Re: DRE: CTS community mail

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 18 Feb 2015 16:27:35 +0200

I'm with you on this.

On Wednesday, February 18, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> I still think its only because we had other options.  Early on Tekken had
> no new competition in the fighting game market...  you played Tekken or a
> selection of Old fighting games.
>
> That caused a declined with T6 and simply didnt improve with TTT2.
>
> imo ofcourse
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>
> To: cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 12:44:18 +0000
>
>  That’s a bit of a massive generalisation there. Every top player loved
> the game? The game died in the West because Eastern players were better at
> it? I don’t know about that. I think  TTT2 failed in the West because
> people in the West don’t like the game. It’s that simple.
>
> Why do you think people in Cape Town didn’t play it much? It is because we
> were upset about the nerfs to Bob, or the skill gap between us and Koreans?
> No, it’s because the game just wasn’t as much fun as the previous ones.
>
> People weren’t put off by the fact that they would dump a massive amount
> of time into the game and then get bopped by Knee. They were upset that a
> random joe off the street who’d been playing the game for 3 months, would
> rock up and random his way to a win.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 2:35 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Because the west couldn't compete with the east. Every top player loved
> TTT2 because it's the most balanced tekken out there. Sure there's some
> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
> deserve to be punished with that.
>
>
>
> I don't think TTT2 died because the game sucked. T6BR was already
> suffering with the release of so many new fighting games. TTT2 also have a
> higher learning curve than the generic BR where the west just spams one
> move until they win. TTT2 you can't do that...TTT2 really showed who are
> the top players and who are not. Simply because SS got better, spammable
> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
> SW...but they play Bob like a 2D game. Master backdash and forward
> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>
>
>
> TTT2 came out late in the west too. That also contribute the skill gap
> between the west and the east. Why would the west play a game where they
> have little to no chance of winning in events when JDCR, Knee shows up? So
> they get put off by the fact they will spend time and money and get nothing
> in return.
>
>
>
> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  They’re changing the game. I’m a little surprised considering how much
> people in the East loved TTT2.
>
>
>
> In the West, it tanked. People hated the game. It barely made it to Evo
> and then only because some people complained. Hell, let’s stop and look at
> Cape Town and the people who play Tekken and are on the emails here. That
> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
> well, but I didn’t play much against him in the previous game.
>
> Who of those on the list actually played much TTT2? I mean compared to T6
> or T5. For those of you who actually played a lot of the old ones – Sap,
> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
> it did you play?
>
>
>
> I see a lot of huge changes to T7 and a lot of bitching about how they’re
> catering to noobs and how the top players won’t put up with it. I’m not
> overly concerned about it. Tekken in the West, and here in Cape Town, died
> with TTT2. If they don’t something to massively change that, what is the
> point?
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 18 February 2015 1:58 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.
>
>
>
> So normal throws are extremely useful.
>
>
>
> First they dumb down the wake ups and oki...now throws? they're really
> trying to appeal to noobs and new player more than top players...since top
> players will eventually quit anyways...#fucklogic...
>
>
>
> Rage art is useless. None of the top player are eating it at all lolz.
> Unless Rage Arts can be used in between strings...i don't see much use for
> it at all. Power Crush is interesting but doesn't seem too out of the
> ordinary.
>
>
>
> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  I use A LOT of normal throws. Some character's normal throws are part of
> their game since it puts them on decent oki wake ups.
>
>
>
> Me not breaking throws has nothing to do with making throws easier to
> break. I'm not complaining about me not breaking throws...i'm complaining
> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
> plays a big part in top level. You sidestep and throw and try to block the
> throw animation with your movement and position. Making it even harder to
> see what throws you did. Now? fuck, useless...1+2 throws are used in
> different situation. They are usually used for their small throw break
> window.
>
>
>
> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  And that from the guy who can’t break throws. Will this actually make
> any difference? Who uses normal throws?
>
> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>
> I do use the normal throws with King, but I suppose I shouldn’t.
>
>
>
>

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