Well not everyone strives for high level play anyway :) On Fri, Mar 13, 2015 at 11:57 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx > wrote: > I try different stuff depending on situations. > Optimal punishment doesn't really phase me. > On 13 Mar 2015 11:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > >> isn't ragna on the mails? >> >> that guy needs to get xrd. >> >> I need to get my revenge on DMFu as well. I cannot forget that >> humiliating crushing defeat we suffered at the hands of 7th seat ikaku >> senpai. >> >> ------------------------------ >> Date: Fri, 13 Mar 2015 11:21:55 +0200 >> Subject: Re: DRE: CTS community mail >> From: bmlzote@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> I agree :) >> I always know why I lost which helps and gives me that room to improve >> and clean up my game. >> High level play is simply optimal play for every situation be it >> movement/spacing, blocking(just guarding), punishment, counter poking, >> maximising combo damage/combos that lead into set up and reset the >> advantage etc >> Always doing the right thing when it is required without fail is high >> level play. >> My 2c... >> >> >> >> On Fri, Mar 13, 2015 at 11:08 AM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> I've tried playing games on reflexes and instinct. Doesn't work for me. >> I'd rather lose consciously than win with no understanding of why. >> >> Sent from my Windows Phone >> ________________________________ >> From: Manase Zote<mailto:bmlzote@xxxxxxxxx> >> Sent: 2015-03-13 11:06 >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: Re: DRE: CTS community mail >> >> *LOL* >> It's the hardest thing to do for me. >> I always forget to the right thing, I guess I'm not man enough. >> >> On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >> <mailto:paashaasggx@xxxxxxxxxxx>> wrote: >> Consciously making decisions are overrated >> >> ________________________________ >> Date: Fri, 13 Mar 2015 09:13:17 +0200 >> Subject: Re: DRE: CTS community mail >> From: sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> That's a good approach, I try not to premeditate on what I'm going to do >> as well. >> >> #Freestyle >> >> On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >> im so hype for tomorrow, even though I haven't played it in a week. >> >> I feel that the level of execution with millie is low so the only thing >> to learn about her is to maximise randomness and not fall into doing the >> same setups. >> >> I need to let my mind go when fyting and the rest will follow. >> >> ________________________________ >> Date: Fri, 13 Mar 2015 07:48:21 +0200 >> Subject: RE: DRE: CTS community mail >> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> >> I was contemplating a purchase. >> Give me a break. >> >> On 12 Mar 2015 21:13, "Donaldson, Alasdair" < >> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >> wrote: >> Are you serious? Did you really have nothing else to do with your time, >> so were reading the terms and conditions? >> >> MK9’s net code was okay. Played some games online and they were pretty >> good, even with foreign players. Found loads of players rage quitting >> though. >> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >> On Behalf Of Nicholas Robertson-Muir >> Sent: 12 March 2015 9:04 PM >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: Re: DRE: CTS community mail >> >> Read something interesting on PSN under the purchase information. >> Network features require PSN+ >> >> >> On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: >> geosaurus8@xxxxxxxxx>> wrote: >> Yep. >> >> On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >> <mailto:ilitirit@xxxxxxxxx>> wrote: >> Is Kano in? >> >> >> On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto: >> geosaurus8@xxxxxxxxx>> wrote: >> Nightwolf is in the game. I won't spoil much more than that. >> >> On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >> <mailto:paashaasggx@xxxxxxxxxxx>> wrote: >> Needs some demonic motherfucking Nightwolf in there somewhere... >> ________________________________ >> Date: Thu, 12 Mar 2015 16:35:11 +0200 >> Subject: Re: DRE: CTS community mail >> From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> speculation is demonic Jax. >> >> On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >> Haha >> Johnny is such an a-hole >> Who the hell was he fighting in the netherrealm??!? >> On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: >> geosaurus8@xxxxxxxxx>> wrote: >> YES! @1.01 (Even though she's getting beaten up...at least she's in the >> game!) >> >> https://www.facebook.com/video.php?v=916544685043596 >> >> Sonya looks cool. >> >> On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >> <mailto:ilitirit@xxxxxxxxx>> wrote: >> GG has other styles of safe-jump attacks using cross-ups. Against some >> chars you can do a x-up from an airdash and it will beat/avoid reversals >> because of how the hit and hurtboxes interact. Ino's VCL is good for this. >> >> On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >> <mailto:paashaasggx@xxxxxxxxxxx>> wrote: >> Indeed 6P is normally a characters anti-air normal. Usually with upper >> body invul etc. >> >> Except if you are Elphelt. Then its a overhead with no Invul. >> ________________________________ >> From: lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: RE: DRE: CTS community mail >> Date: Thu, 12 Mar 2015 12:20:02 +0000 >> >> 6P from sol is that gut punch that wall bounds. >> >> ________________________________ >> Date: Thu, 12 Mar 2015 14:16:59 +0200 >> Subject: Re: DRE: CTS community mail >> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> That trishila start-up is bad news, but yeah, I was thinking of using >> that as an attack to counter your neutral jump-in after I'm floored. >> I'll be honest, when I tried to get backdash from floor recovery, I >> didn't get it once. I'll try more matches, but when you did your Sol >> neatral jump, I got owned trying it. >> ..and forgive my ignorance, but what is this 6P everyone keeps on >> chatting about? >> Lumi pls. >> On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx<mailto: >> bmlzote@xxxxxxxxx>> wrote: >> 6P, is has a 11 frame start up and it loses to all safe jump ins meaty >> attacks/projectiles so it will get him killed on wake up. >> 6P/F+P is more of an anti-air and counter poke. >> >> Trishila, >> Invincible above the knees frames 1-39. 80% forced prorate and it's 25 >> frame start up, -6 on block doesn't help his cause. >> I'm not sure if it avoids meaty attacks, needs testing. >> I still maintain that his best option is backdash into pot-buster. >> >> On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >> >> >> >> >> >> >> >> >> >> >> >> ________________________________ >> The information in this e-mail is confidential and may be legally >> privileged. 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