So after the match ends your press select and then yaaa,, it reconnects ,, its a good thing so far On Mar 15, 2015 4:03 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > Just did my firmware upgrade for my PS360+ PCB to test it on PS4. > > They added a awesome feature in the last version that forces the stick to > disconnect when you press R3 + Select. > > So the stick still disconnects after 8 minutes. But between matches you > just press R3+select to disconnect and then home to reconnect. > Takes about 5-8 seconds. > > Not ideal but a viable option to have a PS4 stick atm. > > Did some practice time on the PS4 just now with my hitbox. > ------------------------------ > Date: Sun, 15 Mar 2015 13:29:59 +0200 > Subject: RE: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > I won't lie, it does look good. > On 15 Mar 2015 12:55, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > Thats kwai. Combo possibilitys r huge. Maining kotal jcage > > ------------------------------ > Date: Sun, 15 Mar 2015 11:53:39 +0200 > Subject: RE: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Nope, that's exactly what I didn't want. > Ah well, it's not like I'm making the game. > On 14 Mar 2015 23:27, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > https://www.youtube.com/watch?v=qldgcw4TnlI > > @nick , theres your stunt double wish. > > > ------------------------------ > Date: Sat, 14 Mar 2015 12:26:48 +0200 > Subject: RE: DRE: CTS community mail > From: bmlzote@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Funny thing is the wiki doesn't mention it or how long the invincibility > is. > On 14 Mar 2015 01:34, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > I was fairly sure this used to be the case > > ------------------------------ > Date: Sat, 14 Mar 2015 00:22:35 +0200 > Subject: Re: DRE: CTS community mail > From: bmlzote@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Pot buster is also strike invincible!!! > On 13 Mar 2015 23:58, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: > > Ermac's second fatality is disgusting... > > On Fri, Mar 13, 2015 at 11:41 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Usually i don't like J.Cage. But the storymode stream they did with him > makes him look good. Animation and character model looks solid. MKX is > shaping up to be epic. Storymode is also not as dull as most fighting games > too. Some cool interaction stuff. > > For a fighting game, this sets a whole new level for fighting game > development/design. > > On Fri, Mar 13, 2015 at 10:22 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > Lol > Watching the 2nd ep of Powers > Dude plays Infamous 2nd Son with the main Protaginist's (Sharlto Copley's) > "Diamond" character skin. > Wish I could purchase a legitimate copy of the series :/ > > On Fri, Mar 13, 2015 at 9:53 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > He does now > > > On Fri, Mar 13, 2015 at 9:07 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > Does he have it?? > On Mar 13, 2015 8:51 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> > wrote: > > We tried Guilty Gear Xrd -Sign-- > > On Fri, Mar 13, 2015 at 8:50 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > With what game????? > On Mar 13, 2015 8:48 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> > wrote: > > Jag and I tested PS4 game sharing, it works. > We even played each-other online. > > On Fri, Mar 13, 2015 at 8:13 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Shinnok is welcome. > > Hopefully Kenshi isn't as messed up as mk9. > > On Fri, Mar 13, 2015 at 6:47 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > I remember discussing Jason's inclusion when Freddy was released, so not > too surprised. > Kenshi and Shinnok are confirmed, someone with access to the Kombat Pack > details noted that there were "samurai" costumes for both, as well as a > full set of alternates for the rest of the cast. > > Polygon had access to play as Cage recently. > > > http://shoryuken.com/2015/03/12/johnny-cage-mixes-star-power-and-fighting-prowess-in-mortal-kombat-x/ > > I always envisioned Cage with a "stunt double" technique since MK2. I > hope it follows more like Lilith's clone stuff than Noob or Kenshi's. > On 13 Mar 2015 18:30, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote: > > I'll just get it on PS4 then, and bring it along. > Still, that controller issue. > On 13 Mar 2015 17:38, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > > Where are my motherfucking PS4 controller/stick PCB ffs > > Most likely getting it on PC... but my PC is huge not very mobile for > sessions :( > > :( > > ------------------------------ > Date: Fri, 13 Mar 2015 17:25:38 +0200 > Subject: Re: DRE: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > So unexpected. -_- > > > http://www.gamespot.com/articles/mortal-kombat-x-delayed-on-xbox-360-and-ps3/1100-6425897/ > On 13 Mar 2015 17:12, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: > > https://www.youtube.com/watch?v=wAaAk3O9O8g&feature=youtu.be > > On Fri, Mar 13, 2015 at 5:12 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Kombat pack looks good. > > "The Kombat Pack for Mortal Kombat <https://www.facebook.com/MortalKombat> > X includes Two Guest Characters, one being Jason Voorhees and Two > Klassic Mortal Kombat characters as well as a Samurai Skin pack including > Ronin Kenshi, Samurai Shinnok and Jingu Kitana skins. Full press release > below: > > "In celebration of Friday 13th, today, Warner Bros. Interactive > Entertainment confirmed details for the Mortal Kombat™ X Kombat Pack, the > ultimate pass providing fans with Mortal Kombat™ X downloadable content > (DLC), some of which will be available beginning at launch. The Kombat > Pack will include access to four playable characters still in development, > including horror icon from the Friday the 13th films, Jason Voorhees, as > well as two Klassic Mortal Kombat Kombatants and another special guest > character. In the UK the Kombat Pack is included in the Mortal Kombat™ X > Premium Edition, and will be available for purchase separately for £24.99. > In the Americas, the Kombat Pack is included in the Mortal Kombat X > Kollector’s Edition by Coarse, Limited Edition and Premium Edition, and > will be available for purchase separately for $29.99.** > Starting 14th April, 2015, when Mortal Kombat™ X launches worldwide, fans > who purchase the Kombat Pack will receive the Samurai Pack containing three > new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana, as > well as an accompanying skin pack with each playable character. Kombat Pack > owners will gain early access to the following future DLC content before it > is available for sale individually." > > > I assume the other guest character is going to be Predator or Spawn. Saw > they signed a right to use either for MKX somewhere. > > On Fri, Mar 13, 2015 at 5:10 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > Jason Voorhees is one of the two guest character. lolz > > On Fri, Mar 13, 2015 at 4:57 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Ah, okay. Thanks. > > Sent from my Windows Phone > ________________________________ > From: Moshe Shevel<mailto:jaguguarang@xxxxxxxxx> > Sent: 2015-03-13 16:01 > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: RE: DRE: CTS community mail > > > Yeah, Paul said he was busy working on a launch tournament the weekend of > release. Hasn't said much since the 'announcement' though > > On 13 Mar 2015 3:41 PM, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: > bmlzote@xxxxxxxxx>> wrote: > > They are definitely going to host something for the new MK. > > On 13 Mar 2015 15:05, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>> wrote: > at the beginning it was fine, but now ram does way too much damage. > > @all, I emailed zombiegamer, asked him if he might host a exhibition for > mkx launch, he says he working on something but doesn't have anything > concrete yet. > > ________________________________ > From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: Re: DRE: CTS community mail > Date: Fri, 13 Mar 2015 11:00:35 +0000 > > I don't have the game yet. will probably play ramlethal though. millia vs > ram should be fun > > Sent from Windows Mail > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> > Sent: Friday, 13 March 2015 12:50 PM > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > who u play in xrd? > > > ________________________________ > From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: Re: DRE: CTS community mail > Date: Fri, 13 Mar 2015 10:27:05 +0000 > > Ragna is playing Xrd, I don't think hes on the mails though. Anytime lb, > anytime [Smiling face with open mouth] > > Sent from Windows Mail > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> > Sent: Friday, 13 March 2015 12:26 PM > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > are you using a stylus? > > coz your finger spelling sucks ass. we need to do a study to compare > spelling with and without a stylus. > > > From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: RE: DRE: CTS community mail > > Date: Fri, 13 Mar 2015 10:16:54 +0000 > > > > Depends on tour play style. I prefer to play a turtle style and punish. > Sadly that means I should know the frames/optimal punishment since I'm not > focussing on offence. Too much stuff to learn these days and not enough > time for me to so it properly. Usually that means poor offence and random > punishment on my side. With large amounts of salt and general complaints. > > > > Sent from my Windows Phone > > ________________________________ > > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > > Sent: 2015-03-13 12:08 > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > Subject: Re: DRE: CTS community mail > > > > Well not everyone strives for high level play anyway :) > > > > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx>>> wrote: > > > > I try different stuff depending on situations. > > Optimal punishment doesn't really phase me. > > > > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>>> wrote: > > isn't ragna on the mails? > > > > that guy needs to get xrd. > > > > I need to get my revenge on DMFu as well. I cannot forget that > humiliating crushing defeat we suffered at the hands of 7th seat ikaku > senpai. > > > > ________________________________ > > Date: Fri, 13 Mar 2015 11:21:55 +0200 > > Subject: Re: DRE: CTS community mail > > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto: > bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > > > I agree :) > > I always know why I lost which helps and gives me that room to improve > and clean up my game. > > High level play is simply optimal play for every situation be it > movement/spacing, blocking(just guarding), punishment, counter poking, > maximising combo damage/combos that lead into set up and reset the > advantage etc > > Always doing the right thing when it is required without fail is high > level play. > > My 2c... > > > > > > > > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto: > alasdair.donaldson@xxxxxxxxxx>>> wrote: > > I've tried playing games on reflexes and instinct. Doesn't work for me. > I'd rather lose consciously than win with no understanding of why. > > > > Sent from my Windows Phone > > ________________________________ > > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx > ><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>> > > Sent: 2015-03-13 11:06 > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: Re: DRE: CTS community mail > > > > *LOL* > > It's the hardest thing to do for me. > > I always forget to the right thing, I guess I'm not man enough. > > > > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>>> wrote: > > Consciously making decisions are overrated > > > > ________________________________ > > Date: Fri, 13 Mar 2015 09:13:17 +0200 > > Subject: Re: DRE: CTS community mail > > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto: > sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>><mailto:sameegh@xxxxxxxxx > <mailto:sameegh@xxxxxxxxx><mailto:sameegh@xxxxxxxxx<mailto: > sameegh@xxxxxxxxx>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > > > > > That's a good approach, I try not to premeditate on what I'm going to do > as well. > > > > #Freestyle > > > > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx > <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>><mailto:lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>>>> wrote: > > im so hype for tomorrow, even though I haven't played it in a week. > > > > I feel that the level of execution with millie is low so the only thing > to learn about her is to maximise randomness and not fall into doing the > same setups. > > > > I need to let my mind go when fyting and the rest will follow. > > > > ________________________________ > > Date: Fri, 13 Mar 2015 07:48:21 +0200 > > Subject: RE: DRE: CTS community mail > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto: > nicmuir@xxxxxxxxx>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > > > > > > > I was contemplating a purchase. > > Give me a break. > > > > On 12 Mar 2015 21:13, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto: > alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx > <mailto:alasdair.donaldson@xxxxxxxxxx><mailto: > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>> > wrote: > > Are you serious? Did you really have nothing else to do with your time, > so were reading the terms and conditions? > > > > MK9’s net code was okay. Played some games online and they were pretty > good, even with foreign players. Found loads of players rage quitting > though. > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > >><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > >><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>] > On Behalf Of Nicholas Robertson-Muir > > Sent: 12 March 2015 9:04 PM > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: Re: DRE: CTS community mail > > > > Read something interesting on PSN under the purchase information. > > Network features require PSN+ > > > > > > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>>> wrote: > > Yep. > > > > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx > <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: > ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx > ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote: > > Is Kano in? > > > > > > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>>> wrote: > > Nightwolf is in the game. I won't spoil much more than that. > > > > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>>> wrote: > > Needs some demonic motherfucking Nightwolf in there somewhere... > > ________________________________ > > Date: Thu, 12 Mar 2015 16:35:11 +0200 > > Subject: Re: DRE: CTS community mail > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: > geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto: > geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: > geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > > > speculation is demonic Jax. > > > > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto: > nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> > wrote: > > Haha > > Johnny is such an a-hole > > Who the hell was he fighting in the netherrealm??!? > > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>>> wrote: > > YES! @1.01 (Even though she's getting beaten up...at least she's in the > game!) > > > > https://www.facebook.com/video.php?v=916544685043596 > > > > Sonya looks cool. > > > > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx > <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: > ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx > ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote: > > GG has other styles of safe-jump attacks using cross-ups. Against some > chars you can do a x-up from an airdash and it will beat/avoid reversals > because of how the hit and hurtboxes interact. Ino's VCL is good for this. > > > > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>>> wrote: > > Indeed 6P is normally a characters anti-air normal. Usually with upper > body invul etc. > > > > Except if you are Elphelt. Then its a overhead with no Invul. > > ________________________________ > > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: > lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto: > lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: > lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: RE: DRE: CTS community mail > > Date: Thu, 12 Mar 2015 12:20:02 +0000 > > > > 6P from sol is that gut punch that wall bounds. > > > > ________________________________ > > Date: Thu, 12 Mar 2015 14:16:59 +0200 > > Subject: Re: DRE: CTS community mail > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto: > nicmuir@xxxxxxxxx>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>> > > That trishila start-up is bad news, but yeah, I was thinking of using > that as an attack to counter your neutral jump-in after I'm floored. > > I'll be honest, when I tried to get backdash from floor recovery, I > didn't get it once. I'll try more matches, but when you did your Sol > neatral jump, I got owned trying it. > > ..and forgive my ignorance, but what is this 6P everyone keeps on > chatting about? > > Lumi pls. > > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: > bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx > >><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto: > bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>> wrote: > > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty > attacks/projectiles so it will get him killed on wake up. > > 6P/F+P is more of an anti-air and counter poke. > > > > Trishila, > > Invincible above the knees frames 1-39. 80% forced prorate and it's 25 > frame start up, -6 on block doesn't help his cause. > > I'm not sure if it avoids meaty attacks, needs testing. > > I still maintain that his best option is backdash into pot-buster. > > > > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto: > nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > ________________________________ > > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. 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