Re: DRE: CTS community mail

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Mar 2015 19:10:57 +0200

It was meant to be a joke my bra :)
After reading your post I understand where you are coming from so it's no
biggy if I miss midweek sessions. They are not consistent enough anyway.
Thanks KK for the great times we had and for hosting.
On 25 Mar 2015 16:41, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

> I dunno, last time I checked, Xrd was still being played every Saturday.
> We usually have a decent amount of people playing the game at any given
> time and the number of players is mostly consistent unless someone can't
> make it.
>
> There's nothing wrong with SF being played on stream if there are enough
> players for it. I may not care all that much for SF these days (because of
> how long I've played the game for) but I'm not opposed to it being played
> or streamed, and I will play too if need be. The same applies to any other
> fighting game that is played at our sessions. It's always dependent on the
> level of support. We're a 'fighting game' community, not an 'Xrd' or 'SF'
> or 'Tekken' or 'KOF' community. I think we lose sight of that sometimes. I
> know we jokingly take jabs at each others' fighting game interests from
> time to time, but it should never go beyond that or we will very quickly
> find ourselves divided and without a scene.
>
> Regarding Xrd, some time ago Paas asked everyone how they felt about the
> game. My response at the time was positive. I was learning how to play my
> character; learning how the system mechanics function, etc. It was a fun
> experience.
>
> Now that I've had some time to play the game extensively against good
> comp, with a far better grasp of my character and the system mechanics, I
> can honestly say the following.
>
> I do not enjoy playing the game.
>
> It would be easy for me to blame the game for my lack of enjoyment, but
> that would be unfair and untrue. Truth be told, I can't really fault the
> system (except Danger Time). I love how the defensive mechanics function
> and how they do not completely nullify offense, even aiding one offensively
> at times. I love how the game is offense-orientated and that blockstrings
> actually function as intended (no mashing out). I also like my main, Chipp,
> and the plethora of options available to him in terms of mobility, setups
> and mixups.
>
> So, what some may be asking then is, "If you like all of the above, why
> don't you enjoy playing the game?". Well, I've invested quite a bit of time
> in the game (as has everyone else), and I haven't gotten the results I
> want. My aim in any fighting game is never 'to be the best' but to go toe
> to toe with anyone in the group and perhaps win here or there. In Xrd, I
> don't feel like I can go toe to toe with anyone, despite time put in. It
> has nothing to do with the game. Everyone else knows what they're doing
> with their characters and have a decent grasp of how to 'play' the game. I
> don't think I'm on the same mental wavelength as everyone else in that
> respect. Long story short, I don't think I play the game well enough to get
> the results I want. Other players in the group are better and I can respect
> that. But if I'm not even winning a game in a FT3 set after several
> sessions' worth of play, then it should make sense why I don't enjoy
> playing Xrd.
>
> The other reason, and perhaps the most important one, is that the game
> really makes me angry. I've played many fighting games over the years and
> Xrd is the only one that really pushes me over the edge to the point that
> I'm angry for the rest of the session. It happened this past Saturday. I
> didn't feel like talking to anyone. I kept losing and I didn't feel like
> playing anymore. I just played because people asked me to. Losing in other
> games doesn't affect me nearly as badly as losing in Xrd. I have no idea
> why. That's just the way it is.
>
> The problem with this is that, despite it being funny to people, it
> affects me on an emotional level that, in turn, affects how I interact with
> other people at the session. I'm not saying that I'm upset at someone for
> beating me; everyone knows me well enough to know that I'm not that guy.
> I'm saying that losing in Xrd upsets me to the extent that I don't feel
> like talking to anyone. Personally, I'd much rather have a good time
> playing a game and interacting with people than not doing that and being
> upset all the time.
>
> Does this mean that I will stop playing Xrd? Nope. I'll play it because
> the game is worthy of support and there are enough people playing it to
> ensure that it stays alive. I probably won't make midweek sessions anymore
> though, as, quite frankly, I'm tired of being a punching bag. No one learns
> anything about my character from playing me other than "If the character
> gets hit, the round/game/match is over". My character is not so problematic
> that people need me to be at a midweek session to grind out the matchup.
> Everyone already knows how to fight Chipp. I'd rather suggest that if there
> is a problematic matchup, that the midweek session be used for such
> purposes. So, I'm stating for the record that I will not attend midweek
> sessions anymore.
>
> My apologies in advance, Manase.
>
>
>
> On Wed, Mar 25, 2015 at 3:34 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> Is this the beginning of the end for GG xrd at sessions?
>> First it was SF on stream last session(I was part of this infidelity) now
>> it's bloodborne.  Lol
>> On 25 Mar 2015 15:24, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>> This guy.
>>>
>>> So you've made the plunge then :]
>>>
>>> I'll be Bloodborning as well.
>>>
>>> On Wed, Mar 25, 2015 at 1:40 PM, euraima tobias <euraima@xxxxxxxxx>
>>> wrote:
>>>
>>>> U guys wanna session or can I get into some bloodborne tonight?
>>>> On 25 Mar 2015 1:37 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> It's the launch command.
>>>>> Lock-on and away from opponent+attack
>>>>>
>>>>> On 25 Mar 2015 12:02, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>>>> >
>>>>> > What is back attack?
>>>>>
>>>>
>>>
>

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