Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 21 Jan 2015 15:38:48 +0200

The scaling in general is sometimes too harsh.  Tacking on a super to a
standard BnB only does 3 to 5 more damage.  What's more, because of
gravity, some supers aren't even guaranteed full hits.  eg. Millia's BnB
from a launcher into disc super.  It's usually guaranteed on it's own but
after a combo the opponent falls out.  Not a major issue with Millia
because she just goes into flowchart mode after her BnB.

On Wed, Jan 21, 2015 at 3:33 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
wrote:

> It hits low as well.
> You really only do it raw. Comboing into does pitiful damage.
> It's definitely a troll move.
>
> On Wed, Jan 21, 2015 at 3:31 PM, sameegh jardine <sameegh@xxxxxxxxx>
> wrote:
>
>> lol. That's pretty interesting, I didn't realize the damage from that
>> super was so high. Getting hit wasn't fun. Well to be fair, it was my first
>> time seeing the move.
>>
>>
>>
>> On Wed, Jan 21, 2015 at 3:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>> I really think they should remove Hellfire and Danger Time from this
>>> game.
>>>
>>> In Hellfire your Supers do 20% more damage.  Guts scaling kicks in after
>>> 50% health.
>>>
>>> Consider the situation:
>>> You have 51% health left = 214.2
>>>
>>> Your opponent, Faust is knocked down and you're going for oki.  He does
>>> wake-up kancho (purple devil) which hits a character with standard
>>> proration for... 216 damage.  This will kill everyone besides Slayer,
>>> Bedman and Potemkin.  Not even Ultras in SFIV are this harsh.  Shoutouts to
>>> Lumi vs Zombie Hunta.
>>>
>>> Now consider the defenders options when you try to bait wake up super:
>>> 1) Throw - beats blocking and grounded, non-invincible meaties
>>> 2) Poke abare - puts you in a bad position
>>> 3) Super
>>>
>>> Blocking is only good for 1 of those options.  2 of the options put the
>>> attacker in a bad position.  This puts you in a situation where in many
>>> cases your best option is simply to avoid oki, which in turn slows the game
>>> down.
>>>
>>> They should remove this or reconsider its implementation.
>>>
>>>
>>> On Wed, Jan 21, 2015 at 2:24 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>>> Yeah, even when I was mashing on x without reading or watching, to get
>>>> through story mode for the points, it took over an hour.
>>>>
>>>> On Wed, Jan 21, 2015 at 1:20 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> Whoever designed Xrd's story mode is a masochist.  That shit is like
>>>>> 3-4 hours long.
>>>>>
>>>>
>>>>
>>>
>>
>

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