RE: DRE: CTS community mail

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 13 Apr 2015 20:12:38 +0000

Indeed the colour and size of the bars seems annoying atm.
Had a similar issue with bloodborne. Needing to keep track of a white dot
instead if a nice fat healthbar like DS1/2 was unpleasant :P

Date: Mon, 13 Apr 2015 22:09:32 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

I mean for the players. In Capcom Fighting games there's this technique called
DED (some Japanese acronym). The idea is that you gain more meter on hit than
on block, so you can do normal (buffer special move) and then on hit you will
get the full combo, but on block nothing will happen because you don't get
enough meter for the super. To use this, you need to keep an eye on your Super
meter. In other games it's relatively easy to see, but in MKX I can see it
being harder because the bars are so narrow and everything looks like the same.

On Mon, Apr 13, 2015 at 10:00 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
I like the simple grey UI. So we focus more on the match.
But yes, even with 3 variation. You would think that each character can do some
sort of zoning. But the frames doesn't permit that. Mileena's air sais are
punishable now apparently T_T.
I blame Kabal and his iGas Mask BS for this zoning nerf nonsense. And Injustice
On Mon, Apr 13, 2015 at 9:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
So I watched my first MKX matches and I'm disappointed.

Rushdown/Mixup is the order of the day, so every match looks the same.
In fact, in the 6 matches I saw featuring Jax, he threw less than 10

At first I thought it was just a coincidence, so I tried to find matches that
featured good zoning/trap play. This is the first thing that came up:

Yep, NRS intentionally nerfed zoning. Now I get why they would do that
considering how strong it was in MK9 and Injustice, but they went too far IMO.
Out of the 4 chars I saw, all of them had the same corner mixups. All of them
had the same neutral game, with varying degrees of success because of how
safe/unsafe their moves were. I really hope they address this.

Other than that, the game looks good graphically, but I really don't understand
why they made everything look so washed out. The UI elements are very puzzling
as well. Very narrow white and gray bars? This is a horrible idea. And, the
life bars are placed right on top of the screen which means tournament
organisers have to shift their overlays beneath them and unless they use the
same boring colour scheme it looks really strange.

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