Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2015 09:40:55 +0200

Apparently Alioune discovered it first. As usual.

https://www.youtube.com/watch?v=9GaeMT0a9R8

On Wed, Apr 22, 2015 at 6:35 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

https://www.youtube.com/watch?v=Mp2oM5Ap3Go

lol like dis?

------------------------------
Date: Wed, 22 Apr 2015 00:23:44 +0200
Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Ok i just understood how that works...

basically it's sort of hit confirming?

normal string into special xx on block? input the rest of the string xx on
hit? let the combo begin.

right? that's pretty odd. Does it have to be a command from the string or
i can just mash any button during the string into special into _______.

On Wed, Apr 22, 2015 at 12:12 AM, Di Lhong <marongdin@xxxxxxxxx> wrote:

usually unsafe normals into special are either interrupt-able or can be
backdashed.

especially if the special is slow. fast specials are usually unsafe.

On Tue, Apr 21, 2015 at 11:25 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Oh man, how could the developers not see this one coming...

So in MKX, impact freeze on block is different than on hit. Now that's
bad. But the bigger problem is that on block, impact freeze is longer.
THIS IS STUPID. What this means is that you can use buffer Option
Selects. If you buffer a normal into a special, usually what happens is
the normal will cancel into special on hit. But, you can cancel the
special by inputting more commands after you inputted the special move.
Basically, it clears the input buffer if you input input another move
before the special comes out. What does this enable you to do?

normal xx (unsafe) special xx (any safe input)

On hit, you get the normal into special. On block, the longer impact
freeze gives you more time to cancel the special, so the special move will
not come out.

Silly NRS.




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