Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 19 Feb 2015 14:37:21 +0200

Capo's b+1,4,3+4 is 70dmg on CH and it's 14frames + hitconfirmable-ish.

Not including the combo afterwards XD

On Thu, Feb 19, 2015 at 2:35 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> They did but it I cant remember what it used to be.  I think it was about
> 45dmg for the whole CH string.
>
> Its nice but again not something he needed buffed.  Extra frames for
> transitions on HIT would have been nice.
> Im not even sure if 45 is particularly high a CH string compared to other
> chars...  razors arent the fastest things either.
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 12:08:46 +0000
>
>
>  It wasn’t just his combo damage was it?
>
> I might be wrong, but didn’t they buff his damage for other moves? I’m
> thinking very specifically of raisin rush on CH.
>
>
>
> I think you just need to get off your lazy ass and learn how to do Lei’s
> punishment game properly.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 2:04 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> The problem is once he loses his damage(Im fairly sure hes not going to
> keep it) he going to be below average again unless his actual moves are
> improved.
>
> Trackings/Frames or otherwise
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 11:52:15 +0000
>
> Paul’s d+1 doesn’t track all that well. Generally you are forced to use it
> because it’s his only fast-ish mid. He doesn’t have a generic df+1. You
> have df+2 at 15f, but that’s punishable.
>
> Meh, as Steve said, we’ve had these discussions before and they go round
> and round. Paul doesn’t need better tracking. He’s got his good punishment,
> nice wall game and good mid range moves. What he lacks is tracking or any
> sort of plus on block/ rush down game. If they give those to him, well then
> he jumps a bit in the tier list. Would I like those added? Sure. Is it a
> major issue not having them? Not really.
>
>
>
> Lei doesn’t need trackers. He has enough other tools. Are they good enough
> to make him top tier? Hell no. Is he still playable? Sure.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
> *Sent:* 19 February 2015 1:44 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Paul's d+1 tracks really well. He also have a generic db+4.
>
> Sure it's not as damaging as some homing move. But they're pokes that is
> fast and stops your opponent from walking around freely. And on hit, it
> puts you back to "your" game. Instead of defending and waiting to land a
> b+2 homing.
>
>
>
> On Thu, Feb 19, 2015 at 1:40 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  what does paul get off his Tracker on hit/CH?
>
> I think Lei's is 1f slower(24f) with absolutely zero reward because he is
> forced to taunt.
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 11:35:24 +0000
>
>
>
> Sure, while you’re at it, why not give Paul a tracker that’s under 25f as
> well.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 1:33 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> Or make 1+2 track.
>
> Its high so can be ducked and stuff
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 13:27:31 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Without ff+3...Lei has df+3 which is bad...especially on hit XD
>
> If they just make ff+3 a homing move, i wouldn't mind that. It's the fact
> it's not and we keep thinking we can step it...
>
> If they make Lei like Brad Wong. I'm quitting. That drunken BS is too
> fluid with no space for interruption between stance transition.
>
>
>
> On Thu, Feb 19, 2015 at 1:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>  Dude ff+3 has stupid tracking.
>
> Lei will track fine without it doing both sides track.
>
>
>
>
>
> On 19 February 2015 at 13:21, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>  Lei's options getting stepped is already his a major weakness he has.
>
> He cant punish stepping properly and his trackers are ass.
>
> Its not even like ff+3 tracks properly either(And im fairly sure its only
> to one side).  Cant decide to ff+3 because I think the opponent is going to
> step.
>
> Lei is no better gameplay wise than he was in T6.  His damage boost is the
> only reason hes considered High in TTT2.
>
> Nerfing his tracking is the very last thing Lei needs.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 13:14:29 +0200
> Subject: Re: DRE: CTS community mail
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> I would just make ff+3 a bit more linear ~ able to walk it to one side or
> something.
>
> Most of the tier list I've seen for TTT2 put him quite high.
>
>
>
> ...............There is nothing new we could discuss about Lei, we always
> bitch about him.
>
>
>
> On 19 February 2015 at 11:45, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Spam raisin rush. You don’t need anything else.
>
> I wonder what they’ve done about Lei’s combo damage. Just that isn’t
> enough to help a character. Hwo always has high combo damage, but lacks the
> other tools to make him top tier. Lei, however, also has good punishment
> and average pokes.
>
> Got to say that I don’t think Lei is a particularly low character. I’d put
> him happily mid – probably below Paul though.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 11:38 AM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
>
>
> lol
>
> They could...  but then hes going to need major buffs in order to compete.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 11:34:12 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Remove ff+3.
>
>
>
> On Thu, Feb 19, 2015 at 11:32 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  His "poking" and non gimmicky stance game is not great.  If you remove
> the shenanigans hes a below average character.
>
> So if they remove half his moves.  Ie less gimmicks he needs stronger
> tools to play a more normal game.
>
>
> He got a big damage buff in TTT2 but they didnt fix any of the core
> problems with his moves sadly.
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 19 Feb 2015 09:25:30 +0000
>
>
>
> Lei needs buffs? LOL!
> Good one Paas. I need that.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 19 February 2015 11:12 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> They could pretty much dump half of Lei's movelist but then they would
> have to buff the rest of his stuff.
>
> Currently he has boatload of very situational moves combined with some
> that are just straight up bad.
>  ------------------------------
>
> Date: Thu, 19 Feb 2015 11:02:06 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Lei and Capo lolz They need to remove some of their stuff and update them
> properly.
>
> Zafina might have a large move list. But all her moves are decent and
> useful.
>
> I wouldn't mind if they do a total revamp like they did for SC5. Maybe the
> series needs it. But keep some of the original cast and strong point of
> Tekken.
>
> Lucky Chloe moves are basically Capo Light. The same but doesn't knockdown
> lolz. She have a slippery kick that doesn't knock down and looks punishable
> as hell. On hit doesn't stagger or give much frames either T_T
>
>
>     ------------------------------
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