Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 21 Jan 2015 15:39:46 +0200

> Tacking on a super to a standard BnB only does 3 to 5 more damage.

* Not the multi-hitting ones - you're guaranteed at least 1 damage for
every hit or something like that.

On Wed, Jan 21, 2015 at 3:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> The scaling in general is sometimes too harsh.  Tacking on a super to a
> standard BnB only does 3 to 5 more damage.  What's more, because of
> gravity, some supers aren't even guaranteed full hits.  eg. Millia's BnB
> from a launcher into disc super.  It's usually guaranteed on it's own but
> after a combo the opponent falls out.  Not a major issue with Millia
> because she just goes into flowchart mode after her BnB.
>
> On Wed, Jan 21, 2015 at 3:33 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx> wrote:
>
>> It hits low as well.
>> You really only do it raw. Comboing into does pitiful damage.
>> It's definitely a troll move.
>>
>> On Wed, Jan 21, 2015 at 3:31 PM, sameegh jardine <sameegh@xxxxxxxxx>
>> wrote:
>>
>>> lol. That's pretty interesting, I didn't realize the damage from that
>>> super was so high. Getting hit wasn't fun. Well to be fair, it was my first
>>> time seeing the move.
>>>
>>>
>>>
>>> On Wed, Jan 21, 2015 at 3:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>
>>>> I really think they should remove Hellfire and Danger Time from this
>>>> game.
>>>>
>>>> In Hellfire your Supers do 20% more damage.  Guts scaling kicks in
>>>> after 50% health.
>>>>
>>>> Consider the situation:
>>>> You have 51% health left = 214.2
>>>>
>>>> Your opponent, Faust is knocked down and you're going for oki.  He does
>>>> wake-up kancho (purple devil) which hits a character with standard
>>>> proration for... 216 damage.  This will kill everyone besides Slayer,
>>>> Bedman and Potemkin.  Not even Ultras in SFIV are this harsh.  Shoutouts to
>>>> Lumi vs Zombie Hunta.
>>>>
>>>> Now consider the defenders options when you try to bait wake up super:
>>>> 1) Throw - beats blocking and grounded, non-invincible meaties
>>>> 2) Poke abare - puts you in a bad position
>>>> 3) Super
>>>>
>>>> Blocking is only good for 1 of those options.  2 of the options put the
>>>> attacker in a bad position.  This puts you in a situation where in many
>>>> cases your best option is simply to avoid oki, which in turn slows the game
>>>> down.
>>>>
>>>> They should remove this or reconsider its implementation.
>>>>
>>>>
>>>> On Wed, Jan 21, 2015 at 2:24 PM, Ashraf Barendse <
>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>
>>>>> Yeah, even when I was mashing on x without reading or watching, to get
>>>>> through story mode for the points, it took over an hour.
>>>>>
>>>>> On Wed, Jan 21, 2015 at 1:20 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Whoever designed Xrd's story mode is a masochist.  That shit is like
>>>>>> 3-4 hours long.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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