Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 16 Jan 2015 14:49:52 +0200

His tier list in TTT7 is pretty high...A...

On Fri, Jan 16, 2015 at 2:42 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  He’s always a bottom tier hero – huge combo damage and nothing else.
>
> His mix-up/pressure game in TTT2 is actually pretty good. Massive
> irritation to play against.
>
> Not a noob friendly character at all though.
>
>
>
> Namco has strange ideas about nerfing. Yoshi is a good example.
>
> Game is generally so well balanced that it doesn’t matter much.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 16 January 2015 2:40 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> Why would they nerf Hwoarang...
>
>
>
> On Fri, Jan 16, 2015 at 2:34 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>   Here Richard.
>
>
>
> No Bound = better in terms on no ridiculous wall bound combo (eg. Lars,
> Nina). But we got the new "Tailspin" which is fair. Will take some time to
> get used to the fact Bound is gone but it'll be fine.
>
>
>
> Old Bound moves now spike opponent "facedown feet away" position...which
> is a bit ridiculous at the wall...the oki option is too strong...
>
>
>
> Lars is nerfed pretty bad. Less noob friendly. Which is good.
>
>
>
> Hwoarang is nerfed badly too. Especially with the new mechanic Power Crush.
>
>
>
> Power Crush (Power Crush = SF red focus) seems unbalanced at the moment.
> The risk and reward is favouring the person with the highest health. It was
> introduced to help players stuck in pressure situation like Hwoarang's
> kicks, Nina's df+1 ss1 nonsense. But from what i saw at location test. It
> helped solve only a bit of pressure issue...while what i saw is people with
> full health bar spamming Power Crush moves until it kills the low hp
> opponent...some power crush moves are safe...They need to fix this some
> how. Make it Crush but punishable at least.
>
>
>
> Rage Arts (SF Ultra) doesn't seem useful...more flashy and
> gimmicky...it'll be REALLY hard to land it on high level play.
>
>
>
> Overall, still too soon to judge the whole game as a whole. Going back to
> 1v1 is good. New characters doesn't seem too crazy. Only complaint would be
> Lucky Chloe...she should have different color hair...cos she looks too
> similar to Lili. Otherwise i'm looking forward to play
> Katarina...(uf+4,4,4,4,4,4,4,4,4,4,4,4,4,4 lolz)
>
>
>
> It would be ideal for T7 to do the reverse Rage system like SoulCalibur 5
> where pokes do less damage if opponent's life is low or at "rage"...so they
> need to do higher dmg moves which usually means it's somewhat less pressure
> and more punishable (jabs or launch)...but Harada is too taken by SF
> partnership...so he's stealing SF mechanics...
>
>
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