Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 13 Mar 2015 15:22:48 +0200

SMH

On 13 March 2015 at 15:13, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> Inustice, KI, MK.
>
> On Fri, Mar 13, 2015 at 3:05 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>> at the beginning it was fine, but now ram does way too much damage.
>>
>> @all, I emailed zombiegamer, asked him if he might host a exhibition for
>> mkx launch, he says he working on something but doesn't have anything
>> concrete yet.
>>
>> ------------------------------
>> From: dmfu360@xxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: DRE: CTS community mail
>> Date: Fri, 13 Mar 2015 11:00:35 +0000
>>
>>
>> I don't have the game yet. will probably play ramlethal though. millia vs
>> ram should be fun
>>
>> Sent from Windows Mail
>>
>> *From:* lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> *Sent:* ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎50‎ ‎PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>> who u play in xrd?
>>
>>
>> ------------------------------
>> From: dmfu360@xxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: DRE: CTS community mail
>> Date: Fri, 13 Mar 2015 10:27:05 +0000
>>
>> Ragna is playing Xrd, I don't think hes on the mails though. Anytime lb,
>> anytime [image: Smiling face with open mouth]
>>
>> Sent from Windows Mail
>>
>> *From:* lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> *Sent:* ‎Friday‎, ‎13‎ ‎March‎ ‎2015 ‎12‎:‎26‎ ‎PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>> are you using a stylus?
>>
>> coz your finger spelling sucks ass. we need to do a study to compare
>> spelling with and without a stylus.
>>
>> > From: alasdair.donaldson@xxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: RE: DRE: CTS community mail
>> > Date: Fri, 13 Mar 2015 10:16:54 +0000
>> >
>> > Depends on tour play style. I prefer to play a turtle style and punish.
>> Sadly that means I should know the frames/optimal punishment since I'm not
>> focussing on offence. Too much stuff to learn these days and not enough
>> time for me to so it properly. Usually that means poor offence and random
>> punishment on my side. With large amounts of salt and general complaints.
>> >
>> > Sent from my Windows Phone
>> > ________________________________
>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx>
>> > Sent: ‎2015-‎03-‎13 12:08
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> > Subject: Re: DRE: CTS community mail
>> >
>> > Well not everyone strives for high level play anyway :)
>> >
>> > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>> >
>> > I try different stuff depending on situations.
>> > Optimal punishment doesn't really phase me.
>> >
>> > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> > isn't ragna on the mails?
>> >
>> > that guy needs to get xrd.
>> >
>> > I need to get my revenge on DMFu as well. I cannot forget that
>> humiliating crushing defeat we suffered at the hands of 7th seat ikaku
>> senpai.
>> >
>> > ________________________________
>> > Date: Fri, 13 Mar 2015 11:21:55 +0200
>> > Subject: Re: DRE: CTS community mail
>> > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> >
>> > I agree :)
>> > I always know why I lost which helps and gives me that room to improve
>> and clean up my game.
>> > High level play is simply optimal play for every situation be it
>> movement/spacing, blocking(just guarding), punishment, counter poking,
>> maximising combo damage/combos that lead into set up and reset the
>> advantage etc
>> > Always doing the right thing when it is required without fail is high
>> level play.
>> > My 2c...
>> >
>> >
>> >
>> > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> wrote:
>> > I've tried playing games on reflexes and instinct. Doesn't work for me.
>> I'd rather lose consciously than win with no understanding of why.
>> >
>> > Sent from my Windows Phone
>> > ________________________________
>> > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>> > Sent: ‎2015-‎03-‎13 11:06
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> > Subject: Re: DRE: CTS community mail
>> >
>> > *LOL*
>> > It's the hardest thing to do for me.
>> > I always forget to the right thing, I guess I'm not man enough.
>> >
>> > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>>> wrote:
>> > Consciously making decisions are overrated
>> >
>> > ________________________________
>> > Date: Fri, 13 Mar 2015 09:13:17 +0200
>> > Subject: Re: DRE: CTS community mail
>> > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto:
>> sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> >
>> >
>> > That's a good approach, I try not to premeditate on what I'm going to
>> do as well.
>> >
>> > #Freestyle
>> >
>> > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>>> wrote:
>> > im so hype for tomorrow, even though I haven't played it in a week.
>> >
>> > I feel that the level of execution with millie is low so the only thing
>> to learn about her is to maximise randomness and not fall into doing the
>> same setups.
>> >
>> > I need to let my mind go when fyting and the rest will follow.
>> >
>> > ________________________________
>> > Date: Fri, 13 Mar 2015 07:48:21 +0200
>> > Subject: RE: DRE: CTS community mail
>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> >
>> >
>> >
>> > I was contemplating a purchase.
>> > Give me a break.
>> >
>> > On 12 Mar 2015 21:13, "Donaldson, Alasdair" <
>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>> ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:
>> alasdair.donaldson@xxxxxxxxxx>>> wrote:
>> > Are you serious? Did you really have nothing else to do with your time,
>> so were reading the terms and conditions?
>> >
>> > MK9’s net code was okay. Played some games online and they were pretty
>> good, even with foreign players. Found loads of players rage quitting
>> though.
>> >
>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
>> On Behalf Of Nicholas Robertson-Muir
>> > Sent: 12 March 2015 9:04 PM
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> > Subject: Re: DRE: CTS community mail
>> >
>> > Read something interesting on PSN under the purchase information.
>> > Network features require PSN+
>> >
>> >
>> > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>>> wrote:
>> > Yep.
>> >
>> > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>>> wrote:
>> > Is Kano in?
>> >
>> >
>> > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>>> wrote:
>> > Nightwolf is in the game. I won't spoil much more than that.
>> >
>> > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>>> wrote:
>> > Needs some demonic motherfucking Nightwolf in there somewhere...
>> > ________________________________
>> > Date: Thu, 12 Mar 2015 16:35:11 +0200
>> > Subject: Re: DRE: CTS community mail
>> > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:
>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> >
>> > speculation is demonic Jax.
>> >
>> > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
>> <mailto:nicmuir@xxxxxxxxx>>> wrote:
>> > Haha
>> > Johnny is such an a-hole
>> > Who the hell was he fighting in the netherrealm??!?
>> > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>>> wrote:
>> > YES! @1.01 (Even though she's getting beaten up...at least she's in the
>> game!)
>> >
>> > https://www.facebook.com/video.php?v=916544685043596
>> >
>> > Sonya looks cool.
>> >
>> > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>>> wrote:
>> > GG has other styles of safe-jump attacks using cross-ups. Against some
>> chars you can do a x-up from an airdash and it will beat/avoid reversals
>> because of how the hit and hurtboxes interact. Ino's VCL is good for this.
>> >
>> > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>>> wrote:
>> > Indeed 6P is normally a characters anti-air normal. Usually with upper
>> body invul etc.
>> >
>> > Except if you are Elphelt. Then its a overhead with no Invul.
>> > ________________________________
>> > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:
>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> > Subject: RE: DRE: CTS community mail
>> > Date: Thu, 12 Mar 2015 12:20:02 +0000
>> >
>> > 6P from sol is that gut punch that wall bounds.
>> >
>> > ________________________________
>> > Date: Thu, 12 Mar 2015 14:16:59 +0200
>> > Subject: Re: DRE: CTS community mail
>> > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
>> cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
>> > That trishila start-up is bad news, but yeah, I was thinking of using
>> that as an attack to counter your neutral jump-in after I'm floored.
>> > I'll be honest, when I tried to get backdash from floor recovery, I
>> didn't get it once. I'll try more matches, but when you did your Sol
>> neatral jump, I got owned trying it.
>> > ..and forgive my ignorance, but what is this 6P everyone keeps on
>> chatting about?
>> > Lumi pls.
>> > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
>> bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>
>> wrote:
>> > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty
>> attacks/projectiles so it will get him killed on wake up.
>> > 6P/F+P is more of an anti-air and counter poke.
>> >
>> > Trishila,
>> > Invincible above the knees frames 1-39. 80% forced prorate and it's 25
>> frame start up, -6 on block doesn't help his cause.
>> > I'm not sure if it avoids meaty attacks, needs testing.
>> > I still maintain that his best option is backdash into pot-buster.
>> >
>> > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
>> <mailto:nicmuir@xxxxxxxxx>>> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
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>> > This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
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>> distinct and separate entity and each describes itself as such. Information
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>

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