Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 10 Apr 2015 14:24:29 +0200

Was there a difference in MK9 for jump in 1 or 2 / 3 or 4? it seems like
MKX does now. jump in 1 give less frames on hit than 2. Also animation is
different. Wonder if the hitbox also change. In MK9 jump in attacks are
pretty generic for all in terms of animation, hitbox and frames.

On Fri, Apr 10, 2015 at 2:04 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

Hopefully they have OS's at the start of the round like in Mahvel.

On Fri, Apr 10, 2015 at 1:34 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

If backdash costs meter then is neutral jump your only option to avoid
the Cgrab ?

That sounds kak,hope it's not the case.

On 10 April 2015 at 13:32, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

Skrull can do that too right ?

provided nobody moves before the round starts.

On 10 April 2015 at 11:14, Di Lhong <geosaurus8@xxxxxxxxx> wrote:

"FerraTorr's command grab will reach you at the start of the round lol."

O_O

On Fri, Apr 10, 2015 at 5:30 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Worth reading. UltraDavid, Alioune and other players discussing MKX:

http://www.reddit.com/r/Kappa/comments/321egb/alioune_and_ultradavid_discuss_mkxs_gameplay/

Kotal Kahn is a footsie monster with now wakeup ability
FerraTorr's command grab will reach you at the start of the round lol.
Sonya Blade is Elphelt -_-






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