Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 16 Jan 2015 16:41:36 +0200

Unless they buff her range to Eddy's...i agree on throwing her out of the
game...Katarina can replace her on the Latina cast department. Christie's
story is also dumb...4 games and she's s still after eddy...wtf.

No info on Shaheen other than the 3d render that was released. A lot of
people is speculating his fighting style...but no development from Namco on
him yet. He could do Krav Maga because Dragunov is Systema/Sambo. :)

On Fri, Jan 16, 2015 at 4:36 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  People seem to forget that Harada is a massive anime junky and complete
> weeaboo. Wait, can a Japanese person be a weeaboo? Uh, otaku then.
>
> I think the character idea is dumb for a fighting game. Maybe they should
> go for realism with her and make her a gravure model instead of idol. Then
> they can give her a dodgy calendar shoot and really bad teeth.
>
>
>
> Revamping Christie is a joke. She’s a glorified palette swap. Throw her
> out the game.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 16 January 2015 4:31 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> They could've revamped Christie as the Cat Girl...but NOOOOOO let's cater
> to the anime cosplay community who says they LOVE the game and is a "fan"...
>
>
>
> I might play lucky chloe because her movelist is very similar to capoeira.
> Unless they update Eddy/Christie...which is highly unlikely...Those 2 have
> been given 1-2 new moves and they think it's enough for them...they have so
> many useless moves that need to be changed or removed...
>
>
>
> On Fri, Jan 16, 2015 at 4:26 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Yeah, I think we’re all hoping it is.
>
> I was hoping that TTT2 would be the game to revive the Tekken scene that
> had been on the decline since T6 days. It wasn’t.
>
>
>
> So far I actually like the look of T7. Sure, the idiot cat girl looks
> dumb, but so did Gon. We can just ignore her.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *richard moorcroft
> *Sent:* 16 January 2015 4:22 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> TEKKEN 7 might be a good game,, I hope
>
> On Jan 16, 2015 4:08 PM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
> wrote:
>
>  How wrong is rubbish I don't scare for him.
>
>
>
> On 16 January 2015 at 15:21, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Well they do take damage even if the Power Crush through your
> moves...which is one thing that's making the Power Crush system fair.
> However, if your opponent is at 90% hp while you're at 20%? they can just
> spam Power Crush until it hits...Risk and Reward is unfair at that point :/
>
>
>
> On Fri, Jan 16, 2015 at 3:19 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx> wrote:
>
> Why is a power crush + frames??? That doesn't make sense,, it must at
> least be -10 or more,, not safe that is bad_,, if they are safe it can be
> abused alot
>
> On Jan 16, 2015 2:59 PM, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>  Nope. His pokes/flamingo mix up is nerfed to useless because Power Crush
> just beats everything out of his FLA stance. He can do lows in FLA to
> counter act Power Crush. But his lows in FLA is weak...also some Power
> Crush is pretty fast...so it might beat his FLA lows anyways...that's why i
> said Power Crush should all have the same frame or something...cos it's a
> little unfair that some character have better Power Crush than
> some...Lili's one launches and it's -12...Feng's is +frame on
> block...Paul's too...
>
>
>
> His combo has always been high damage. But in Tekken...combo doesn't mean
> everything...if you can't land your launchers...your high damage combos
> just goes to waste...
>
>
>
> On Fri, Jan 16, 2015 at 2:55 PM, richard moorcroft <
> greattekkenmaster@xxxxxxxxx> wrote:
>
> So they Nerf the guy,, but give him a combo that costs you your life after
> he pokes the hell out of you?? I call that a super buffed up character
>
> On Jan 16, 2015 2:47 PM, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>  He's kindda ridiculous in TTT2...d+3,4 being NC is nuts lolz 4,3/4,3~b
> FLA mix up. Only issue of Hwoarang is WS punishment. But other than that,
> he got a lot of tools during TTT2 that helps him a lot. Also i TTT2 health
> bar in Tag mode is lower...so Hwoarang's combo and poke does ridiculously
> high damage compare to other character...Because when i did 1v1 with
> Vic...d+3,4 does shit damage like in BR.
>
>
>
>
>
> But i think it's more in-direct nerf to him in T7:
>
>
>
> Removing Bound also removes his ability to combo off his FLA low trip.
>
> u+3+4 now launches back turn...
>
>
>
> But his combo potential is still top notch in T7. The new tailspin
> mechanic favors him. Saw a JFSR combo that is more than 70% of your
> life...Nuts.
>
>
>
>
>
>
>
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