Epic facepalm. I only just realised Zato~One = Zato Ichi = Zatoichi = The blind swordsman. ------------------------------ The information in this e-mail is confidential and may be legally privileged. It is intended solely for the addressee. Access to this e-mail by anyone else is unauthorized. 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This email is being sent out by KPMG International Cooperative ("KPMG International") on behalf of the local KPMG member firm providing services to you. KPMG International Cooperative ("KPMG International") is a Swiss entity that serves as a coordinating entity for a network of independent firms operating under the KPMG name. KPMG International provides no services to clients. Each member firm of KPMG International is a legally distinct and separate entity and each describes itself as such. Information about the structure and jurisdiction of your local KPMG member firm can be obtained from your KPMG representative. This footnote also confirms that this e-mail message has been swept by AntiVirus software.