Re: DRE: CTS community mail

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 16 Jan 2015 17:44:24 +0200

Shit just got real.

On Fri, Jan 16, 2015 at 5:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> You cant play either game so why do you care?
>
> :O
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 15:38:24 +0000
>
>
> no , BB is the japanese cousin who is better at everything.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 15:27:09 +0000
>
> BB tried too hard.
>
> Like a little kid trying to impress and live up to his big brother GG.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 15:18:00 +0000
>
> lol , i dont think you know what you talking about.
>
> GG is varied , but BB is much more
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 15:12:07 +0000
>
> BB wishes it could be GG
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 15:08:17 +0000
>
>
> Also BB has the most varied characters of all fighting games ... ever
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Fri, 16 Jan 2015 14:50:18 +0000
>
> Indeed
>
> Playstyles and even mechanics vary greatly between characters.
>
> ------------------------------
> Date: Fri, 16 Jan 2015 16:45:20 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Thanks guys. Will give them a read.
>
> Also some characters can't air dash or something in that sense?
>
> GG character playstyle and mechanic is pretty different from one another.
> Which is cool.
>
> On Fri, Jan 16, 2015 at 4:43 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> Yes.  It's a staple technique for advanced combos.  In Millia's case, it's
> something she needs for basically all her midscreen combos.
>
> My current technique off a jump dust is j.D 9~6.  It's a bit of an awkward
> motion because you have to return the stick to neutral during the j.D,
> otherwise you just get a regular jc.
>
> Here's some info on Jumping and teching:
>
> http://www.dustloop.com/wiki/index.php?title=Movement_%28GGXRD%29#Air_Movement
>
> On Fri, Jan 16, 2015 at 4:38 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
> What's jc IAD? i keep seeing that in combo commands...jump cancel to
> instant air dash?
>
> any info on jump mechanic and air recovery. couldn't find recovery/tech on
> dustloop.
>
> On Fri, Jan 16, 2015 at 4:34 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> I was in the lab with Millia last night.  Outside her j.D jc IAD there's
> nothing hard about her at all, and in the corner you don't even need to use
> it because the opponent is always in range.  So all I'm doing now with her
> is practicing j.D jc IAD.  I'll work on setups and matchups etc later.
>
>
>
>
>

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