Re: DRE: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 15 Mar 2015 22:30:22 +0200

https://www.youtube.com/watch?v=6XOO65-b5OU&list=PL1mW0hK5JPPH12x41Q8X1AcOKib8tl7ur

On Sun, Mar 15, 2015 at 8:01 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:

> What's the gameshare limit for ps4??
> On Mar 15, 2015 7:59 PM, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>> Ah ok. I thought it was only a code. Maybe i'll go with BTgames.
>>
>> I don't see the kombat pack on the pre-order page for PC though :/
>>
>> On Sun, Mar 15, 2015 at 6:15 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>> Both, you get a code that you need to register but a disc as well so you
>>> dont need to download the entire game.
>>>
>>> Only need to download some patches etc.
>>>
>>> ------------------------------
>>> Date: Sun, 15 Mar 2015 17:57:57 +0200
>>>
>>> Subject: Re: DRE: CTS community mail
>>> From: geosaurus8@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Is the BTgame one a solid copy or it's a steam account code?
>>>
>>> On Sun, Mar 15, 2015 at 5:56 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Usually the price
>>>
>>> But havent checked the difference between them yet.
>>>
>>> And some folks dont feel like downloading 10-30gigs(game dependent)
>>>
>>>
>>> ------------------------------
>>> Date: Sun, 15 Mar 2015 17:46:42 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: geosaurus8@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>> Question,
>>> What's the difference between purchasing MKX via BTgames and directly
>>> from Steam?
>>>
>>> On Sun, Mar 15, 2015 at 4:37 PM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>> So after the match ends your press select and then yaaa,, it reconnects
>>> ,, its a good thing so far
>>> On Mar 15, 2015 4:03 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> Just did my firmware upgrade for my PS360+ PCB to test it on PS4.
>>>
>>> They added a awesome feature in the last version that forces the stick
>>> to disconnect when you press R3 + Select.
>>>
>>> So the stick still disconnects after 8 minutes.  But between matches you
>>> just press R3+select to disconnect and then home to reconnect.
>>> Takes about 5-8 seconds.
>>>
>>> Not ideal but a viable option to have a PS4 stick atm.
>>>
>>> Did some practice time on the PS4 just now with my hitbox.
>>> ------------------------------
>>> Date: Sun, 15 Mar 2015 13:29:59 +0200
>>> Subject: RE: DRE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> I won't lie, it does look good.
>>> On 15 Mar 2015 12:55, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> Thats kwai. Combo possibilitys r huge. Maining kotal jcage
>>>
>>> ------------------------------
>>> Date: Sun, 15 Mar 2015 11:53:39 +0200
>>> Subject: RE: DRE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Nope, that's exactly what I didn't want.
>>> Ah well, it's not like I'm making the game.
>>> On 14 Mar 2015 23:27, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>
>>> https://www.youtube.com/watch?v=qldgcw4TnlI
>>>
>>> @nick , theres your stunt double wish.
>>>
>>>
>>> ------------------------------
>>> Date: Sat, 14 Mar 2015 12:26:48 +0200
>>> Subject: RE: DRE: CTS community mail
>>> From: bmlzote@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Funny thing is the wiki doesn't mention it or how long the invincibility
>>> is.
>>> On 14 Mar 2015 01:34, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> I was fairly sure this used to be the case
>>>
>>> ------------------------------
>>> Date: Sat, 14 Mar 2015 00:22:35 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: bmlzote@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Pot buster is also strike invincible!!!
>>> On 13 Mar 2015 23:58, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> Ermac's second fatality is disgusting...
>>>
>>> On Fri, Mar 13, 2015 at 11:41 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> Usually i don't like J.Cage. But the storymode stream they did with him
>>> makes him look good. Animation and character model looks solid. MKX is
>>> shaping up to be epic. Storymode is also not as dull as most fighting games
>>> too. Some cool interaction stuff.
>>>
>>> For a fighting game, this sets a whole new level for fighting game
>>> development/design.
>>>
>>> On Fri, Mar 13, 2015 at 10:22 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Lol
>>> Watching the 2nd ep of Powers
>>> Dude plays Infamous 2nd Son with the main Protaginist's (Sharlto
>>> Copley's) "Diamond" character skin.
>>> Wish I could purchase a legitimate copy of the series :/
>>>
>>> On Fri, Mar 13, 2015 at 9:53 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> He does now
>>>
>>>
>>> On Fri, Mar 13, 2015 at 9:07 PM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>> Does he have it??
>>> On Mar 13, 2015 8:51 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>> We tried Guilty Gear Xrd -Sign--
>>>
>>> On Fri, Mar 13, 2015 at 8:50 PM, richard moorcroft <
>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>
>>> With what game?????
>>> On Mar 13, 2015 8:48 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>> Jag and I tested PS4 game sharing, it works.
>>> We even played each-other online.
>>>
>>> On Fri, Mar 13, 2015 at 8:13 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> Shinnok is welcome.
>>>
>>> Hopefully Kenshi isn't as messed up as mk9.
>>>
>>> On Fri, Mar 13, 2015 at 6:47 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> I remember discussing Jason's inclusion when Freddy was released, so not
>>> too surprised.
>>> Kenshi and Shinnok are confirmed, someone with access to the Kombat Pack
>>> details noted that there were "samurai" costumes for both, as well as a
>>> full set of alternates for the rest of the cast.
>>>
>>> Polygon had access to play as Cage recently.
>>>
>>>
>>> http://shoryuken.com/2015/03/12/johnny-cage-mixes-star-power-and-fighting-prowess-in-mortal-kombat-x/
>>>
>>> I always envisioned Cage with a "stunt double" technique since MK2.  I
>>> hope it follows more like Lilith's clone stuff than Noob or Kenshi's.
>>> On 13 Mar 2015 18:30, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>> I'll just get it on PS4 then, and bring it along.
>>> Still, that controller issue.
>>> On 13 Mar 2015 17:38, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> Where are my motherfucking PS4 controller/stick PCB ffs
>>>
>>> Most likely getting it on PC...  but my PC is huge not very mobile for
>>> sessions :(
>>>
>>> :(
>>>
>>> ------------------------------
>>> Date: Fri, 13 Mar 2015 17:25:38 +0200
>>> Subject: Re: DRE: CTS community mail
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> So unexpected.  -_-
>>>
>>>
>>> http://www.gamespot.com/articles/mortal-kombat-x-delayed-on-xbox-360-and-ps3/1100-6425897/
>>> On 13 Mar 2015 17:12, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> https://www.youtube.com/watch?v=wAaAk3O9O8g&feature=youtu.be
>>>
>>> On Fri, Mar 13, 2015 at 5:12 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> Kombat pack looks good.
>>>
>>> "The Kombat Pack for Mortal Kombat
>>> <https://www.facebook.com/MortalKombat> X includes Two Guest
>>> Characters, one being Jason Voorhees and Two Klassic Mortal Kombat
>>> characters as well as a Samurai Skin pack including Ronin Kenshi, Samurai
>>> Shinnok and Jingu Kitana skins. Full press release below:
>>>
>>> "In celebration of Friday 13th, today, Warner Bros. Interactive
>>> Entertainment confirmed details for the Mortal Kombat™ X Kombat Pack, the
>>> ultimate pass providing fans with Mortal Kombat™ X downloadable content
>>> (DLC), some of which will be available beginning at launch. The Kombat
>>> Pack will include access to four playable characters still in development,
>>> including horror icon from the Friday the 13th films, Jason Voorhees, as
>>> well as two Klassic Mortal Kombat Kombatants and another special guest
>>> character. In the UK the Kombat Pack is included in the Mortal Kombat™ X
>>> Premium Edition, and will be available for purchase separately for £24.99.
>>> In the Americas, the Kombat Pack is included in the Mortal Kombat X
>>> Kollector’s Edition by Coarse, Limited Edition and Premium Edition, and
>>> will be available for purchase separately for $29.99.**
>>> Starting 14th April, 2015, when Mortal Kombat™ X launches worldwide,
>>> fans who purchase the Kombat Pack will receive the Samurai Pack containing
>>> three new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana,
>>> as well as an accompanying skin pack with each playable character. Kombat
>>> Pack owners will gain early access to the following future DLC content
>>> before it is available for sale individually."
>>>
>>>
>>> I assume the other guest character is going to be Predator or Spawn. Saw
>>> they signed a right to use either for MKX somewhere.
>>>
>>> On Fri, Mar 13, 2015 at 5:10 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>>
>>> Jason Voorhees is one of the two guest character. lolz
>>>
>>> On Fri, Mar 13, 2015 at 4:57 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Ah, okay. Thanks.
>>>
>>> Sent from my Windows Phone
>>> ________________________________
>>> From: Moshe Shevel<mailto:jaguguarang@xxxxxxxxx>
>>> Sent: ‎2015-‎03-‎13 16:01
>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: RE: DRE: CTS community mail
>>>
>>>
>>> Yeah, Paul said he was busy working on a launch tournament the weekend
>>> of release. Hasn't said much since the 'announcement' though
>>>
>>> On 13 Mar 2015 3:41 PM, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
>>> bmlzote@xxxxxxxxx>> wrote:
>>>
>>> They are definitely going to host something for the new MK.
>>>
>>> On 13 Mar 2015 15:05, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>>> lindseyak@xxxxxxxxxxx>> wrote:
>>> at the beginning it was fine, but now ram does way too much damage.
>>>
>>> @all, I emailed zombiegamer, asked him if he might host a exhibition for
>>> mkx launch, he says he working on something but doesn't have anything
>>> concrete yet.
>>>
>>> ________________________________
>>> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx>
>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: Re: DRE: CTS community mail
>>> Date: Fri, 13 Mar 2015 11:00:35 +0000
>>>
>>> I don't have the game yet. will probably play ramlethal though. millia
>>> vs ram should be fun
>>>
>>> Sent from Windows Mail
>>>
>>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>> Sent: ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎50‎ ‎PM
>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>
>>> who u play in xrd?
>>>
>>>
>>> ________________________________
>>> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx>
>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: Re: DRE: CTS community mail
>>> Date: Fri, 13 Mar 2015 10:27:05 +0000
>>>
>>> Ragna is playing Xrd, I don't think hes on the mails though. Anytime lb,
>>> anytime [Smiling face with open mouth]
>>>
>>> Sent from Windows Mail
>>>
>>> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>> Sent: ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎26‎ ‎PM
>>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>
>>> are you using a stylus?
>>>
>>> coz your finger spelling sucks ass. we need to do a study to compare
>>> spelling with and without a stylus.
>>>
>>> > From: alasdair.donaldson@xxxxxxxxxx<mailto:
>>> alasdair.donaldson@xxxxxxxxxx>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: RE: DRE: CTS community mail
>>> > Date: Fri, 13 Mar 2015 10:16:54 +0000
>>> >
>>> > Depends on tour play style. I prefer to play a turtle style and
>>> punish. Sadly that means I should know the frames/optimal punishment since
>>> I'm not focussing on offence. Too much stuff to learn these days and not
>>> enough time for me to so it properly. Usually that means poor offence and
>>> random punishment on my side. With large amounts of salt and general
>>> complaints.
>>> >
>>> > Sent from my Windows Phone
>>> > ________________________________
>>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> > Sent: ‎2015-‎03-‎13 12:08
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>> > Subject: Re: DRE: CTS community mail
>>> >
>>> > Well not everyone strives for high level play anyway :)
>>> >
>>> > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
>>> <mailto:nicmuir@xxxxxxxxx>>> wrote:
>>> >
>>> > I try different stuff depending on situations.
>>> > Optimal punishment doesn't really phase me.
>>> >
>>> > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>>> lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
>>> lindseyak@xxxxxxxxxxx>>> wrote:
>>> > isn't ragna on the mails?
>>> >
>>> > that guy needs to get xrd.
>>> >
>>> > I need to get my revenge on DMFu as well. I cannot forget that
>>> humiliating crushing defeat we suffered at the hands of 7th seat ikaku
>>> senpai.
>>> >
>>> > ________________________________
>>> > Date: Fri, 13 Mar 2015 11:21:55 +0200
>>> > Subject: Re: DRE: CTS community mail
>>> > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto:
>>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>>> >
>>> > I agree :)
>>> > I always know why I lost which helps and gives me that room to improve
>>> and clean up my game.
>>> > High level play is simply optimal play for every situation be it
>>> movement/spacing, blocking(just guarding), punishment, counter poking,
>>> maximising combo damage/combos that lead into set up and reset the
>>> advantage etc
>>> > Always doing the right thing when it is required without fail is high
>>> level play.
>>> > My 2c...
>>> >
>>> >
>>> >
>>> > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
>>> alasdair.donaldson@xxxxxxxxxx>>> wrote:
>>> > I've tried playing games on reflexes and instinct. Doesn't work for
>>> me. I'd rather lose consciously than win with no understanding of why.
>>> >
>>> > Sent from my Windows Phone
>>> > ________________________________
>>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx
>>> ><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>
>>> > Sent: ‎2015-‎03-‎13 11:06
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> > Subject: Re: DRE: CTS community mail
>>> >
>>> > *LOL*
>>> > It's the hardest thing to do for me.
>>> > I always forget to the right thing, I guess I'm not man enough.
>>> >
>>> > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>>>> wrote:
>>> > Consciously making decisions are overrated
>>> >
>>> > ________________________________
>>> > Date: Fri, 13 Mar 2015 09:13:17 +0200
>>> > Subject: Re: DRE: CTS community mail
>>> > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto:
>>> sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>><mailto:sameegh@xxxxxxxxx
>>> <mailto:sameegh@xxxxxxxxx><mailto:sameegh@xxxxxxxxx<mailto:
>>> sameegh@xxxxxxxxx>>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> >
>>> >
>>> > That's a good approach, I try not to premeditate on what I'm going to
>>> do as well.
>>> >
>>> > #Freestyle
>>> >
>>> > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>> wrote:
>>> > im so hype for tomorrow, even though I haven't played it in a week.
>>> >
>>> > I feel that the level of execution with millie is low so the only
>>> thing to learn about her is to maximise randomness and not fall into doing
>>> the same setups.
>>> >
>>> > I need to let my mind go when fyting and the rest will follow.
>>> >
>>> > ________________________________
>>> > Date: Fri, 13 Mar 2015 07:48:21 +0200
>>> > Subject: RE: DRE: CTS community mail
>>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx
>>> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:
>>> nicmuir@xxxxxxxxx>>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> >
>>> >
>>> >
>>> > I was contemplating a purchase.
>>> > Give me a break.
>>> >
>>> > On 12 Mar 2015 21:13, "Donaldson, Alasdair" <
>>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
>>> alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx
>>> <mailto:alasdair.donaldson@xxxxxxxxxx><mailto:
>>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>>
>>> wrote:
>>> > Are you serious? Did you really have nothing else to do with your
>>> time, so were reading the terms and conditions?
>>> >
>>> > MK9’s net code was okay. Played some games online and they were pretty
>>> good, even with foreign players. Found loads of players rage quitting
>>> though.
>>> >
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> <mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> <mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>] On
>>> Behalf Of Nicholas Robertson-Muir
>>> > Sent: 12 March 2015 9:04 PM
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> > Subject: Re: DRE: CTS community mail
>>> >
>>> > Read something interesting on PSN under the purchase information.
>>> > Network features require PSN+
>>> >
>>> >
>>> > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx
>>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>>>> wrote:
>>> > Yep.
>>> >
>>> > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>>> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx
>>> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote:
>>> > Is Kano in?
>>> >
>>> >
>>> > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx
>>> <mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>>>> wrote:
>>> > Nightwolf is in the game. I won't spoil much more than that.
>>> >
>>> > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>>>> wrote:
>>> > Needs some demonic motherfucking Nightwolf in there somewhere...
>>> > ________________________________
>>> > Date: Thu, 12 Mar 2015 16:35:11 +0200
>>> > Subject: Re: DRE: CTS community mail
>>> > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto:
>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> >
>>> > speculation is demonic Jax.
>>> >
>>> > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
>>> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
>>> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
>>> wrote:
>>> > Haha
>>> > Johnny is such an a-hole
>>> > Who the hell was he fighting in the netherrealm??!?
>>> > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>>> geosaurus8@xxxxxxxxx>>>> wrote:
>>> > YES! @1.01 (Even though she's getting beaten up...at least she's in
>>> the game!)
>>> >
>>> > https://www.facebook.com/video.php?v=916544685043596
>>> >
>>> > Sonya looks cool.
>>> >
>>> > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>>> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx
>>> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote:
>>> > GG has other styles of safe-jump attacks using cross-ups. Against some
>>> chars you can do a x-up from an airdash and it will beat/avoid reversals
>>> because of how the hit and hurtboxes interact. Ino's VCL is good for this.
>>> >
>>> > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>>>> wrote:
>>> > Indeed 6P is normally a characters anti-air normal. Usually with upper
>>> body invul etc.
>>> >
>>> > Except if you are Elphelt. Then its a overhead with no Invul.
>>> > ________________________________
>>> > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> > Subject: RE: DRE: CTS community mail
>>> > Date: Thu, 12 Mar 2015 12:20:02 +0000
>>> >
>>> > 6P from sol is that gut punch that wall bounds.
>>> >
>>> > ________________________________
>>> > Date: Thu, 12 Mar 2015 14:16:59 +0200
>>> > Subject: Re: DRE: CTS community mail
>>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx
>>> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:
>>> nicmuir@xxxxxxxxx>>>
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
>>> > That trishila start-up is bad news, but yeah, I was thinking of using
>>> that as an attack to counter your neutral jump-in after I'm floored.
>>> > I'll be honest, when I tried to get backdash from floor recovery, I
>>> didn't get it once. I'll try more matches, but when you did your Sol
>>> neatral jump, I got owned trying it.
>>> > ..and forgive my ignorance, but what is this 6P everyone keeps on
>>> chatting about?
>>> > Lumi pls.
>>> > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
>>> bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx
>>> >><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto:
>>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>> wrote:
>>> > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty
>>> attacks/projectiles so it will get him killed on wake up.
>>> > 6P/F+P is more of an anti-air and counter poke.
>>> >
>>> > Trishila,
>>> > Invincible above the knees frames 1-39. 80% forced prorate and it's 25
>>> frame start up, -6 on block doesn't help his cause.
>>> > I'm not sure if it avoids meaty attacks, needs testing.
>>> > I still maintain that his best option is backdash into pot-buster.
>>> >
>>> > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
>>> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
>>> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
>>> wrote:
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
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