Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 18 Dec 2014 14:11:50 +0200

I'm not receiving any of your mails Nic.

Or am I?


[image:
http://images.ridemonkey.com/index.php?size=full&src=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F399%2Ffry.PNG%3F1307468855]

On Thu, Dec 18, 2014 at 2:07 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Whut...
>
>
> Fuck knows but I responded to your mail earlier :P
>
> ------------------------------
> Date: Thu, 18 Dec 2014 13:20:44 +0200
> Subject: Re: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Lumi just fell for the bait into Ultra.
>
> I used you to check that my mails are being received.
>
> So Lumi, please.
> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
> @Nic:
> Tsek, please.
>
>
>
>
>
> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Are you guys getting my mails?
> @Ben
> You playing on PS4
>
> @LB
> Your PS3 GGxrd active or not?
>
> @Lumi
> Lumi, please.
> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
> RCs are Super easy to perform.  There is no timing involved.  The slowdown
> mechanic is really annoying.
>
> You think the mission trials are easy?  Wait till you try them out and
> realise how much their explanations suck.  There is no start indicator.
> Stuff just happens and you see "Good" or "Missed".  In one mission you're
> supposed to block Millia's dust.  She either does a low blockstring, or
> dust.  You have to react.  Except that they don't tell you she does it
> twice in a row, and they don't tell you that it starts as soon as you press
> a button.  So within 10 seconds you've failed 6 times without you even
> realizing it.
>
> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
> Sol seems the same except his stuff feels much easier.  Venom feels like
> his offense was nerfed so you have to play him like a straight-up zoner,
> except that his zoning isn't very strong, appears to be low tier which is a
> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
> check out Faust.  Millia was nerfed for sure from her previous iterations,
> but still viable.  Hard to call on Axl.  Seems weak but is probably a
> specialist character.  Potemkin is a joke.  I can't they put him in instead
> of Jam, Baiken or even that annoying prick Testament.
>
> Some of the execution stuff appears to be made harder?  Teching from a
> dropped combo requires pianoing in order to have even a moderate degree of
> success.  Reversals are basically a crapshoot because of all the different
> timings involved.
>
>
> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> f u
>
> so therefore they are easier to perform if its not timing related.
>
> YRC for days WOOOOOOOOPPP
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 09:04:37 +0000
>
>
> They are not FRCs lol
>
> No timing involved, YRC are not just frames.
>
> Just read my bloody mail lol, I explained how they work ffs
>
>
> There are purple RC as well that cost 50% and is essentially a "late" YRC
> that you do during a moves recovery.  To prevent wiff punishment etc.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:59:48 +0000
>
> f u,
>
> yrc = frc,
>
> are they easier or harder?
>
> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
> 25% for yrc.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:53:30 +0000
>
> There are no FRCs
>
> There are yellow RCs that you do early in for moves that do not hit or are
> not block (Moves that wiff).
>
> So you can throw projectile then YRC and run after it for pressure and
> shit like that.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:46:16 +0000
>
> lol, how is frc'ing compared to the old games?
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:43:50 +0000
>
> GIRLFRIEND!
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:39:27 +0000
>
> BANDET GRAINJA
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:31:10 +0000
>
> Screwed around a little in Xrd
>
> Ran through tutorial and some training mode.  Ran through arcade.
>
> Will only be getting properly sunk into the thing once I have my "hitbox"
> back from steve
>
> ------------------------------
> Date: Thu, 18 Dec 2014 03:53:22 +0200
> Subject: Re: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Fucking Xrd...
>
> So I'm stuck on Sol's mission called "Accurate Inputs".
>
> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>
> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
> I decide to Google if anyone else is having a problem with this combo.  It
> turns out you're supposed to hold forward during the duration of the combo,
> only releasing for Bandit Revolver.
>
> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based
> combo challenge.  Accurate inputs will ensure the combo will fail every
> time -_-
>
> And when you clear the mission they have the audacity to tell you that if
> you find some of the challenges hard you should try adjusting your input
> timing.
>
>

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