https://www.youtube.com/watch?v=6XOO65-b5OU&list=PL1mW0hK5JPPH12x41Q8X1AcOKib8tl7ur On Sun, Mar 15, 2015 at 8:01 PM, richard moorcroft < greattekkenmaster@xxxxxxxxx> wrote: > What's the gameshare limit for ps4?? > On Mar 15, 2015 7:59 PM, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: > >> Ah ok. I thought it was only a code. Maybe i'll go with BTgames. >> >> I don't see the kombat pack on the pre-order page for PC though :/ >> >> On Sun, Mar 15, 2015 at 6:15 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >>> Both, you get a code that you need to register but a disc as well so you >>> dont need to download the entire game. >>> >>> Only need to download some patches etc. >>> >>> ------------------------------ >>> Date: Sun, 15 Mar 2015 17:57:57 +0200 >>> >>> Subject: Re: DRE: CTS community mail >>> From: geosaurus8@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Is the BTgame one a solid copy or it's a steam account code? >>> >>> On Sun, Mar 15, 2015 at 5:56 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Usually the price >>> >>> But havent checked the difference between them yet. >>> >>> And some folks dont feel like downloading 10-30gigs(game dependent) >>> >>> >>> ------------------------------ >>> Date: Sun, 15 Mar 2015 17:46:42 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: geosaurus8@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>> Question, >>> What's the difference between purchasing MKX via BTgames and directly >>> from Steam? >>> >>> On Sun, Mar 15, 2015 at 4:37 PM, richard moorcroft < >>> greattekkenmaster@xxxxxxxxx> wrote: >>> >>> So after the match ends your press select and then yaaa,, it reconnects >>> ,, its a good thing so far >>> On Mar 15, 2015 4:03 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>> >>> Just did my firmware upgrade for my PS360+ PCB to test it on PS4. >>> >>> They added a awesome feature in the last version that forces the stick >>> to disconnect when you press R3 + Select. >>> >>> So the stick still disconnects after 8 minutes. But between matches you >>> just press R3+select to disconnect and then home to reconnect. >>> Takes about 5-8 seconds. >>> >>> Not ideal but a viable option to have a PS4 stick atm. >>> >>> Did some practice time on the PS4 just now with my hitbox. >>> ------------------------------ >>> Date: Sun, 15 Mar 2015 13:29:59 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> I won't lie, it does look good. >>> On 15 Mar 2015 12:55, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> Thats kwai. Combo possibilitys r huge. Maining kotal jcage >>> >>> ------------------------------ >>> Date: Sun, 15 Mar 2015 11:53:39 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Nope, that's exactly what I didn't want. >>> Ah well, it's not like I'm making the game. >>> On 14 Mar 2015 23:27, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>> >>> https://www.youtube.com/watch?v=qldgcw4TnlI >>> >>> @nick , theres your stunt double wish. >>> >>> >>> ------------------------------ >>> Date: Sat, 14 Mar 2015 12:26:48 +0200 >>> Subject: RE: DRE: CTS community mail >>> From: bmlzote@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Funny thing is the wiki doesn't mention it or how long the invincibility >>> is. >>> On 14 Mar 2015 01:34, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>> >>> I was fairly sure this used to be the case >>> >>> ------------------------------ >>> Date: Sat, 14 Mar 2015 00:22:35 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: bmlzote@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Pot buster is also strike invincible!!! >>> On 13 Mar 2015 23:58, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>> >>> Ermac's second fatality is disgusting... >>> >>> On Fri, Mar 13, 2015 at 11:41 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Usually i don't like J.Cage. But the storymode stream they did with him >>> makes him look good. Animation and character model looks solid. MKX is >>> shaping up to be epic. Storymode is also not as dull as most fighting games >>> too. Some cool interaction stuff. >>> >>> For a fighting game, this sets a whole new level for fighting game >>> development/design. >>> >>> On Fri, Mar 13, 2015 at 10:22 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> Lol >>> Watching the 2nd ep of Powers >>> Dude plays Infamous 2nd Son with the main Protaginist's (Sharlto >>> Copley's) "Diamond" character skin. >>> Wish I could purchase a legitimate copy of the series :/ >>> >>> On Fri, Mar 13, 2015 at 9:53 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> He does now >>> >>> >>> On Fri, Mar 13, 2015 at 9:07 PM, richard moorcroft < >>> greattekkenmaster@xxxxxxxxx> wrote: >>> >>> Does he have it?? >>> On Mar 13, 2015 8:51 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>> wrote: >>> >>> We tried Guilty Gear Xrd -Sign-- >>> >>> On Fri, Mar 13, 2015 at 8:50 PM, richard moorcroft < >>> greattekkenmaster@xxxxxxxxx> wrote: >>> >>> With what game????? >>> On Mar 13, 2015 8:48 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>> wrote: >>> >>> Jag and I tested PS4 game sharing, it works. >>> We even played each-other online. >>> >>> On Fri, Mar 13, 2015 at 8:13 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Shinnok is welcome. >>> >>> Hopefully Kenshi isn't as messed up as mk9. >>> >>> On Fri, Mar 13, 2015 at 6:47 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>> I remember discussing Jason's inclusion when Freddy was released, so not >>> too surprised. >>> Kenshi and Shinnok are confirmed, someone with access to the Kombat Pack >>> details noted that there were "samurai" costumes for both, as well as a >>> full set of alternates for the rest of the cast. >>> >>> Polygon had access to play as Cage recently. >>> >>> >>> http://shoryuken.com/2015/03/12/johnny-cage-mixes-star-power-and-fighting-prowess-in-mortal-kombat-x/ >>> >>> I always envisioned Cage with a "stunt double" technique since MK2. I >>> hope it follows more like Lilith's clone stuff than Noob or Kenshi's. >>> On 13 Mar 2015 18:30, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >>> wrote: >>> >>> I'll just get it on PS4 then, and bring it along. >>> Still, that controller issue. >>> On 13 Mar 2015 17:38, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>> >>> Where are my motherfucking PS4 controller/stick PCB ffs >>> >>> Most likely getting it on PC... but my PC is huge not very mobile for >>> sessions :( >>> >>> :( >>> >>> ------------------------------ >>> Date: Fri, 13 Mar 2015 17:25:38 +0200 >>> Subject: Re: DRE: CTS community mail >>> From: nicmuir@xxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> So unexpected. -_- >>> >>> >>> http://www.gamespot.com/articles/mortal-kombat-x-delayed-on-xbox-360-and-ps3/1100-6425897/ >>> On 13 Mar 2015 17:12, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>> >>> https://www.youtube.com/watch?v=wAaAk3O9O8g&feature=youtu.be >>> >>> On Fri, Mar 13, 2015 at 5:12 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Kombat pack looks good. >>> >>> "The Kombat Pack for Mortal Kombat >>> <https://www.facebook.com/MortalKombat> X includes Two Guest >>> Characters, one being Jason Voorhees and Two Klassic Mortal Kombat >>> characters as well as a Samurai Skin pack including Ronin Kenshi, Samurai >>> Shinnok and Jingu Kitana skins. Full press release below: >>> >>> "In celebration of Friday 13th, today, Warner Bros. Interactive >>> Entertainment confirmed details for the Mortal Kombat™ X Kombat Pack, the >>> ultimate pass providing fans with Mortal Kombat™ X downloadable content >>> (DLC), some of which will be available beginning at launch. The Kombat >>> Pack will include access to four playable characters still in development, >>> including horror icon from the Friday the 13th films, Jason Voorhees, as >>> well as two Klassic Mortal Kombat Kombatants and another special guest >>> character. In the UK the Kombat Pack is included in the Mortal Kombat™ X >>> Premium Edition, and will be available for purchase separately for £24.99. >>> In the Americas, the Kombat Pack is included in the Mortal Kombat X >>> Kollector’s Edition by Coarse, Limited Edition and Premium Edition, and >>> will be available for purchase separately for $29.99.** >>> Starting 14th April, 2015, when Mortal Kombat™ X launches worldwide, >>> fans who purchase the Kombat Pack will receive the Samurai Pack containing >>> three new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana, >>> as well as an accompanying skin pack with each playable character. Kombat >>> Pack owners will gain early access to the following future DLC content >>> before it is available for sale individually." >>> >>> >>> I assume the other guest character is going to be Predator or Spawn. Saw >>> they signed a right to use either for MKX somewhere. >>> >>> On Fri, Mar 13, 2015 at 5:10 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >>> >>> Jason Voorhees is one of the two guest character. lolz >>> >>> On Fri, Mar 13, 2015 at 4:57 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Ah, okay. Thanks. >>> >>> Sent from my Windows Phone >>> ________________________________ >>> From: Moshe Shevel<mailto:jaguguarang@xxxxxxxxx> >>> Sent: 2015-03-13 16:01 >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: RE: DRE: CTS community mail >>> >>> >>> Yeah, Paul said he was busy working on a launch tournament the weekend >>> of release. Hasn't said much since the 'announcement' though >>> >>> On 13 Mar 2015 3:41 PM, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: >>> bmlzote@xxxxxxxxx>> wrote: >>> >>> They are definitely going to host something for the new MK. >>> >>> On 13 Mar 2015 15:05, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>> wrote: >>> at the beginning it was fine, but now ram does way too much damage. >>> >>> @all, I emailed zombiegamer, asked him if he might host a exhibition for >>> mkx launch, he says he working on something but doesn't have anything >>> concrete yet. >>> >>> ________________________________ >>> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: Re: DRE: CTS community mail >>> Date: Fri, 13 Mar 2015 11:00:35 +0000 >>> >>> I don't have the game yet. will probably play ramlethal though. millia >>> vs ram should be fun >>> >>> Sent from Windows Mail >>> >>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>> Sent: Friday, 13 March 2015 12:50 PM >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> who u play in xrd? >>> >>> >>> ________________________________ >>> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> Subject: Re: DRE: CTS community mail >>> Date: Fri, 13 Mar 2015 10:27:05 +0000 >>> >>> Ragna is playing Xrd, I don't think hes on the mails though. Anytime lb, >>> anytime [Smiling face with open mouth] >>> >>> Sent from Windows Mail >>> >>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>> Sent: Friday, 13 March 2015 12:26 PM >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> are you using a stylus? >>> >>> coz your finger spelling sucks ass. we need to do a study to compare >>> spelling with and without a stylus. >>> >>> > From: alasdair.donaldson@xxxxxxxxxx<mailto: >>> alasdair.donaldson@xxxxxxxxxx> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: RE: DRE: CTS community mail >>> > Date: Fri, 13 Mar 2015 10:16:54 +0000 >>> > >>> > Depends on tour play style. I prefer to play a turtle style and >>> punish. Sadly that means I should know the frames/optimal punishment since >>> I'm not focussing on offence. Too much stuff to learn these days and not >>> enough time for me to so it properly. Usually that means poor offence and >>> random punishment on my side. With large amounts of salt and general >>> complaints. >>> > >>> > Sent from my Windows Phone >>> > ________________________________ >>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> > Sent: 2015-03-13 12:08 >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>> > Subject: Re: DRE: CTS community mail >>> > >>> > Well not everyone strives for high level play anyway :) >>> > >>> > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx >>> <mailto:nicmuir@xxxxxxxxx>>> wrote: >>> > >>> > I try different stuff depending on situations. >>> > Optimal punishment doesn't really phase me. >>> > >>> > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto: >>> lindseyak@xxxxxxxxxxx>>> wrote: >>> > isn't ragna on the mails? >>> > >>> > that guy needs to get xrd. >>> > >>> > I need to get my revenge on DMFu as well. I cannot forget that >>> humiliating crushing defeat we suffered at the hands of 7th seat ikaku >>> senpai. >>> > >>> > ________________________________ >>> > Date: Fri, 13 Mar 2015 11:21:55 +0200 >>> > Subject: Re: DRE: CTS community mail >>> > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto: >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> >>> > >>> > I agree :) >>> > I always know why I lost which helps and gives me that room to improve >>> and clean up my game. >>> > High level play is simply optimal play for every situation be it >>> movement/spacing, blocking(just guarding), punishment, counter poking, >>> maximising combo damage/combos that lead into set up and reset the >>> advantage etc >>> > Always doing the right thing when it is required without fail is high >>> level play. >>> > My 2c... >>> > >>> > >>> > >>> > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto: >>> alasdair.donaldson@xxxxxxxxxx>>> wrote: >>> > I've tried playing games on reflexes and instinct. Doesn't work for >>> me. I'd rather lose consciously than win with no understanding of why. >>> > >>> > Sent from my Windows Phone >>> > ________________________________ >>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx >>> ><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>> >>> > Sent: 2015-03-13 11:06 >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > Subject: Re: DRE: CTS community mail >>> > >>> > *LOL* >>> > It's the hardest thing to do for me. >>> > I always forget to the right thing, I guess I'm not man enough. >>> > >>> > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>>>> wrote: >>> > Consciously making decisions are overrated >>> > >>> > ________________________________ >>> > Date: Fri, 13 Mar 2015 09:13:17 +0200 >>> > Subject: Re: DRE: CTS community mail >>> > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto: >>> sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>><mailto:sameegh@xxxxxxxxx >>> <mailto:sameegh@xxxxxxxxx><mailto:sameegh@xxxxxxxxx<mailto: >>> sameegh@xxxxxxxxx>>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > >>> > >>> > That's a good approach, I try not to premeditate on what I'm going to >>> do as well. >>> > >>> > #Freestyle >>> > >>> > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets < >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote: >>> > im so hype for tomorrow, even though I haven't played it in a week. >>> > >>> > I feel that the level of execution with millie is low so the only >>> thing to learn about her is to maximise randomness and not fall into doing >>> the same setups. >>> > >>> > I need to let my mind go when fyting and the rest will follow. >>> > >>> > ________________________________ >>> > Date: Fri, 13 Mar 2015 07:48:21 +0200 >>> > Subject: RE: DRE: CTS community mail >>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx >>> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto: >>> nicmuir@xxxxxxxxx>>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > >>> > >>> > >>> > I was contemplating a purchase. >>> > Give me a break. >>> > >>> > On 12 Mar 2015 21:13, "Donaldson, Alasdair" < >>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto: >>> alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx >>> <mailto:alasdair.donaldson@xxxxxxxxxx><mailto: >>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>> >>> wrote: >>> > Are you serious? Did you really have nothing else to do with your >>> time, so were reading the terms and conditions? >>> > >>> > MK9’s net code was okay. Played some games online and they were pretty >>> good, even with foreign players. Found loads of players rage quitting >>> though. >>> > >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> <mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> <mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>] On >>> Behalf Of Nicholas Robertson-Muir >>> > Sent: 12 March 2015 9:04 PM >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > Subject: Re: DRE: CTS community mail >>> > >>> > Read something interesting on PSN under the purchase information. >>> > Network features require PSN+ >>> > >>> > >>> > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx >>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>>>> wrote: >>> > Yep. >>> > >>> > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx >>> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote: >>> > Is Kano in? >>> > >>> > >>> > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx >>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>>>> wrote: >>> > Nightwolf is in the game. I won't spoil much more than that. >>> > >>> > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>>>> wrote: >>> > Needs some demonic motherfucking Nightwolf in there somewhere... >>> > ________________________________ >>> > Date: Thu, 12 Mar 2015 16:35:11 +0200 >>> > Subject: Re: DRE: CTS community mail >>> > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto: >>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: >>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > >>> > speculation is demonic Jax. >>> > >>> > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx >>> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto: >>> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> >>> wrote: >>> > Haha >>> > Johnny is such an a-hole >>> > Who the hell was he fighting in the netherrealm??!? >>> > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: >>> geosaurus8@xxxxxxxxx>>>> wrote: >>> > YES! @1.01 (Even though she's getting beaten up...at least she's in >>> the game!) >>> > >>> > https://www.facebook.com/video.php?v=916544685043596 >>> > >>> > Sonya looks cool. >>> > >>> > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx >>> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote: >>> > GG has other styles of safe-jump attacks using cross-ups. Against some >>> chars you can do a x-up from an airdash and it will beat/avoid reversals >>> because of how the hit and hurtboxes interact. Ino's VCL is good for this. >>> > >>> > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>>>> wrote: >>> > Indeed 6P is normally a characters anti-air normal. Usually with upper >>> body invul etc. >>> > >>> > Except if you are Elphelt. Then its a overhead with no Invul. >>> > ________________________________ >>> > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: >>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > Subject: RE: DRE: CTS community mail >>> > Date: Thu, 12 Mar 2015 12:20:02 +0000 >>> > >>> > 6P from sol is that gut punch that wall bounds. >>> > >>> > ________________________________ >>> > Date: Thu, 12 Mar 2015 14:16:59 +0200 >>> > Subject: Re: DRE: CTS community mail >>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: >>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx >>> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto: >>> nicmuir@xxxxxxxxx>>> >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: >>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> >>> > That trishila start-up is bad news, but yeah, I was thinking of using >>> that as an attack to counter your neutral jump-in after I'm floored. >>> > I'll be honest, when I tried to get backdash from floor recovery, I >>> didn't get it once. I'll try more matches, but when you did your Sol >>> neatral jump, I got owned trying it. >>> > ..and forgive my ignorance, but what is this 6P everyone keeps on >>> chatting about? >>> > Lumi pls. >>> > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: >>> bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx >>> >><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto: >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>> wrote: >>> > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty >>> attacks/projectiles so it will get him killed on wake up. >>> > 6P/F+P is more of an anti-air and counter poke. >>> > >>> > Trishila, >>> > Invincible above the knees frames 1-39. 80% forced prorate and it's 25 >>> frame start up, -6 on block doesn't help his cause. >>> > I'm not sure if it avoids meaty attacks, needs testing. >>> > I still maintain that his best option is backdash into pot-buster. >>> > >>> > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx >>> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto: >>> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> >>> wrote: >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > ________________________________ >>> > The information in this e-mail is confidential and may be legally >>> privileged. 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