Shit just got real. On Fri, Jan 16, 2015 at 5:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > You cant play either game so why do you care? > > :O > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 15:38:24 +0000 > > > no , BB is the japanese cousin who is better at everything. > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 15:27:09 +0000 > > BB tried too hard. > > Like a little kid trying to impress and live up to his big brother GG. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 15:18:00 +0000 > > lol , i dont think you know what you talking about. > > GG is varied , but BB is much more > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 15:12:07 +0000 > > BB wishes it could be GG > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 15:08:17 +0000 > > > Also BB has the most varied characters of all fighting games ... ever > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: DRE: CTS community mail > Date: Fri, 16 Jan 2015 14:50:18 +0000 > > Indeed > > Playstyles and even mechanics vary greatly between characters. > > ------------------------------ > Date: Fri, 16 Jan 2015 16:45:20 +0200 > Subject: Re: DRE: CTS community mail > From: geosaurus8@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Thanks guys. Will give them a read. > > Also some characters can't air dash or something in that sense? > > GG character playstyle and mechanic is pretty different from one another. > Which is cool. > > On Fri, Jan 16, 2015 at 4:43 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Yes. It's a staple technique for advanced combos. In Millia's case, it's > something she needs for basically all her midscreen combos. > > My current technique off a jump dust is j.D 9~6. It's a bit of an awkward > motion because you have to return the stick to neutral during the j.D, > otherwise you just get a regular jc. > > Here's some info on Jumping and teching: > > http://www.dustloop.com/wiki/index.php?title=Movement_%28GGXRD%29#Air_Movement > > On Fri, Jan 16, 2015 at 4:38 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > What's jc IAD? i keep seeing that in combo commands...jump cancel to > instant air dash? > > any info on jump mechanic and air recovery. couldn't find recovery/tech on > dustloop. > > On Fri, Jan 16, 2015 at 4:34 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > I was in the lab with Millia last night. Outside her j.D jc IAD there's > nothing hard about her at all, and in the corner you don't even need to use > it because the opponent is always in range. So all I'm doing now with her > is practicing j.D jc IAD. I'll work on setups and matchups etc later. > > > > >