I'm not receiving any of your mails Nic. Or am I? [image: http://images.ridemonkey.com/index.php?size=full&src=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F399%2Ffry.PNG%3F1307468855] On Thu, Dec 18, 2014 at 2:07 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > Whut... > > > Fuck knows but I responded to your mail earlier :P > > ------------------------------ > Date: Thu, 18 Dec 2014 13:20:44 +0200 > Subject: Re: CTS community mail > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Lumi just fell for the bait into Ultra. > > I used you to check that my mails are being received. > > So Lumi, please. > On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: > > @Nic: > Tsek, please. > > > > > > On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > Are you guys getting my mails? > @Ben > You playing on PS4 > > @LB > Your PS3 GGxrd active or not? > > @Lumi > Lumi, please. > On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > > RCs are Super easy to perform. There is no timing involved. The slowdown > mechanic is really annoying. > > You think the mission trials are easy? Wait till you try them out and > realise how much their explanations suck. There is no start indicator. > Stuff just happens and you see "Good" or "Missed". In one mission you're > supposed to block Millia's dust. She either does a low blockstring, or > dust. You have to react. Except that they don't tell you she does it > twice in a row, and they don't tell you that it starts as soon as you press > a button. So within 10 seconds you've failed 6 times without you even > realizing it. > > Chipp seems to be top tier. Good luck blocking his barrage of mixups. > Sol seems the same except his stuff feels much easier. Venom feels like > his offense was nerfed so you have to play him like a straight-up zoner, > except that his zoning isn't very strong, appears to be low tier which is a > real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the > screen with shit and no one knows what's happening. Ky seems good. Didn't > check out Faust. Millia was nerfed for sure from her previous iterations, > but still viable. Hard to call on Axl. Seems weak but is probably a > specialist character. Potemkin is a joke. I can't they put him in instead > of Jam, Baiken or even that annoying prick Testament. > > Some of the execution stuff appears to be made harder? Teching from a > dropped combo requires pianoing in order to have even a moderate degree of > success. Reversals are basically a crapshoot because of all the different > timings involved. > > > On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > f u > > so therefore they are easier to perform if its not timing related. > > YRC for days WOOOOOOOOPPP > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 09:04:37 +0000 > > > They are not FRCs lol > > No timing involved, YRC are not just frames. > > Just read my bloody mail lol, I explained how they work ffs > > > There are purple RC as well that cost 50% and is essentially a "late" YRC > that you do during a moves recovery. To prevent wiff punishment etc. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:59:48 +0000 > > f u, > > yrc = frc, > > are they easier or harder? > > if you do a yrc wrong you get a prc, which eats 50% meter instead of the > 25% for yrc. > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:53:30 +0000 > > There are no FRCs > > There are yellow RCs that you do early in for moves that do not hit or are > not block (Moves that wiff). > > So you can throw projectile then YRC and run after it for pressure and > shit like that. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:46:16 +0000 > > lol, how is frc'ing compared to the old games? > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:43:50 +0000 > > GIRLFRIEND! > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:39:27 +0000 > > BANDET GRAINJA > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:31:10 +0000 > > Screwed around a little in Xrd > > Ran through tutorial and some training mode. Ran through arcade. > > Will only be getting properly sunk into the thing once I have my "hitbox" > back from steve > > ------------------------------ > Date: Thu, 18 Dec 2014 03:53:22 +0200 > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Fucking Xrd... > > So I'm stuck on Sol's mission called "Accurate Inputs". > > Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. > > I get the combo like 1 out of every 20 to 30 tries. My inputs are super > clean, but for the life of me I can't land the Bandit Revolver. Eventually > I decide to Google if anyone else is having a problem with this combo. It > turns out you're supposed to hold forward during the duration of the combo, > only releasing for Bandit Revolver. > > WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based > combo challenge. Accurate inputs will ensure the combo will fail every > time -_- > > And when you clear the mission they have the audacity to tell you that if > you find some of the challenges hard you should try adjusting your input > timing. > >