Tsek, Chipp is a fair character :P On 18 Dec 2014 11:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > f u sap and your broken character > > ------------------------------ > Date: Thu, 18 Dec 2014 11:19:13 +0200 > Subject: RE: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Spent quite a bit of time in training mode learning Chipp. At first l was > like "how do l play this character?" but things finally started making > sense. Have legit combos, mixups and setups down now. Teleport setups in > particular are ridiculous *lol* He has so many ways to set them up and his > oki options are pretty sick too. Can't wait to try out some of this stuff > on Sat :) > On 18 Dec 2014 11:06, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > > f u > > so therefore they are easier to perform if its not timing related. > > YRC for days WOOOOOOOOPPP > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 09:04:37 +0000 > > They are not FRCs lol > > No timing involved, YRC are not just frames. > > Just read my bloody mail lol, I explained how they work ffs > > > There are purple RC as well that cost 50% and is essentially a "late" YRC > that you do during a moves recovery. To prevent wiff punishment etc. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:59:48 +0000 > > f u, > > yrc = frc, > > are they easier or harder? > > if you do a yrc wrong you get a prc, which eats 50% meter instead of the > 25% for yrc. > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:53:30 +0000 > > There are no FRCs > > There are yellow RCs that you do early in for moves that do not hit or are > not block (Moves that wiff). > > So you can throw projectile then YRC and run after it for pressure and > shit like that. > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:46:16 +0000 > > lol, how is frc'ing compared to the old games? > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:43:50 +0000 > > GIRLFRIEND! > > ------------------------------ > From: lindseyak@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:39:27 +0000 > > BANDET GRAINJA > > ------------------------------ > From: paashaasggx@xxxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Thu, 18 Dec 2014 08:31:10 +0000 > > Screwed around a little in Xrd > > Ran through tutorial and some training mode. Ran through arcade. > > Will only be getting properly sunk into the thing once I have my "hitbox" > back from steve > > ------------------------------ > Date: Thu, 18 Dec 2014 03:53:22 +0200 > Subject: Re: CTS community mail > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Fucking Xrd... > > So I'm stuck on Sol's mission called "Accurate Inputs". > > Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. > > I get the combo like 1 out of every 20 to 30 tries. My inputs are super > clean, but for the life of me I can't land the Bandit Revolver. Eventually > I decide to Google if anyone else is having a problem with this combo. It > turns out you're supposed to hold forward during the duration of the combo, > only releasing for Bandit Revolver. > > WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based > combo challenge. Accurate inputs will ensure the combo will fail every > time -_- > > And when you clear the mission they have the audacity to tell you that if > you find some of the challenges hard you should try adjusting your input > timing. > >