RE: DRE: CTS community mail

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 16 Jan 2015 15:50:11 +0000

              


From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:43:27 +0000




You cant play either game so why do you care?

:O

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:38:24 +0000




no , BB is the japanese cousin who is better at everything.

From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:27:09 +0000




BB tried too hard.

Like a little kid trying to impress and live up to his big brother GG.

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:18:00 +0000




lol , i dont think you know what you talking about.

GG is varied , but BB is much more

From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:12:07 +0000




BB wishes it could be GG

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 15:08:17 +0000





Also BB has the most varied characters of all fighting games ... ever
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Fri, 16 Jan 2015 14:50:18 +0000




Indeed

Playstyles and even mechanics vary greatly between characters.

Date: Fri, 16 Jan 2015 16:45:20 +0200
Subject: Re: DRE: CTS community mail
From: geosaurus8@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Thanks guys. Will give them a read.
Also some characters can't air dash or something in that sense?
GG character playstyle and mechanic is pretty different from one another. Which 
is cool.
On Fri, Jan 16, 2015 at 4:43 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
Yes.  It's a staple technique for advanced combos.  In Millia's case, it's 
something she needs for basically all her midscreen combos.

My current technique off a jump dust is j.D 9~6.  It's a bit of an awkward 
motion because you have to return the stick to neutral during the j.D, 
otherwise you just get a regular jc.

Here's some info on Jumping and teching:
http://www.dustloop.com/wiki/index.php?title=Movement_%28GGXRD%29#Air_Movement

On Fri, Jan 16, 2015 at 4:38 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
What's jc IAD? i keep seeing that in combo commands...jump cancel to instant 
air dash?
any info on jump mechanic and air recovery. couldn't find recovery/tech on 
dustloop.
On Fri, Jan 16, 2015 at 4:34 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
I was in the lab with Millia last night.  Outside her j.D jc IAD there's 
nothing hard about her at all, and in the corner you don't even need to use it 
because the opponent is always in range.  So all I'm doing now with her is 
practicing j.D jc IAD.  I'll work on setups and matchups etc later.






                                                                                
                                                                                
                                                                                
                                                                                
  

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