Whoa, just been checking out the tier lists and you’re right. I hadn’t realise that he was that high. I was still thinking of him in T6. From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong Sent: 16 January 2015 2:50 PM To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE: CTS community mail His tier list in TTT7 is pretty high...A... On Fri, Jan 16, 2015 at 2:42 PM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote: He’s always a bottom tier hero – huge combo damage and nothing else. His mix-up/pressure game in TTT2 is actually pretty good. Massive irritation to play against. Not a noob friendly character at all though. Namco has strange ideas about nerfing. Yoshi is a good example. Game is generally so well balanced that it doesn’t matter much. From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Ilitirit Sama Sent: 16 January 2015 2:40 PM To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: Re: DRE: CTS community mail Why would they nerf Hwoarang... On Fri, Jan 16, 2015 at 2:34 PM, Di Lhong <geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: Here Richard. No Bound = better in terms on no ridiculous wall bound combo (eg. Lars, Nina). But we got the new "Tailspin" which is fair. Will take some time to get used to the fact Bound is gone but it'll be fine. Old Bound moves now spike opponent "facedown feet away" position...which is a bit ridiculous at the wall...the oki option is too strong... Lars is nerfed pretty bad. Less noob friendly. Which is good. Hwoarang is nerfed badly too. Especially with the new mechanic Power Crush. Power Crush (Power Crush = SF red focus) seems unbalanced at the moment. The risk and reward is favouring the person with the highest health. It was introduced to help players stuck in pressure situation like Hwoarang's kicks, Nina's df+1 ss1 nonsense. But from what i saw at location test. It helped solve only a bit of pressure issue...while what i saw is people with full health bar spamming Power Crush moves until it kills the low hp opponent...some power crush moves are safe...They need to fix this some how. Make it Crush but punishable at least. Rage Arts (SF Ultra) doesn't seem useful...more flashy and gimmicky...it'll be REALLY hard to land it on high level play. Overall, still too soon to judge the whole game as a whole. Going back to 1v1 is good. New characters doesn't seem too crazy. Only complaint would be Lucky Chloe...she should have different color hair...cos she looks too similar to Lili. Otherwise i'm looking forward to play Katarina...(uf+4,4,4,4,4,4,4,4,4,4,4,4,4,4 lolz) It would be ideal for T7 to do the reverse Rage system like SoulCalibur 5 where pokes do less damage if opponent's life is low or at "rage"...so they need to do higher dmg moves which usually means it's somewhat less pressure and more punishable (jabs or launch)...but Harada is too taken by SF partnership...so he's stealing SF mechanics... ________________________________ The information in this e-mail is confidential and may be legally privileged. It is intended solely for the addressee. Access to this e-mail by anyone else is unauthorized. If you have received this communication in error, please address with the subject heading "Received in error," send to the original sender, then delete the e-mail and destroy any copies of it. 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