Re: DRE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2015 12:13:12 +0200

I wouldn't drop a character who is good at practically everything. Strong
pressure/mixup game, coupled with good zoning and mobility options. Slow is
not a word I'd use to describe Mileena in MKX.

On Wed, Apr 22, 2015 at 12:00 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

At first i was going to drop mileena because of how different she was from
mk9. Also i thought a few of her stuff is damn unsafe or slow. But when i
played at session last saturday. Found out how she's supposed to be played
:) so the whole unsafe and slow thing is not an issue.

On Wed, Apr 22, 2015 at 11:58 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

*lol* Di, don't worry, I'm doing anti-character training against
everyone, not just Mileena :P

I remember everything that gives me problems in matches. In this case,
specific strings and special moves, etc. Mileena is one of those characters
who I would have to play differently against compared to the rest of the
cast because of how easily she can punish Kenshi's stuff. For example, I
now know that I can't use b,f+3 (spirit punch rush thing that hits
fullscreen) against Mileena or I have to use it sparingly, because if it's
blocked, she get's a free teleport kick punish.


On Wed, Apr 22, 2015 at 11:49 AM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Mileena again? :(

On Wed, Apr 22, 2015 at 11:46 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

It'll take a while for me to get the projectile reflect down. Some
characters have really quick projectiles. Tried using it on Sat and ate
more projectiles than I reflected *lol* It's also not worth it against
characters like Mileena who can just teleport in when you expect a
projectile to come (and she can condition you well enough with fullscreen
sais to land teleport kick most of the time). It has a fair amount of
startup, so using it effectively against some characters will be more about
anticipation than reaction. The brutality looks pretty cool though, but
then again, everything Kenshi does looks cool :P

On Wed, Apr 22, 2015 at 10:49 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

SAP, these Kenshi Brutalities are legit. If you land these, it will be
hype.
Apparently Quan Chi can do something similar

https://www.youtube.com/watch?v=iORDd5-N0Dw

On Wed, Apr 22, 2015 at 10:44 AM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:

Well you are avoiding tax dude,, this is good,, don't register ., you
will lose too much,, screw tax
On Apr 22, 2015 10:41 AM, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx> wrote:

Lol. I remember about a year into my job realising that I wasn't a
registered tax payer. Not fun.

Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>
Sent: ‎2015-‎04-‎22 10:35
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: DRE: CTS community mail


Does your company not do this shit for you?

On 22 Apr 2015 10:32, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
wrote:
That's what's worrying me.

Sent from my Windows Phone
________________________________
From: richard moorcroft<mailto:greattekkenmaster@xxxxxxxxx<mailto:
greattekkenmaster@xxxxxxxxx>>
Sent: ‎2015-‎04-‎22 10:25
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail


If you got 2 years of taxes and you pay it then you gonna be really
broke

On Apr 22, 2015 10:12 AM, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
alasdair.donaldson@xxxxxxxxxx>>> wrote:
Way off topic here, but I just discovered that I haven't paid rates
and taxes. Uh... Anyone know how I register to do that. I'm guessing
I'll
have a bill for two years or something.

Sent from my Windows Phone
________________________________
From: Ryan Williams<mailto:ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx>>>
Sent: ‎2015-‎04-‎22 10:04
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: Re: DRE: CTS community mail

Yeah, he has that 2,2 in all of his variations. Good for putting the
opponent in the corner if you have a punish opportunity, and you can
still
cancel into special moves.

He doesn't have much in the way of mixups in Balanced, because he's
meant to be played defensively. What he does have are safe strings with
pushback (if you use b,f+2, the force push move) which creates enough
space
for him to bait attacks and whiff punish. In Kenjutsu, he has a strong
mixup game but his damage output sucks. Shit like b+3 (low) into d,f+1
(sword overheads) can be very difficult to deal with. Try blocking that
on
reaction every single time. He also gains an overhead (f+2, he has
another
one (b+2) but it's ass) in Kenjutsu that can be cancelled, and he also
has
a cool string that is unique to Kenjutsu (3,1,1 - last hit is a low). So
that covers his bases with regard to defensive and offensive play.

Possessed has high damage output (with meter) but I'm not a fan of
it. From what I've read, people share my opinion of Balanced being the
best
variation overall, because of meter efficiency (being able to do 30+
without meter). Pig of the Hut, a top US MK player, feels that the two
strongest variations are Balanced and Kenjutsu.

On Wed, Apr 22, 2015 at 9:48 AM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
wrote:

2 hours of trying seems to indicate that, yes.
Corner may be a different matter.
I love his 22 btw, so styling. Makes me think of Iori. He has real
easy 25% consistency, but he's so honest, lol. He doesn't nearly have
the
high low mixups that the others have.
Suits you.

On 22 Apr 2015 09:28, "Ryan Williams" <ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx><mailto:ryan820509@xxxxxxxxx<mailto:
ryan820509@xxxxxxxxx>>>> wrote:
*lol* I take it you believe me now when I said that you wouldn't be
able to do 40% meterless midscreen in Kenjutsu. But a pat on the back
you
have earned nonetheless :P

On Wed, Apr 22, 2015 at 8:05 AM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
wrote:


https://www.youtube.com/watch?feature=em-upload_owner&v=RRBgmKsdUCo&app=desktop

I'll take that pat on the back now sap.

On 22 Apr 2015 07:41, "lindsey kiviets" <lindseyak@xxxxxxxxxxx
<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
lindseyak@xxxxxxxxxxx>><mailto:lindseyak@xxxxxxxxxxx<mailto:
lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
lindseyak@xxxxxxxxxxx>>>> wrote:
this is pretty cool tech.

I blocked overhead is not punishable with a normal launcher spin
with kungloa but im sure you can ex spin through it.

________________________________
Date: Wed, 22 Apr 2015 00:23:44 +0200
Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>><mailto:
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx><mailto:
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>

Ok i just understood how that works...

basically it's sort of hit confirming?

normal string into special xx on block? input the rest of the string
xx on hit? let the combo begin.

right? that's pretty odd. Does it have to be a command from the
string or i can just mash any button during the string into special into
_______.

On Wed, Apr 22, 2015 at 12:12 AM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:
marongdin@xxxxxxxxx>><mailto:marongdin@xxxxxxxxx<mailto:
marongdin@xxxxxxxxx><mailto:marongdin@xxxxxxxxx<mailto:
marongdin@xxxxxxxxx>>>> wrote:
usually unsafe normals into special are either interrupt-able or can
be backdashed.

especially if the special is slow. fast specials are usually unsafe.

On Tue, Apr 21, 2015 at 11:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:
ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
ilitirit@xxxxxxxxx>>>> wrote:
Oh man, how could the developers not see this one coming...

So in MKX, impact freeze on block is different than on hit. Now
that's bad. But the bigger problem is that on block, impact freeze is
longer. THIS IS STUPID. What this means is that you can use buffer
Option
Selects. If you buffer a normal into a special, usually what happens is
the normal will cancel into special on hit. But, you can cancel the
special by inputting more commands after you inputted the special move.
Basically, it clears the input buffer if you input input another move
before the special comes out. What does this enable you to do?

normal xx (unsafe) special xx (any safe input)

On hit, you get the normal into special. On block, the longer
impact freeze gives you more time to cancel the special, so the special
move will not come out.

Silly NRS.





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