thumbs up. On 13 March 2015 at 13:13, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > No stylus. Thumbs all the way. > > Sent from my Windows Phone > ________________________________ > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> > Sent: 2015-03-13 12:26 > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > Subject: RE: DRE: CTS community mail > > are you using a stylus? > > coz your finger spelling sucks ass. we need to do a study to compare > spelling with and without a stylus. > > > From: alasdair.donaldson@xxxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > Subject: RE: DRE: CTS community mail > > Date: Fri, 13 Mar 2015 10:16:54 +0000 > > > > Depends on tour play style. I prefer to play a turtle style and punish. > Sadly that means I should know the frames/optimal punishment since I'm not > focussing on offence. Too much stuff to learn these days and not enough > time for me to so it properly. Usually that means poor offence and random > punishment on my side. With large amounts of salt and general complaints. > > > > Sent from my Windows Phone > > ________________________________ > > From: Manase Zote<mailto:bmlzote@xxxxxxxxx> > > Sent: 2015-03-13 12:08 > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: DRE: CTS community mail > > > > Well not everyone strives for high level play anyway :) > > > > On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: > > > > I try different stuff depending on situations. > > Optimal punishment doesn't really phase me. > > > > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>> wrote: > > isn't ragna on the mails? > > > > that guy needs to get xrd. > > > > I need to get my revenge on DMFu as well. I cannot forget that > humiliating crushing defeat we suffered at the hands of 7th seat ikaku > senpai. > > > > ________________________________ > > Date: Fri, 13 Mar 2015 11:21:55 +0200 > > Subject: Re: DRE: CTS community mail > > From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > > > I agree :) > > I always know why I lost which helps and gives me that room to improve > and clean up my game. > > High level play is simply optimal play for every situation be it > movement/spacing, blocking(just guarding), punishment, counter poking, > maximising combo damage/combos that lead into set up and reset the > advantage etc > > Always doing the right thing when it is required without fail is high > level play. > > My 2c... > > > > > > > > On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> > wrote: > > I've tried playing games on reflexes and instinct. Doesn't work for me. > I'd rather lose consciously than win with no understanding of why. > > > > Sent from my Windows Phone > > ________________________________ > > From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > > Sent: 2015-03-13 11:06 > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > Subject: Re: DRE: CTS community mail > > > > *LOL* > > It's the hardest thing to do for me. > > I always forget to the right thing, I guess I'm not man enough. > > > > On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>> wrote: > > Consciously making decisions are overrated > > > > ________________________________ > > Date: Fri, 13 Mar 2015 09:13:17 +0200 > > Subject: Re: DRE: CTS community mail > > From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto: > sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > > > > > That's a good approach, I try not to premeditate on what I'm going to do > as well. > > > > #Freestyle > > > > On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx > <mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto: > lindseyak@xxxxxxxxxxx>>> wrote: > > im so hype for tomorrow, even though I haven't played it in a week. > > > > I feel that the level of execution with millie is low so the only thing > to learn about her is to maximise randomness and not fall into doing the > same setups. > > > > I need to let my mind go when fyting and the rest will follow. > > > > ________________________________ > > Date: Fri, 13 Mar 2015 07:48:21 +0200 > > Subject: RE: DRE: CTS community mail > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > > > > > > > I was contemplating a purchase. > > Give me a break. > > > > On 12 Mar 2015 21:13, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > ><mailto:alasdair.donaldson@xxxxxxxxxx<mailto: > alasdair.donaldson@xxxxxxxxxx>>> wrote: > > Are you serious? Did you really have nothing else to do with your time, > so were reading the terms and conditions? > > > > MK9’s net code was okay. Played some games online and they were pretty > good, even with foreign players. Found loads of players rage quitting > though. > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > ><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] > On Behalf Of Nicholas Robertson-Muir > > Sent: 12 March 2015 9:04 PM > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > Subject: Re: DRE: CTS community mail > > > > Read something interesting on PSN under the purchase information. > > Network features require PSN+ > > > > > > On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>> wrote: > > Yep. > > > > On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx > <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: > ilitirit@xxxxxxxxx>>> wrote: > > Is Kano in? > > > > > > On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>> wrote: > > Nightwolf is in the game. I won't spoil much more than that. > > > > On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>> wrote: > > Needs some demonic motherfucking Nightwolf in there somewhere... > > ________________________________ > > Date: Thu, 12 Mar 2015 16:35:11 +0200 > > Subject: Re: DRE: CTS community mail > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto: > geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > > > speculation is demonic Jax. > > > > On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx>>> wrote: > > Haha > > Johnny is such an a-hole > > Who the hell was he fighting in the netherrealm??!? > > On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto: > geosaurus8@xxxxxxxxx>>> wrote: > > YES! @1.01 (Even though she's getting beaten up...at least she's in the > game!) > > > > https://www.facebook.com/video.php?v=916544685043596 > > > > Sonya looks cool. > > > > On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx > <mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto: > ilitirit@xxxxxxxxx>>> wrote: > > GG has other styles of safe-jump attacks using cross-ups. Against some > chars you can do a x-up from an airdash and it will beat/avoid reversals > because of how the hit and hurtboxes interact. Ino's VCL is good for this. > > > > On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx > <mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>>> wrote: > > Indeed 6P is normally a characters anti-air normal. Usually with upper > body invul etc. > > > > Except if you are Elphelt. Then its a overhead with no Invul. > > ________________________________ > > From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto: > lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > Subject: RE: DRE: CTS community mail > > Date: Thu, 12 Mar 2015 12:20:02 +0000 > > > > 6P from sol is that gut punch that wall bounds. > > > > ________________________________ > > Date: Thu, 12 Mar 2015 14:16:59 +0200 > > Subject: Re: DRE: CTS community mail > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto: > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto: > cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>> > > That trishila start-up is bad news, but yeah, I was thinking of using > that as an attack to counter your neutral jump-in after I'm floored. > > I'll be honest, when I tried to get backdash from floor recovery, I > didn't get it once. I'll try more matches, but when you did your Sol > neatral jump, I got owned trying it. > > ..and forgive my ignorance, but what is this 6P everyone keeps on > chatting about? > > Lumi pls. > > On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: > bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>> > wrote: > > 6P, is has a 11 frame start up and it loses to all safe jump ins meaty > attacks/projectiles so it will get him killed on wake up. > > 6P/F+P is more of an anti-air and counter poke. > > > > Trishila, > > Invincible above the knees frames 1-39. 80% forced prorate and it's 25 > frame start up, -6 on block doesn't help his cause. > > I'm not sure if it avoids meaty attacks, needs testing. > > I still maintain that his best option is backdash into pot-buster. > > > > On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx > <mailto:nicmuir@xxxxxxxxx>>> wrote: > > > > > > > > > > > > > > > > > > > > > > > > ________________________________ > > The information in this e-mail is confidential and may be legally > privileged. 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Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. > Information about the structure and jurisdiction of your local KPMG member > firm can be obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >