RE: DRE: CTS community mail

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 13 Mar 2015 10:16:54 +0000

Depends on tour play style. I prefer to play a turtle style and punish. Sadly 
that means I should know the frames/optimal punishment since I'm not focussing 
on offence. Too much stuff to learn these days and not enough time for me to so 
it properly. Usually that means poor offence and random punishment on my side. 
With large amounts of salt and general complaints.

Sent from my Windows Phone
________________________________
From: Manase Zote<mailto:bmlzote@xxxxxxxxx>
Sent: ‎2015-‎03-‎13 12:08
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail

Well not everyone strives for high level play anyway :)

On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

I try different stuff depending on situations.
Optimal punishment doesn't really phase me.

On 13 Mar 2015 11:49, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
isn't ragna on the mails?

that guy needs to get xrd.

I need to get my revenge on DMFu as well. I cannot forget that humiliating 
crushing defeat we suffered at the hands of 7th seat ikaku senpai.

________________________________
Date: Fri, 13 Mar 2015 11:21:55 +0200
Subject: Re: DRE: CTS community mail
From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

I agree :)
I always know why I lost which helps and gives me that room to improve and 
clean up my game.
High level play is simply optimal play for every situation be it 
movement/spacing, blocking(just guarding), punishment, counter poking, 
maximising combo damage/combos that lead into set up and reset the advantage etc
Always doing the right thing when it is required without fail is high level 
play.
My 2c...



On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
I've tried playing games on reflexes and instinct. Doesn't work for me. I'd 
rather lose consciously than win with no understanding of why.

Sent from my Windows Phone
________________________________
From: Manase Zote<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
Sent: ‎2015-‎03-‎13 11:06
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: DRE: CTS community mail

*LOL*
It's the hardest thing to do for me.
I always forget to the right thing, I guess I'm not man enough.

On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
 wrote:
Consciously making decisions are overrated

________________________________
Date: Fri, 13 Mar 2015 09:13:17 +0200
Subject: Re: DRE: CTS community mail
From: 
sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx><mailto:sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>


That's a good approach, I try not to premeditate on what I'm going to do as 
well.

#Freestyle

On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>>
 wrote:
im so hype for tomorrow, even though I haven't played it in a week.

I feel that the level of execution with millie is low so the only thing to 
learn about her is to maximise randomness and not fall into doing the same 
setups.

I need to let my mind go when fyting and the rest will follow.

________________________________
Date: Fri, 13 Mar 2015 07:48:21 +0200
Subject: RE: DRE: CTS community mail
From: 
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>



I was contemplating a purchase.
Give me a  break.

On 12 Mar 2015 21:13, "Donaldson, Alasdair" 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>
 wrote:
Are you serious? Did you really have nothing else to do with your time, so were 
reading the terms and conditions?

MK9’s net code was okay. Played some games online and they were pretty good, 
even with foreign players. Found loads of players rage quitting though.

From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
 On Behalf Of Nicholas Robertson-Muir
Sent: 12 March 2015 9:04 PM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: DRE: CTS community mail

Read something interesting on PSN under the purchase information.
Network features require PSN+


On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
 wrote:
Yep.

On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
 wrote:
Is Kano in?


On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
 wrote:
Nightwolf is in the game. I won't spoil much more than that.

On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
 wrote:
Needs some demonic motherfucking Nightwolf in there somewhere...
________________________________
Date: Thu, 12 Mar 2015 16:35:11 +0200
Subject: Re: DRE: CTS community mail
From: 
geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>

speculation is demonic Jax.

On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>
 wrote:
Haha
Johnny is such an a-hole
Who the hell was he fighting in the netherrealm??!?
On 12 Mar 2015 15:17, "Di Lhong" 
<geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx><mailto:geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>>>
 wrote:
YES! @1.01 (Even though she's getting beaten up...at least she's in the game!)

https://www.facebook.com/video.php?v=916544685043596

Sonya looks cool.

On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx><mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>>
 wrote:
GG has other styles of safe-jump attacks using cross-ups.  Against some chars 
you can do a x-up from an airdash and it will beat/avoid reversals because of 
how the hit and hurtboxes interact.  Ino's VCL is good for this.

On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
 wrote:
Indeed 6P is normally a characters anti-air normal.  Usually with upper body 
invul etc.

Except if you are Elphelt.  Then its a overhead with no Invul.
________________________________
From: 
lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx><mailto:lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: DRE: CTS community mail
Date: Thu, 12 Mar 2015 12:20:02 +0000

6P from sol is that gut punch that wall bounds.

________________________________
Date: Thu, 12 Mar 2015 14:16:59 +0200
Subject: Re: DRE: CTS community mail
From: 
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
That trishila start-up is bad news, but yeah, I was thinking of using that as 
an attack to counter your neutral jump-in after I'm floored.
I'll be honest, when I tried to get backdash from floor recovery, I didn't get 
it once.  I'll try more matches, but when you did your Sol neatral jump, I got 
owned trying it.
..and forgive my ignorance, but what is this 6P everyone keeps on chatting 
about?
Lumi pls.
On 12 Mar 2015 13:25, "Manase Zote" 
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>
 wrote:
6P, is has a 11 frame start up and it loses to all safe jump ins meaty 
attacks/projectiles so it will get him killed on wake up.
6P/F+P is more of an anti-air and counter poke.

Trishila,
Invincible above the knees frames 1-39. 80% forced prorate and it's 25 frame 
start up, -6 on block doesn't help his cause.
I'm not sure if it avoids meaty attacks, needs testing.
I still maintain that his best option is backdash into pot-buster.

On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>
 wrote:











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