The scaling in general is sometimes too harsh. Tacking on a super to a standard BnB only does 3 to 5 more damage. What's more, because of gravity, some supers aren't even guaranteed full hits. eg. Millia's BnB from a launcher into disc super. It's usually guaranteed on it's own but after a combo the opponent falls out. Not a major issue with Millia because she just goes into flowchart mode after her BnB. On Wed, Jan 21, 2015 at 3:33 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> wrote: > It hits low as well. > You really only do it raw. Comboing into does pitiful damage. > It's definitely a troll move. > > On Wed, Jan 21, 2015 at 3:31 PM, sameegh jardine <sameegh@xxxxxxxxx> > wrote: > >> lol. That's pretty interesting, I didn't realize the damage from that >> super was so high. Getting hit wasn't fun. Well to be fair, it was my first >> time seeing the move. >> >> >> >> On Wed, Jan 21, 2015 at 3:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >>> I really think they should remove Hellfire and Danger Time from this >>> game. >>> >>> In Hellfire your Supers do 20% more damage. Guts scaling kicks in after >>> 50% health. >>> >>> Consider the situation: >>> You have 51% health left = 214.2 >>> >>> Your opponent, Faust is knocked down and you're going for oki. He does >>> wake-up kancho (purple devil) which hits a character with standard >>> proration for... 216 damage. This will kill everyone besides Slayer, >>> Bedman and Potemkin. Not even Ultras in SFIV are this harsh. Shoutouts to >>> Lumi vs Zombie Hunta. >>> >>> Now consider the defenders options when you try to bait wake up super: >>> 1) Throw - beats blocking and grounded, non-invincible meaties >>> 2) Poke abare - puts you in a bad position >>> 3) Super >>> >>> Blocking is only good for 1 of those options. 2 of the options put the >>> attacker in a bad position. This puts you in a situation where in many >>> cases your best option is simply to avoid oki, which in turn slows the game >>> down. >>> >>> They should remove this or reconsider its implementation. >>> >>> >>> On Wed, Jan 21, 2015 at 2:24 PM, Ashraf Barendse < >>> ashraf.barendse@xxxxxxxxx> wrote: >>> >>>> Yeah, even when I was mashing on x without reading or watching, to get >>>> through story mode for the points, it took over an hour. >>>> >>>> On Wed, Jan 21, 2015 at 1:20 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>> wrote: >>>> >>>>> Whoever designed Xrd's story mode is a masochist. That shit is like >>>>> 3-4 hours long. >>>>> >>>> >>>> >>> >> >