RE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 18 Dec 2014 11:36:27 +0200

Tsek, Chipp is a fair character :P
On 18 Dec 2014 11:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> f u sap and your broken character
>
> ------------------------------
> Date: Thu, 18 Dec 2014 11:19:13 +0200
> Subject: RE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Spent quite a bit of time in training mode learning Chipp. At first l was
> like "how do l play this character?" but things finally started making
> sense. Have legit combos, mixups and setups down now. Teleport setups in
> particular are ridiculous *lol* He has so many ways to set them up and his
> oki options are pretty sick too. Can't wait to try out some of this stuff
> on Sat :)
> On 18 Dec 2014 11:06, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> f u
>
> so therefore they are easier to perform if its not timing related.
>
> YRC for days WOOOOOOOOPPP
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 09:04:37 +0000
>
> They are not FRCs lol
>
> No timing involved, YRC are not just frames.
>
> Just read my bloody mail lol, I explained how they work ffs
>
>
> There are purple RC as well that cost 50% and is essentially a "late" YRC
> that you do during a moves recovery.  To prevent wiff punishment etc.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:59:48 +0000
>
> f u,
>
> yrc = frc,
>
> are they easier or harder?
>
> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
> 25% for yrc.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:53:30 +0000
>
> There are no FRCs
>
> There are yellow RCs that you do early in for moves that do not hit or are
> not block (Moves that wiff).
>
> So you can throw projectile then YRC and run after it for pressure and
> shit like that.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:46:16 +0000
>
> lol, how is frc'ing compared to the old games?
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:43:50 +0000
>
> GIRLFRIEND!
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:39:27 +0000
>
> BANDET GRAINJA
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:31:10 +0000
>
> Screwed around a little in Xrd
>
> Ran through tutorial and some training mode.  Ran through arcade.
>
> Will only be getting properly sunk into the thing once I have my "hitbox"
> back from steve
>
> ------------------------------
> Date: Thu, 18 Dec 2014 03:53:22 +0200
> Subject: Re: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Fucking Xrd...
>
> So I'm stuck on Sol's mission called "Accurate Inputs".
>
> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>
> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
> I decide to Google if anyone else is having a problem with this combo.  It
> turns out you're supposed to hold forward during the duration of the combo,
> only releasing for Bandit Revolver.
>
> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based
> combo challenge.  Accurate inputs will ensure the combo will fail every
> time -_-
>
> And when you clear the mission they have the audacity to tell you that if
> you find some of the challenges hard you should try adjusting your input
> timing.
>
>

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