> Tacking on a super to a standard BnB only does 3 to 5 more damage. * Not the multi-hitting ones - you're guaranteed at least 1 damage for every hit or something like that. On Wed, Jan 21, 2015 at 3:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > The scaling in general is sometimes too harsh. Tacking on a super to a > standard BnB only does 3 to 5 more damage. What's more, because of > gravity, some supers aren't even guaranteed full hits. eg. Millia's BnB > from a launcher into disc super. It's usually guaranteed on it's own but > after a combo the opponent falls out. Not a major issue with Millia > because she just goes into flowchart mode after her BnB. > > On Wed, Jan 21, 2015 at 3:33 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> wrote: > >> It hits low as well. >> You really only do it raw. Comboing into does pitiful damage. >> It's definitely a troll move. >> >> On Wed, Jan 21, 2015 at 3:31 PM, sameegh jardine <sameegh@xxxxxxxxx> >> wrote: >> >>> lol. That's pretty interesting, I didn't realize the damage from that >>> super was so high. Getting hit wasn't fun. Well to be fair, it was my first >>> time seeing the move. >>> >>> >>> >>> On Wed, Jan 21, 2015 at 3:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>> >>>> I really think they should remove Hellfire and Danger Time from this >>>> game. >>>> >>>> In Hellfire your Supers do 20% more damage. Guts scaling kicks in >>>> after 50% health. >>>> >>>> Consider the situation: >>>> You have 51% health left = 214.2 >>>> >>>> Your opponent, Faust is knocked down and you're going for oki. He does >>>> wake-up kancho (purple devil) which hits a character with standard >>>> proration for... 216 damage. This will kill everyone besides Slayer, >>>> Bedman and Potemkin. Not even Ultras in SFIV are this harsh. Shoutouts to >>>> Lumi vs Zombie Hunta. >>>> >>>> Now consider the defenders options when you try to bait wake up super: >>>> 1) Throw - beats blocking and grounded, non-invincible meaties >>>> 2) Poke abare - puts you in a bad position >>>> 3) Super >>>> >>>> Blocking is only good for 1 of those options. 2 of the options put the >>>> attacker in a bad position. This puts you in a situation where in many >>>> cases your best option is simply to avoid oki, which in turn slows the game >>>> down. >>>> >>>> They should remove this or reconsider its implementation. >>>> >>>> >>>> On Wed, Jan 21, 2015 at 2:24 PM, Ashraf Barendse < >>>> ashraf.barendse@xxxxxxxxx> wrote: >>>> >>>>> Yeah, even when I was mashing on x without reading or watching, to get >>>>> through story mode for the points, it took over an hour. >>>>> >>>>> On Wed, Jan 21, 2015 at 1:20 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> Whoever designed Xrd's story mode is a masochist. That shit is like >>>>>> 3-4 hours long. >>>>>> >>>>> >>>>> >>>> >>> >> >