I'm with you on this. On Wednesday, February 18, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > I still think its only because we had other options. Early on Tekken had > no new competition in the fighting game market... you played Tekken or a > selection of Old fighting games. > > That caused a declined with T6 and simply didnt improve with TTT2. > > imo ofcourse > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');> > To: cpt-fgc@xxxxxxxxxxxxx > <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');> > Subject: RE: DRE: CTS community mail > Date: Wed, 18 Feb 2015 12:44:18 +0000 > > That’s a bit of a massive generalisation there. Every top player loved > the game? The game died in the West because Eastern players were better at > it? I don’t know about that. I think TTT2 failed in the West because > people in the West don’t like the game. It’s that simple. > > Why do you think people in Cape Town didn’t play it much? It is because we > were upset about the nerfs to Bob, or the skill gap between us and Koreans? > No, it’s because the game just wasn’t as much fun as the previous ones. > > People weren’t put off by the fact that they would dump a massive amount > of time into the game and then get bopped by Knee. They were upset that a > random joe off the street who’d been playing the game for 3 months, would > rock up and random his way to a win. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 2:35 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > Because the west couldn't compete with the east. Every top player loved > TTT2 because it's the most balanced tekken out there. Sure there's some > crazy stuff like Capo's b+1,4 but top player don't see an issue. They > barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and > deserve to be punished with that. > > > > I don't think TTT2 died because the game sucked. T6BR was already > suffering with the release of so many new fighting games. TTT2 also have a > higher learning curve than the generic BR where the west just spams one > move until they win. TTT2 you can't do that...TTT2 really showed who are > the top players and who are not. Simply because SS got better, spammable > moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all > his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and > SW...but they play Bob like a 2D game. Master backdash and forward > dash...which is good for footsies but Tekken rewards SS and SW a lot too. > > > > TTT2 came out late in the west too. That also contribute the skill gap > between the west and the east. Why would the west play a game where they > have little to no chance of winning in events when JDCR, Knee shows up? So > they get put off by the fact they will spend time and money and get nothing > in return. > > > > On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > They’re changing the game. I’m a little surprised considering how much > people in the East loved TTT2. > > > > In the West, it tanked. People hated the game. It barely made it to Evo > and then only because some people complained. Hell, let’s stop and look at > Cape Town and the people who play Tekken and are on the emails here. That > would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as > well, but I didn’t play much against him in the previous game. > > Who of those on the list actually played much TTT2? I mean compared to T6 > or T5. For those of you who actually played a lot of the old ones – Sap, > Lumi and Manase specifically – how much did you enjoy TTT2 and how much of > it did you play? > > > > I see a lot of huge changes to T7 and a lot of bitching about how they’re > catering to noobs and how the top players won’t put up with it. I’m not > overly concerned about it. Tekken in the West, and here in Cape Town, died > with TTT2. If they don’t something to massively change that, what is the > point? > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 18 February 2015 1:58 PM > > > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: DRE: CTS community mail > > > > Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides. > > > > So normal throws are extremely useful. > > > > First they dumb down the wake ups and oki...now throws? they're really > trying to appeal to noobs and new player more than top players...since top > players will eventually quit anyways...#fucklogic... > > > > Rage art is useless. None of the top player are eating it at all lolz. > Unless Rage Arts can be used in between strings...i don't see much use for > it at all. Power Crush is interesting but doesn't seem too out of the > ordinary. > > > > On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: > > I use A LOT of normal throws. Some character's normal throws are part of > their game since it puts them on decent oki wake ups. > > > > Me not breaking throws has nothing to do with making throws easier to > break. I'm not complaining about me not breaking throws...i'm complaining > the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws > plays a big part in top level. You sidestep and throw and try to block the > throw animation with your movement and position. Making it even harder to > see what throws you did. Now? fuck, useless...1+2 throws are used in > different situation. They are usually used for their small throw break > window. > > > > On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > And that from the guy who can’t break throws. Will this actually make > any difference? Who uses normal throws? > > The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most > characters have special throws with 1,2 and 1+2 breaks, so what’s the issue? > > I do use the normal throws with King, but I suppose I shouldn’t. > > > >