RE: DRE: CTS community mail

  • From: richard moorcroft <greattekkenmaster@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 15 Mar 2015 07:37:49 -0700

So after the match ends your press select and then yaaa,, it reconnects ,,
its a good thing so far
On Mar 15, 2015 4:03 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

> Just did my firmware upgrade for my PS360+ PCB to test it on PS4.
>
> They added a awesome feature in the last version that forces the stick to
> disconnect when you press R3 + Select.
>
> So the stick still disconnects after 8 minutes.  But between matches you
> just press R3+select to disconnect and then home to reconnect.
> Takes about 5-8 seconds.
>
> Not ideal but a viable option to have a PS4 stick atm.
>
> Did some practice time on the PS4 just now with my hitbox.
> ------------------------------
> Date: Sun, 15 Mar 2015 13:29:59 +0200
> Subject: RE: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I won't lie, it does look good.
> On 15 Mar 2015 12:55, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> Thats kwai. Combo possibilitys r huge. Maining kotal jcage
>
> ------------------------------
> Date: Sun, 15 Mar 2015 11:53:39 +0200
> Subject: RE: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Nope, that's exactly what I didn't want.
> Ah well, it's not like I'm making the game.
> On 14 Mar 2015 23:27, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> https://www.youtube.com/watch?v=qldgcw4TnlI
>
> @nick , theres your stunt double wish.
>
>
> ------------------------------
> Date: Sat, 14 Mar 2015 12:26:48 +0200
> Subject: RE: DRE: CTS community mail
> From: bmlzote@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Funny thing is the wiki doesn't mention it or how long the invincibility
> is.
> On 14 Mar 2015 01:34, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
> I was fairly sure this used to be the case
>
> ------------------------------
> Date: Sat, 14 Mar 2015 00:22:35 +0200
> Subject: Re: DRE: CTS community mail
> From: bmlzote@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Pot buster is also strike invincible!!!
> On 13 Mar 2015 23:58, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
> Ermac's second fatality is disgusting...
>
> On Fri, Mar 13, 2015 at 11:41 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
> Usually i don't like J.Cage. But the storymode stream they did with him
> makes him look good. Animation and character model looks solid. MKX is
> shaping up to be epic. Storymode is also not as dull as most fighting games
> too. Some cool interaction stuff.
>
> For a fighting game, this sets a whole new level for fighting game
> development/design.
>
> On Fri, Mar 13, 2015 at 10:22 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Lol
> Watching the 2nd ep of Powers
> Dude plays Infamous 2nd Son with the main Protaginist's (Sharlto Copley's)
> "Diamond" character skin.
> Wish I could purchase a legitimate copy of the series :/
>
> On Fri, Mar 13, 2015 at 9:53 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> He does now
>
>
> On Fri, Mar 13, 2015 at 9:07 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx> wrote:
>
> Does he have it??
> On Mar 13, 2015 8:51 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
> wrote:
>
> We tried Guilty Gear Xrd -Sign--
>
> On Fri, Mar 13, 2015 at 8:50 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx> wrote:
>
> With what game?????
> On Mar 13, 2015 8:48 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
> wrote:
>
> Jag and I tested PS4 game sharing, it works.
> We even played each-other online.
>
> On Fri, Mar 13, 2015 at 8:13 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
> Shinnok is welcome.
>
> Hopefully Kenshi isn't as messed up as mk9.
>
> On Fri, Mar 13, 2015 at 6:47 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> I remember discussing Jason's inclusion when Freddy was released, so not
> too surprised.
> Kenshi and Shinnok are confirmed, someone with access to the Kombat Pack
> details noted that there were "samurai" costumes for both, as well as a
> full set of alternates for the rest of the cast.
>
> Polygon had access to play as Cage recently.
>
>
> http://shoryuken.com/2015/03/12/johnny-cage-mixes-star-power-and-fighting-prowess-in-mortal-kombat-x/
>
> I always envisioned Cage with a "stunt double" technique since MK2.  I
> hope it follows more like Lilith's clone stuff than Noob or Kenshi's.
> On 13 Mar 2015 18:30, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>
> I'll just get it on PS4 then, and bring it along.
> Still, that controller issue.
> On 13 Mar 2015 17:38, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
> Where are my motherfucking PS4 controller/stick PCB ffs
>
> Most likely getting it on PC...  but my PC is huge not very mobile for
> sessions :(
>
> :(
>
> ------------------------------
> Date: Fri, 13 Mar 2015 17:25:38 +0200
> Subject: Re: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> So unexpected.  -_-
>
>
> http://www.gamespot.com/articles/mortal-kombat-x-delayed-on-xbox-360-and-ps3/1100-6425897/
> On 13 Mar 2015 17:12, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
> https://www.youtube.com/watch?v=wAaAk3O9O8g&feature=youtu.be
>
> On Fri, Mar 13, 2015 at 5:12 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
> Kombat pack looks good.
>
> "The Kombat Pack for Mortal Kombat <https://www.facebook.com/MortalKombat>
>  X includes Two Guest Characters, one being Jason Voorhees and Two
> Klassic Mortal Kombat characters as well as a Samurai Skin pack including
> Ronin Kenshi, Samurai Shinnok and Jingu Kitana skins. Full press release
> below:
>
> "In celebration of Friday 13th, today, Warner Bros. Interactive
> Entertainment confirmed details for the Mortal Kombat™ X Kombat Pack, the
> ultimate pass providing fans with Mortal Kombat™ X downloadable content
> (DLC), some of which will be available beginning at launch. The Kombat
> Pack will include access to four playable characters still in development,
> including horror icon from the Friday the 13th films, Jason Voorhees, as
> well as two Klassic Mortal Kombat Kombatants and another special guest
> character. In the UK the Kombat Pack is included in the Mortal Kombat™ X
> Premium Edition, and will be available for purchase separately for £24.99.
> In the Americas, the Kombat Pack is included in the Mortal Kombat X
> Kollector’s Edition by Coarse, Limited Edition and Premium Edition, and
> will be available for purchase separately for $29.99.**
> Starting 14th April, 2015, when Mortal Kombat™ X launches worldwide, fans
> who purchase the Kombat Pack will receive the Samurai Pack containing three
> new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana, as
> well as an accompanying skin pack with each playable character. Kombat Pack
> owners will gain early access to the following future DLC content before it
> is available for sale individually."
>
>
> I assume the other guest character is going to be Predator or Spawn. Saw
> they signed a right to use either for MKX somewhere.
>
> On Fri, Mar 13, 2015 at 5:10 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
> Jason Voorhees is one of the two guest character. lolz
>
> On Fri, Mar 13, 2015 at 4:57 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
> Ah, okay. Thanks.
>
> Sent from my Windows Phone
> ________________________________
> From: Moshe Shevel<mailto:jaguguarang@xxxxxxxxx>
> Sent: ‎2015-‎03-‎13 16:01
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: RE: DRE: CTS community mail
>
>
> Yeah, Paul said he was busy working on a launch tournament the weekend of
> release. Hasn't said much since the 'announcement' though
>
> On 13 Mar 2015 3:41 PM, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
> bmlzote@xxxxxxxxx>> wrote:
>
> They are definitely going to host something for the new MK.
>
> On 13 Mar 2015 15:05, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>> wrote:
> at the beginning it was fine, but now ram does way too much damage.
>
> @all, I emailed zombiegamer, asked him if he might host a exhibition for
> mkx launch, he says he working on something but doesn't have anything
> concrete yet.
>
> ________________________________
> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: Re: DRE: CTS community mail
> Date: Fri, 13 Mar 2015 11:00:35 +0000
>
> I don't have the game yet. will probably play ramlethal though. millia vs
> ram should be fun
>
> Sent from Windows Mail
>
> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
> Sent: ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎50‎ ‎PM
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
> who u play in xrd?
>
>
> ________________________________
> From: dmfu360@xxxxxxxx<mailto:dmfu360@xxxxxxxx>
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> Subject: Re: DRE: CTS community mail
> Date: Fri, 13 Mar 2015 10:27:05 +0000
>
> Ragna is playing Xrd, I don't think hes on the mails though. Anytime lb,
> anytime [Smiling face with open mouth]
>
> Sent from Windows Mail
>
> From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
> Sent: ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎26‎ ‎PM
> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>
> are you using a stylus?
>
> coz your finger spelling sucks ass. we need to do a study to compare
> spelling with and without a stylus.
>
> > From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
> >
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
> > Subject: RE: DRE: CTS community mail
> > Date: Fri, 13 Mar 2015 10:16:54 +0000
> >
> > Depends on tour play style. I prefer to play a turtle style and punish.
> Sadly that means I should know the frames/optimal punishment since I'm not
> focussing on offence. Too much stuff to learn these days and not enough
> time for me to so it properly. Usually that means poor offence and random
> punishment on my side. With large amounts of salt and general complaints.
> >
> > Sent from my Windows Phone
> > ________________________________
> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
> > Sent: ‎2015-‎03-‎13 12:08
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
> > Subject: Re: DRE: CTS community mail
> >
> > Well not everyone strives for high level play anyway :)
> >
> > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
> <mailto:nicmuir@xxxxxxxxx>>> wrote:
> >
> > I try different stuff depending on situations.
> > Optimal punishment doesn't really phase me.
> >
> > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>>> wrote:
> > isn't ragna on the mails?
> >
> > that guy needs to get xrd.
> >
> > I need to get my revenge on DMFu as well. I cannot forget that
> humiliating crushing defeat we suffered at the hands of 7th seat ikaku
> senpai.
> >
> > ________________________________
> > Date: Fri, 13 Mar 2015 11:21:55 +0200
> > Subject: Re: DRE: CTS community mail
> > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto:
> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
> >
> > I agree :)
> > I always know why I lost which helps and gives me that room to improve
> and clean up my game.
> > High level play is simply optimal play for every situation be it
> movement/spacing, blocking(just guarding), punishment, counter poking,
> maximising combo damage/combos that lead into set up and reset the
> advantage etc
> > Always doing the right thing when it is required without fail is high
> level play.
> > My 2c...
> >
> >
> >
> > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
> alasdair.donaldson@xxxxxxxxxx>>> wrote:
> > I've tried playing games on reflexes and instinct. Doesn't work for me.
> I'd rather lose consciously than win with no understanding of why.
> >
> > Sent from my Windows Phone
> > ________________________________
> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx
> ><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>
> > Sent: ‎2015-‎03-‎13 11:06
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> > Subject: Re: DRE: CTS community mail
> >
> > *LOL*
> > It's the hardest thing to do for me.
> > I always forget to the right thing, I guess I'm not man enough.
> >
> > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>>>> wrote:
> > Consciously making decisions are overrated
> >
> > ________________________________
> > Date: Fri, 13 Mar 2015 09:13:17 +0200
> > Subject: Re: DRE: CTS community mail
> > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto:
> sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>><mailto:sameegh@xxxxxxxxx
> <mailto:sameegh@xxxxxxxxx><mailto:sameegh@xxxxxxxxx<mailto:
> sameegh@xxxxxxxxx>>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> >
> >
> > That's a good approach, I try not to premeditate on what I'm going to do
> as well.
> >
> > #Freestyle
> >
> > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
> <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>><mailto:lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
> lindseyak@xxxxxxxxxxx>>>> wrote:
> > im so hype for tomorrow, even though I haven't played it in a week.
> >
> > I feel that the level of execution with millie is low so the only thing
> to learn about her is to maximise randomness and not fall into doing the
> same setups.
> >
> > I need to let my mind go when fyting and the rest will follow.
> >
> > ________________________________
> > Date: Fri, 13 Mar 2015 07:48:21 +0200
> > Subject: RE: DRE: CTS community mail
> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx
> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:
> nicmuir@xxxxxxxxx>>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> >
> >
> >
> > I was contemplating a purchase.
> > Give me a break.
> >
> > On 12 Mar 2015 21:13, "Donaldson, Alasdair" <
> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
> alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx
> <mailto:alasdair.donaldson@xxxxxxxxxx><mailto:
> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>>
> wrote:
> > Are you serious? Did you really have nothing else to do with your time,
> so were reading the terms and conditions?
> >
> > MK9’s net code was okay. Played some games online and they were pretty
> good, even with foreign players. Found loads of players rage quitting
> though.
> >
> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> >><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> >><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
> On Behalf Of Nicholas Robertson-Muir
> > Sent: 12 March 2015 9:04 PM
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> > Subject: Re: DRE: CTS community mail
> >
> > Read something interesting on PSN under the purchase information.
> > Network features require PSN+
> >
> >
> > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>>>> wrote:
> > Yep.
> >
> > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx
> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote:
> > Is Kano in?
> >
> >
> > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>>>> wrote:
> > Nightwolf is in the game. I won't spoil much more than that.
> >
> > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>>>> wrote:
> > Needs some demonic motherfucking Nightwolf in there somewhere...
> > ________________________________
> > Date: Thu, 12 Mar 2015 16:35:11 +0200
> > Subject: Re: DRE: CTS community mail
> > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>><mailto:
> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> >
> > speculation is demonic Jax.
> >
> > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
> wrote:
> > Haha
> > Johnny is such an a-hole
> > Who the hell was he fighting in the netherrealm??!?
> > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
> geosaurus8@xxxxxxxxx>>>> wrote:
> > YES! @1.01 (Even though she's getting beaten up...at least she's in the
> game!)
> >
> > https://www.facebook.com/video.php?v=916544685043596
> >
> > Sonya looks cool.
> >
> > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
> ilitirit@xxxxxxxxx>><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx
> ><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>> wrote:
> > GG has other styles of safe-jump attacks using cross-ups. Against some
> chars you can do a x-up from an airdash and it will beat/avoid reversals
> because of how the hit and hurtboxes interact. Ino's VCL is good for this.
> >
> > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
> paashaasggx@xxxxxxxxxxx>>>> wrote:
> > Indeed 6P is normally a characters anti-air normal. Usually with upper
> body invul etc.
> >
> > Except if you are Elphelt. Then its a overhead with no Invul.
> > ________________________________
> > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>><mailto:
> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> > Subject: RE: DRE: CTS community mail
> > Date: Thu, 12 Mar 2015 12:20:02 +0000
> >
> > 6P from sol is that gut punch that wall bounds.
> >
> > ________________________________
> > Date: Thu, 12 Mar 2015 14:16:59 +0200
> > Subject: Re: DRE: CTS community mail
> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx
> <mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:
> nicmuir@xxxxxxxxx>>>
> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>>
> > That trishila start-up is bad news, but yeah, I was thinking of using
> that as an attack to counter your neutral jump-in after I'm floored.
> > I'll be honest, when I tried to get backdash from floor recovery, I
> didn't get it once. I'll try more matches, but when you did your Sol
> neatral jump, I got owned trying it.
> > ..and forgive my ignorance, but what is this 6P everyone keeps on
> chatting about?
> > Lumi pls.
> > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
> bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx
> >><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto:
> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>> wrote:
> > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty
> attacks/projectiles so it will get him killed on wake up.
> > 6P/F+P is more of an anti-air and counter poke.
> >
> > Trishila,
> > Invincible above the knees frames 1-39. 80% forced prorate and it's 25
> frame start up, -6 on block doesn't help his cause.
> > I'm not sure if it avoids meaty attacks, needs testing.
> > I still maintain that his best option is backdash into pot-buster.
> >
> > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
> <mailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:
> nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>>
> wrote:
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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