Re: DRE: CTS community mail

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Mar 2015 12:07:49 +0200

Well not everyone strives for high level play anyway :)

On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
> wrote:

> I try different stuff depending on situations.
> Optimal punishment doesn't really phase me.
> On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>> isn't ragna on the mails?
>>
>> that guy needs to get xrd.
>>
>> I need to get my revenge on DMFu as well. I cannot forget that
>> humiliating crushing defeat we suffered at the hands of 7th seat ikaku
>> senpai.
>>
>> ------------------------------
>> Date: Fri, 13 Mar 2015 11:21:55 +0200
>> Subject: Re: DRE: CTS community mail
>> From: bmlzote@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> I agree :)
>> I always know why I lost which helps and gives me that room to improve
>> and clean up my game.
>> High level play is simply optimal play for every situation be it
>> movement/spacing, blocking(just guarding), punishment, counter poking,
>> maximising combo damage/combos that lead into set up and reset the
>> advantage etc
>> Always doing the right thing when it is required without fail is high
>> level play.
>> My 2c...
>>
>>
>>
>> On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>> I've tried playing games on reflexes and instinct. Doesn't work for me.
>> I'd rather lose consciously than win with no understanding of why.
>>
>> Sent from my Windows Phone
>> ________________________________
>> From: Manase Zote<mailto:bmlzote@xxxxxxxxx>
>> Sent: ‎2015-‎03-‎13 11:06
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: Re: DRE: CTS community mail
>>
>> *LOL*
>> It's the hardest thing to do for me.
>> I always forget to the right thing, I guess I'm not man enough.
>>
>> On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>> Consciously making decisions are overrated
>>
>> ________________________________
>> Date: Fri, 13 Mar 2015 09:13:17 +0200
>> Subject: Re: DRE: CTS community mail
>> From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>> That's a good approach, I try not to premeditate on what I'm going to do
>> as well.
>>
>> #Freestyle
>>
>> On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> im so hype for tomorrow, even though I haven't played it in a week.
>>
>> I feel that the level of execution with millie is low so the only thing
>> to learn about her is to maximise randomness and not fall into doing the
>> same setups.
>>
>> I need to let my mind go when fyting and the rest will follow.
>>
>> ________________________________
>> Date: Fri, 13 Mar 2015 07:48:21 +0200
>> Subject: RE: DRE: CTS community mail
>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>>
>> I was contemplating a purchase.
>> Give me a  break.
>>
>> On 12 Mar 2015 21:13, "Donaldson, Alasdair" <
>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>> wrote:
>> Are you serious? Did you really have nothing else to do with your time,
>> so were reading the terms and conditions?
>>
>> MK9’s net code was okay. Played some games online and they were pretty
>> good, even with foreign players. Found loads of players rage quitting
>> though.
>>
>> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> On Behalf Of Nicholas Robertson-Muir
>> Sent: 12 March 2015 9:04 PM
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: Re: DRE: CTS community mail
>>
>> Read something interesting on PSN under the purchase information.
>> Network features require PSN+
>>
>>
>> On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>> wrote:
>> Yep.
>>
>> On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> <mailto:ilitirit@xxxxxxxxx>> wrote:
>> Is Kano in?
>>
>>
>> On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>> wrote:
>> Nightwolf is in the game. I won't spoil much more than that.
>>
>> On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>> Needs some demonic motherfucking Nightwolf in there somewhere...
>> ________________________________
>> Date: Thu, 12 Mar 2015 16:35:11 +0200
>> Subject: Re: DRE: CTS community mail
>> From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> speculation is demonic Jax.
>>
>> On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>> Haha
>> Johnny is such an a-hole
>> Who the hell was he fighting in the netherrealm??!?
>> On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto:
>> geosaurus8@xxxxxxxxx>> wrote:
>> YES! @1.01 (Even though she's getting beaten up...at least she's in the
>> game!)
>>
>> https://www.facebook.com/video.php?v=916544685043596
>>
>> Sonya looks cool.
>>
>> On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> <mailto:ilitirit@xxxxxxxxx>> wrote:
>> GG has other styles of safe-jump attacks using cross-ups.  Against some
>> chars you can do a x-up from an airdash and it will beat/avoid reversals
>> because of how the hit and hurtboxes interact.  Ino's VCL is good for this.
>>
>> On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
>> <mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>> Indeed 6P is normally a characters anti-air normal.  Usually with upper
>> body invul etc.
>>
>> Except if you are Elphelt.  Then its a overhead with no Invul.
>> ________________________________
>> From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>> Date: Thu, 12 Mar 2015 12:20:02 +0000
>>
>> 6P from sol is that gut punch that wall bounds.
>>
>> ________________________________
>> Date: Thu, 12 Mar 2015 14:16:59 +0200
>> Subject: Re: DRE: CTS community mail
>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> That trishila start-up is bad news, but yeah, I was thinking of using
>> that as an attack to counter your neutral jump-in after I'm floored.
>> I'll be honest, when I tried to get backdash from floor recovery, I
>> didn't get it once.  I'll try more matches, but when you did your Sol
>> neatral jump, I got owned trying it.
>> ..and forgive my ignorance, but what is this 6P everyone keeps on
>> chatting about?
>> Lumi pls.
>> On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
>> bmlzote@xxxxxxxxx>> wrote:
>> 6P, is has a 11 frame start up and it loses to all safe jump ins meaty
>> attacks/projectiles so it will get him killed on wake up.
>> 6P/F+P is more of an anti-air and counter poke.
>>
>> Trishila,
>> Invincible above the knees frames 1-39. 80% forced prorate and it's 25
>> frame start up, -6 on block doesn't help his cause.
>> I'm not sure if it avoids meaty attacks, needs testing.
>> I still maintain that his best option is backdash into pot-buster.
>>
>> On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
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>> firms operating under the KPMG name. KPMG International provides no
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