Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 15:30:17 +0200

And some top player's only weakness is throw breaking...Now they
automatically get buffed because they don't need to see which limb it is
now? Great...

On Wed, Feb 18, 2015 at 3:29 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> That's true. The bit about reacting to throws.
>
> I've never been a good throw breaker, so l had to base most of my breaks
> on player tendencies. I could always react to a throw, but l could never
> see the limb.
> On 18 Feb 2015 15:23, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
>> I think the change will effect us.
>>
>> I think there are many of us who can react to throws but not the correct
>> "hands/arms".  Meaning weaker players will be able to break throws more
>> consistently.
>>
>> ------------------------------
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 13:02:54 +0000
>>
>>  Okay, so then I have to ask, since none of us are at the level where
>> this change to throw breaks will actually impact our game, why are we
>> worried?
>>
>> Is it a dumb down? I guess so. Sure seems like it. Will it actually
>> affect any of us here? Perhaps marginally at best.
>>
>>
>>
>> Maybe I’m also just getting more realistic about my level of play. I will
>> never be a really good Tekken player – I mean able to compete at
>> competition level even in the West. This is simply because I don’t have the
>> time to put into the game. Also what time I have, I’m not going to spend
>> only on Tekken.
>>
>> Faced with the fact that they’re making changes that could affect a
>> handful of people who play in Tekken Crash, I don’t get why people are
>> moaning about it.
>>
>>
>>
>> I complain a crap load when Blizzard messes with the Barb build that
>> affects people playing at GR35+ because that is me. I know Blizzard only
>> cares about the noobs stuffing around on T4/T5, let alone GR30+, so I
>> complain about the changes that affect me.
>>
>>
>>
>> With Tekken, well, does this change affect us?
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:55 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> We all suck.
>>
>>
>>
>> Nobody wants to hear that they suck in a game. Hell i'm not even close to
>> competing against the koreans and japs. But denial won't make you better at
>> the game. Acceptance and improve.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:50 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Okay, that’s right. And I’ll grant 27 frames is a long time. I think
>> Paul’s tracking move is 28f and it feels like forever.
>>
>> So the fact that we don’t all break throws around 50% of the time means
>> that we either all suck, or everyone is really good at reading what break
>> you assume the opponent will go for and adjusting your throws accordingly.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Wynand-Ben
>> *Sent:* 18 February 2015 2:45 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> Throws are way "slower" than 12f tho since you need to add the break
>> window.
>>
>> So add another 15frames or so if I remember correctly putting it at
>> 27frames.  (Break window could be less... cant remember)
>>
>> About double the amount of time to react when compared to EWGF.
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 12:38:53 +0000
>>
>> Top players can see the arms? Even in TTT2? Okay, then how the hell do
>> they get thrown in Tekken? I’ve watched a crap load of Tekken Crash and I
>> see top players getting thrown all over the place. If a top player can see
>> the arms, then there is no difference to them between having a single throw
>> break button or not. They will always know which one to hit.
>>
>>
>>
>> Yes, Tekken runs at a slower pace than 2d fighters. That doesn’t make it
>> easier to react to some of the slower moves. An EWGF is 13f. That is slower
>> than a normal 12f grab. Can you duck an electric on reaction?
>>
>>
>>
>> I’m just wondering why this is such an issue. A lot of the time I hit the
>> right button to break the grab, but the timing is off. I’m not anything
>> like a top player, but I’m better than the average noob. They’re making a
>> change to the game that will affect the top 10% of players. And those are
>> the players who can see the arms anyway. You don’t think people will adapt
>> to this?
>>
>>
>>
>> ‘When did they change throws i will need to use?’ No idea. I don’t
>> follow what the capos do. I just know that they’ve changed Paul, King and
>> Nina’s base throws through the Tekken games.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:28 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> First of all, top player CAN see which arm the throw is. You're basing a
>> game system on a personal experience? Just because one can't do
>> something...doesn't mean everyone else just got lucky when they do it.
>>
>>
>>
>> If you know the throw is coming, the majority will duck and ws punish
>> that. Top players don't make throws obvious. If it's obvious, you will eat
>> a ws punish...which is worst than throw breaks.
>>
>>
>>
>> Tekken run at a slower speed than most fighting games. Throws in tekken
>> are at 12frames and 15frames. SF and GG is at what? So mashing a button to
>> throw break in 2d games works fine because the whole game system revolve in
>> that speed. Tekken? no.
>>
>>
>>
>> It won't make the game suck. But it does effect players who does use a
>> lot of the normal throws. Ofcourse it's good news to players who can't
>> break throw and doesn't throw. But as for the person doing the throws? not
>> so good.
>>
>>
>>
>> Some characters have shitty punishment. Throws is part of their punishing
>> game. Capos for example can't do decent punish until 14frames. So their
>> 12frame punishment is actually a throw.
>>
>>
>>
>> "Anyways, that aside, sure some throws give better oki than others. So
>> what? They’ve changed the throws you will need to use. They change throw
>> animations from one Tekken to the next. For a large part of the cast, there
>> are enough non-standard throws that you can mix it up with them. For the
>> rest, well, do you really want each character to have the exact same tools?"
>>
>>
>>
>> When did they change throws i will need to use? They've kept the same
>> throw animation from T5...some changed a bit yes but not all. And some 1+2
>> throws are very obvious compare to others with giant swings, rodeo and
>> that. ff+1+2 throws are one of the easiest to break. Even i can break it
>> (that says a lot)...because of the ff motion. I didn't say each of the
>> character should have the same exact tools. Dumbing down throws to simply
>> mashing 1 is what makes each characters having the same tools.
>>
>>
>>
>> Again, you're basing throw break mechanic on yourself and Paas...who are
>> way too kind to barely throw...
>>
>>
>>
>> It won't completely make the game suck but it does make it less top play
>> competitive. I wouldn't mind if they make the throw break window smaller
>> with this change...but no, they made it even bigger...
>>
>>
>>
>> When you play against many different players at arcades. You'll be
>> exposed to many type of players and gameplay. Some people utilize throws a
>> lot in their gameplay (like me, i'm the throw king in bkk lolz).
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:12 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  I seriously don’t see the problem. Firstly, which other games really
>> require three different options for breaking, based on a lucky guess? You
>> already knew the throw was coming and you hit the button within the window
>> to break it. Oh, you didn’t see the hands? Better luck next time. I can’t
>> see the hands. It’s not a question of training. I’ve tried to see and if I
>> concentrate solely on watching the throw animations, I can see it, but my
>> eye sight isn’t good enough for doing it on the fly. I doubt many people’s
>> is. That means is comes down to a pure guess.
>>
>>
>>
>> Maybe they’ll just reduce the break window for all throws. TTT2 throw
>> breaking is not easy.
>>
>>
>>
>> Anyways, that aside, sure some throws give better oki than others. So
>> what? They’ve changed the throws you will need to use. They change throw
>> animations from one Tekken to the next. For a large part of the cast, there
>> are enough non-standard throws that you can mix it up with them. For the
>> rest, well, do you really want each character to have the exact same tools?
>>
>>
>>
>> I don’t see this as any real game changing thing at all. Maybe I’m biased
>> by the characters that I play and I have to play against.
>>
>> Paul, King, Nina – I don’t use normal throws with any of them. Paas plays
>> Jack and Lei. Jack has qcf+1, qcb+2, TS, and others. Mostly Paas doesn’t
>> use throws unless he’s in stances or they’re in strange situations where I
>> usually don’t break not because I didn’t see the hands, but because I
>> didn’t see the throw coming.
>>
>>
>>
>> Let’s say that I’m completely wrong and this is a major game changer
>> because people won’t be spamming throws as much. How is that a terrible
>> thing? It’s a change, that’s all. As you say though, ‘it's going to make
>> the game suck ‘. I didn’t realise that throw breaking was one guiding
>> light stopping Tekken from sucking.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 1:55 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> I use A LOT of normal throws. Some character's normal throws are part of
>> their game since it puts them on decent oki wake ups.
>>
>>
>>
>> Me not breaking throws has nothing to do with making throws easier to
>> break. I'm not complaining about me not breaking throws...i'm complaining
>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
>> plays a big part in top level. You sidestep and throw and try to block the
>> throw animation with your movement and position. Making it even harder to
>> see what throws you did. Now? fuck, useless...1+2 throws are used in
>> different situation. They are usually used for their small throw break
>> window.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  And that from the guy who can’t break throws. Will this actually make
>> any difference? Who uses normal throws?
>>
>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
>> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>>
>> I do use the normal throws with King, but I suppose I shouldn’t.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 12:08 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>>
>>
>>
>> I hope this isn't true...otherwise, it's going to make the game suck.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>  Lili's hair looks nice :)
>>
>>
>>
>> https://www.youtube.com/watch?v=RoAeIOXYRHw
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>  https://www.youtube.com/watch?v=mw-EYlDoeA4
>>
>>
>>
>> Oh shit! Dragunov Sweep = Full combo now :D
>>
>>
>>
>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  lol u not ryt
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:53:53 +0000
>>
>>
>>
>> Why not? What are they going to do, sue some random FGC in CT? If they do
>> send a cease and desist letter, it will be good publicity.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:48 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> im really excited about Saturday. SAP has some evil plans for us.
>>
>> main thing im concerned about is getting dat publicity out.
>>
>> im imaging an overlay with kamimodo and cts logo. with facebook kuk
>> around. im guessing we not allowed to have Capcom characters in the logo?
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:10:56 +0000
>>
>> If you’re not using set bracers, then there are better options – at
>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit
>> a group and have reduced damage by 50%.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:01 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> ive seen players use that shrine bracer , so that when they do get a
>> shrine then elites spawn. which is cool because it reduces your time to go
>> search for elites.
>>
>> the only drawback is that the shrine bracers are ass.
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:50:23 +0000
>>
>> I’m guessing you mean for solo runs? Party play is a different thing.
>>
>> Tier list is something like this:
>> 1.       DH
>> 2.       Monk
>> 3.       WD/Wiz
>> 4.       Cru
>> 5.       Barb
>>
>> The GR rankings are skewed by the old conduit farming (and outright
>> cheating) players.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 8:47 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> I want to see if a similar build to the wizard's cm build pre ros patch
>> is possible.
>>
>> that was the most OP build in all D3 eva.
>>
>> where is the wizard in terms of tiers among the classes? im guessing he
>> is very poo poo tier.
>>
>>  ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:44:07 +0000
>>
>> Pull is better than stun.
>>
>>
>>
>> It essentially does both
>>  ------------------------------
>>
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:35:28 +0000
>>
>> ya I saw that but I they haven't done stun as well. only dashing strike
>> and palm whole day.
>>
>> I thought mirane is outdated now? do people still use it? coz out of all
>> my gems that's probably the highest.
>>
>> anyways, I don't think I can get passed 30 grifts comfortably anymore.
>>
>> most of my gem levelling came from previous patch holy monk build.
>> haven't come close to grfit 35 yet.
>>
>> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg
>> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw.
>>
>>  ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:29:44 +0000
>>
>> CDR Perma serenity pull/palm monk is probably one of the strongest builds
>> in the game.
>>  ------------------------------
>>
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:51:36 +0000
>>
>> im using taeguk with gogons swift.
>>
>> both are level 35.
>>
>> haven't tried a rift with new build yet. just been farming better rrog's.
>>
>> rings are nothing special, I use it for the cdr. that's why I need a
>> better rrog. getting that balance just right with dmg and cdr is going to
>> be a mission.
>>
>> ultimately what im going for is to be in permanent lighting epiphany and
>> perma serenity. then use stun rune. therefore I can go into a fight , and
>> stun everyone around me then the team can just pick them off one at a time.
>> I haven't seen anyone attempt this build yet.
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:45:01 +0000
>>
>> That’s the major problem with barbs as well. I can get to a rift boss
>> with 8 or 9 minutes remaining, but not kill him.
>>
>> What level rift are you running? Also what rings and gems (checking the
>> character link takes too long with my dodgy vpn here).
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 7:42 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> morning peeps,
>>
>> ugh I seem to be having a problem.
>>
>> im able to dispatch mobs quite easily due to fist of azteraq (exploding
>> palm deal 80% more dmg)
>>
>> problem now im getting is single target dps. it takes too long to kill 1
>> thing on its own. kuk game
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:10:24 +0000
>>
>> If you need tips on magical schoolgirls, Paas is your man.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Stephen Scheidel
>> *Sent:* 17 February 2015 11:16 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>> You're gonna have to ask Di about the chibi stuff he's good with that.
>>
>>
>>
>> I've always thought about a fg based on the paths of darkness books.
>>
>>
>> ​
>>
>>
>>
>> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>
>> *lol* That's frightfully ambitious :P
>> My beat-em-up idea was actually inspired by a little known GBA game
>> featuring Tiny Toons characters. The game is forgettable but the concept is
>> great. It's a standard beat-em-up at it's core, but with one fundamental
>> difference: Assist characters *lol*
>> You select a partner from a list of available characters. Each character
>> has a special ability that allows you to extend combos or deal with
>> multiple enemies. I want to expand on that in a creative way.
>> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to
>> be exact.
>>
>> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> wrote:
>>
>> I want to make a side scrolling beat em up in the graphic style of Guilty
>> Gear, the same graphic generating capability of No Man's Sky, the character
>> edit functionality of a chinese mmo and the ability to be able to edit
>> every character's movelist with all the attacks of the last 10years worth
>> of fighting games.
>> Oh, and I want it to be cross platform, and have the custom created
>> characters to be dlc bosses in other peoples versions of the game.
>> Can it do that?
>>
>> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>   If you want to make games, jump straight into Game Maker Studio.  The
>> standard edition is free.
>>
>> https://www.yoyogames.com/studio
>>
>> You'll be making games and learning to program at the same time, without
>> the hassle of learning the technical stuff.  Plus there's loads of
>> tutorials.
>>
>> https://www.youtube.com/watch?v=Vdfs08TyH-U
>>
>> And of course you can make much more complex stuff.
>>
>> http://sandbox.yoyogames.com/browse?sort=top-rated
>>
>>
>>
>> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  I've just taken it up as a hobby for now *lol* I've had this idea for a
>> game that I'd like to work on once I've improved my knowledge and
>> proficiency somewhat, but that's still far off. Right now I'm comfortable
>> just getting to grips with the basics.
>>
>>
>>
>> The lessons haven't covered looping or arrays yet but I suppose that
>> bridge will be crossed eventually :P I've been learning about strings,
>> boolean, if/else statements, variables, functions, etc. It's been an
>> interesting journey thus far :)
>>
>>
>>
>> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx>
>> wrote:
>>
>>  Awesome news on programming bro :] It's a pretty rewarding field if you
>> stick with it. It can be hard to wrap your head around some of the initial
>> concepts but like anything it tends to get easier with time.
>>
>>
>>
>> Have you done any form of looping yet? Or arrays? They're probably some
>> of the trickier initial concepts if you're starting out.
>>
>>
>>
>> An example of a simple but effective exercise would be to try and write a
>> function that takes an input and checks whether it's a palindrome, i.e
>> whether it reads the same forward of backwards, i.e. bob or level.
>> Sometimes just writing down instructions (pseudocode) as you mentioned is
>> helpful in starting out with some form of answer.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  I'm starting to learn how important that is *lol*. Giving good
>> instructions.
>>
>>
>>
>> One of the lessons was to create a "Rock, Paper, Scissors" game. It's
>> amazing just how much goes into something so simple (randomisation,
>> ensuring that all possible options and decisions are accounted for, etc.).
>> If there's even one thing that's out of place, everything else falls apart.
>> I have a newfound respect for coders.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>  Programming is all about giving good instructions.  If you can give
>> good instructions, you can be a good programmer.
>>
>>
>>
>> The hard part is functional programming because we don't tend to
>> procedurally, not functionally.  And asynchronous programming can be
>> tricky, even though in the real world it's a breeze to handle and
>> understand because we do everything asynchronously.
>>
>>
>>
>> The cool thing about Javascript is that you can use it to learn
>> functional and procedural techniques.
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  Well I'm enjoying it so far. I suppose that's the important thing.
>> Troubleshooting = problem solving = I have a knack.
>>
>>
>>
>> I hate maths though.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  You need a knack for problem solving. It can be a lot of fun. From time
>> to time I will review models and try to track down issues – could be lousy
>> macros, poor maths or just bad model governance. That’s more my style than
>> straight programming.
>> Good luck with it all. I suppose just keep at it.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Ryan Williams
>> *Sent:* 17 February 2015 3:16 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> I've always felt that I don't have a mind for programming, so I'm trying
>> to see if I'm wrong.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>> Did a couple of years of comp sci at varsity. Quit when I realised it was
>> nothing like gaming.
>>
>> Sent from my Windows Phone
>> ________________________________
>> From: Ryan Williams<mailto:ryan820509@xxxxxxxxx>
>> Sent: ‎2015-‎02-‎17 14:54
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>>
>>
>> In my experience, the first few lessons were simple enough to grasp. Shit
>> gets real after that. Currently learning functions.
>>
>> On 17 Feb 2015 14:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> f I stopped somewhere at the beginning , writing my name or something.
>>
>> kuk is hard.
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 14:49:54 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>> Yar. Learning Javascript.
>>
>> On 17 Feb 2015 14:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> code academy?
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 14:48:18 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>> End of the month.
>>
>> On 17 Feb 2015 14:47, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx
>> <mailto:ashraf.barendse@xxxxxxxxx>> wrote:
>> So no Kamimodo this week?
>> :(
>>
>> On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams <ryan820509@xxxxxxxxx
>> <mailto:ryan820509@xxxxxxxxx>> wrote:
>>
>> I'm learning how to code.
>>
>> On 17 Feb 2015 14:45, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> 1...2....3....4....
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 13:43:44 +0200
>> Subject: Re: DRE: CTS community mail
>> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> Tumbooroo weedo
>>
>> On 17 February 2015 at 13:07, Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>> wrote:
>> :(
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 13:01:32 +0200
>> Subject: Re: DRE: CTS community mail
>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>>
>> @paas
>> I see you cannot use the PSN+ Guilty Gear colours on the ps3 version.
>> Bummer.
>>
>> I-no's looks the best tho.
>>
>> On 17 Feb 2015 11:14, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx<mailto:
>> gieroadsteve@xxxxxxxxx>> wrote:
>> Egh i stuck running meters and meters of vinyl through a machine today.
>> Pretty boring but at least I'm near a pc most of the time.
>>
>> On 17 February 2015 at 11:10, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
>> [cid:ii_i692juxm0_14b96cde4c77c2f7]
>> ​
>>
>> On 17 February 2015 at 11:00, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> Are you really happy with a win....
>>
>> YES
>>
>>
>> ________________________________
>> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>> Date: Tue, 17 Feb 2015 08:58:03 +0000
>>
>>
>> Are you really happy with a win where it was the lag that gave it to you,
>> not your skill?
>>
>> Yawn. Having trouble staying awake here.
>>
>> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> On Behalf Of lindsey kiviets
>> Sent: 17 February 2015 10:50 AM
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>>
>> winnings winning
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:42:48 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> *lol* You mean like me winning all those matches last night? :P
>> On 17 Feb 2015 10:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>>
>>
>> [cid:image001.png@01D04AA0.930D4E90 <https://01D04AA0.930D4E90>]
>>
>>
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:33:07 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> You call winning once with 16f delay bopping? The fark outta here. You'll
>> know what real bopping is on Saturday.
>> On 17 Feb 2015 10:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> wtf!!!!!!!
>>
>> sap didn't I bop you last nyt?
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:29:35 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> *lol*
>> On 17 Feb 2015 10:26, "euraima tobias" <euraima@xxxxxxxxx<mailto:
>> euraima@xxxxxxxxx>> wrote:
>> Is it GB's? I knew something was up, letting him bop you like that in
>> melty... :-?
>> On 17 Feb 2015 10:21 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> I didn't know you were expecting LB.  Congrats.
>>
>> On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> u violet my expectancy
>>
>> now im mad
>>
>> let the bopping commence
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 09:56:31 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> He's not unsure, he's in denial.
>> On 17 Feb 2015 09:55, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> > im unsure whats happening.
>> LB's epitaph
>>
>> On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> they probably related to "the answer" somehow.
>>
>> also I would like closure on the topic of jeeva or kami this week?
>>
>> im unsure whats happening.
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 09:31:07 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> You have to assume that they can hack basically anything since they've
>> obtained source code to hardware firmware.  These hacks go way back to
>> 2001.  Noone knows what they're capable of now.  And you still have to
>> consider the capabilities of Russia, China, Europe and Israel.
>>
>> On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
>> Can dey hek my iped?
>>
>>
>> On Tuesday, February 17, 2015, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> Interesting material for people who like reading about hacking and spy
>> programs:
>>
>>
>> https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf
>> tl;dr:  The NSA has an elite hacking group nicknamed "Equation" that,
>> among other things, has managed to create spyware that infects PC hard
>> drive firmware and can operate undetected.
>>
>>
>>
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>> is prohibited and may be unlawful. Any opinions or advice contained in this
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>> business of the firm are neither given nor endorsed by it.
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>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
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>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
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>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
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>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
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>>   ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
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>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
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>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>   ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and ma
>>
>> ...
>
>

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