Ranbats would be cool as well, greater character exposure during the early game. On Tue, Jan 13, 2015 at 12:13 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: > we must learn from each other. > > the best will be decided by the upcoming tournament > > ------------------------------ > From: ashraf.barendse@xxxxxxxxx > Date: Tue, 13 Jan 2015 12:12:15 +0200 > Subject: Re: CTS community mail > To: cpt-fgc@xxxxxxxxxxxxx > > > You must do a ft5 vs Salie to see who s the better Mllia. > > On Tue, Jan 13, 2015 at 12:09 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> wrote: > > I thought you were playing with I-no LB. > Well, I use the term 'playing' loosely. > > You should play Leo. He does big damage and is show-offy. > > On Tue, Jan 13, 2015 at 11:58 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx > > wrote: > > Easy TAP mode,more free fingers for kick buttons > > > On Tuesday, January 13, 2015, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > nah that's not what im saying. > > he is saying if he had mapped 3p's then he would've punished properly, im > saying why do you need 3p's in the first place. be a man and press all 3 > punches at once. > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: RE: CTS community mail > Date: Tue, 13 Jan 2015 08:09:44 +0000 > > I’m just amazed that you think a player as good as pr rog is scrubbing > it up with a button map. Do you think if you mapped 3p you’d be able to > beat him? > > @Steve – seems like the easter island stuff may not have all been of their > own making. Trust foxnews at your peril. > > http://www.foxnews.com/science/2015/01/10/easter-island-demise-may-have-surprising-new-explanation/?intcmp=ob_article_footer_text&intcmp=obnetwork > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *lindsey kiviets > *Sent:* 13 January 2015 9:53 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: CTS community mail > > im not as good as skamanke. > > but im not lazy. > > ------------------------------ > Date: Tue, 13 Jan 2015 09:47:20 +0200 > Subject: Re: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Skamanke hits 1f links for free. > > What's your excuse? > > On Tue, Jan 13, 2015 at 9:46 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > hitting 3 buttons is not as a struggle as hitting a 1f link. > > its called laziness, therefore pr rog is a lame dumbass. > > ------------------------------ > Date: Tue, 13 Jan 2015 09:26:58 +0200 > > Subject: Re: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Ag dude, that was one example. All top players abuse control mechanics > in some way to do things that they'd otherwise struggle to do otherwise. > Plinking by definition contradicts your goal, if skill is the goal then > don't plink at all - simply hit links with raw timing. > > On Tue, Jan 13, 2015 at 9:12 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > yes but plinking a light with select is a skill. > > mapping 3 punches is not. > > Fighting games to get this year: > > Yatagarasu > Dengeki Bunko Fighting climax > T7 > BBCPEX > > ------------------------------ > Date: Tue, 13 Jan 2015 09:00:43 +0200 > Subject: Re: CTS community mail > From: sameegh@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > It's not really any different from the Japanese using the select button > as a plink for easier light links. > > I don't think it's the last we'll see of him though. > > > On Tue, Jan 13, 2015 at 7:46 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > So pr rog is retiring after evo. > > he should've retired long ago. the fekker maps 3 punches to one of his > buttons on his stick, how lame is that. > > ------------------------------ > Date: Tue, 13 Jan 2015 06:39:02 +0200 > Subject: Re: CTS community mail > From: gieroadsteve@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > I dont have plans for a vewlix cab. > > On 13 January 2015 at 06:17, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > Morning peeps, > > @ogrs, the file. cab layout blueprint. > ------------------------------ > Date: Mon, 12 Jan 2015 22:48:20 +0200 > > Subject: Re: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Will give this a watch, thanks bro :) > On 12 Jan 2015 21:23, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> > wrote: > > SAP and Manase. You might like this > Virtua Fighter 10th Anniversary Documentary > <https://www.youtube.com/watch?v=2RH3M7PiUe0> > > On Mon, Jan 12, 2015 at 8:59 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > It's said to say that you are so right... > On 12 Jan 2015 20:57, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> > wrote: > > This dog looks like John Travolta. > [image: Image removed by sender.] > > On Mon, Jan 12, 2015 at 8:40 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > SAP said the same thing a few months ago until he started to improve. > If you don't believe me ask LB :) > On 12 Jan 2015 20:30, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > > I like Kof but I am so free in it :( > > On 12 January 2015 at 20:25, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > *Lol* > Don't worry Stephen I have plenty sense of humour. > GG is a great game no doubt, same as KOF '98 UM FE all great games to be > enjoyed. > On 12 Jan 2015 20:20, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > > HA > > In all seriousness the few games I had felt really good. > Kinda makes me want to finish my new stick/steal a ps3/illegally > immigrate to Japan. > Oh but they have arcades. > Never mind. > > On 12 January 2015 at 19:13, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > Steve please... > On 12 Jan 2015 19:06, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > > *:P* > > On 12 January 2015 at 19:05, Stephen Scheidel <gieroadsteve@xxxxxxxxx> > wrote: > > I broke a throw :P > > On 12 January 2015 at 18:38, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > There is no throw breaking in XRD. > On 12 Jan 2015 12:01, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> > wrote: > > Lol. > Yah. Dealing with Paas' bomb isn't the problem for me any more. It's that > annoying low kick and that wall pressure with the gun. > Other than that, he's(she's) just got a really reliable punish, which is > that standing HSx5 > @Paas > It looks like when I'm in block animation I have a disadvantage for your > throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I > suppose I'll just have to learn throw break timing. Unless throw break > requires using forward in the command, then it ain't going fo happen. > Mashing isn't the answer. > Still looking into how to beat that incredible corner pressure stuff. > I have an idea, going to test it tonight. > On 12 Jan 2015 11:39, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Saturday was nice. I actually got to do some combos. It’s hard to judge > my performance at home when Paas is killing me 30-0, and I’m dealing him > random chip damage. > I’ll keep at the game. It makes more sense to me than some of the other 2d > fighters that I’ve played, **cough** Mahvel **cough**… > > One of the problems that I have is that there so much to learn that’s > completely new to me – mainly the defensive side – with air blocking and > using faultless defence when I dash forward. All that will come eventually. > For now I just need to figure out my combos and what to do about that > damned pineberry bomb crap. > > On an unrelated note, I started playing Skrim on PC. It’s much prettier > than the PS3 version. Getting all the mods installed in the right order is > a mission. After the usual collection of basic improved skeleton, ragdoll > physics, improved blood and some basic background stuff, I decided to play > with some of the animations ones. I installed one that fixes the way women > walk in the game. It’s a bit scary to see old ladies walking like they’re > on a catwalk. Similarly the armour mod that, uh, gives women more space to > breathe also makes the old ladies a bit terrifying. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Nicholas Robertson-Muir > *Sent:* 12 January 2015 11:27 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: CTS community mail > > Dude, so impressed with your performance in GG. > Listen to Paas bru, you got a future in dis game. Not so much in SF. > On 12 Jan 2015 09:50, "Donaldson, Alasdair" < > alasdair.donaldson@xxxxxxxxxx> wrote: > > > I thought LB had given up on xrd. > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Ilitirit Sama > *Sent:* 12 January 2015 9:43 AM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: CTS community mail > > Which IAD combos? Her BnB combos aren't hard and she's not execution > heavy, but if you're talking about combos after her air dust (jump cancel > IAD) then you're mistaken - they're either harder or just as hard as > everyone else's. > > On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > > Morning peeps, > > you guys need to get on that sonic all star racing life. Game is way too > much fun. > > > 1. Decided to try out Millia and she belongs in marvel tbh. character > is way too fast. Her IAD combos are not hard, Once you have that down, then > her game revolves around getting that mixup into IAD combo. so much BS. > > > ------------------------------ > Date: Sun, 11 Jan 2015 17:50:42 +0200 > Subject: Re: CTS community mail > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Due to popular demand, l'll be running an Xrd tournament next Sat :) > On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> > wrote: > > > The key is to distract your opponent by talking to him,, and when he > looks back to his screen Miguel's kills him haha > On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > > > Now you get it, highly unlikely. > On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> > wrote: > > > Or Miguels F3+4. Its also instant kill,, its the one where he laughs > On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > > > It's like landing Jack 6's 1 hit kill unblock'able in tekken. > On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> > wrote: > > > Nah, you can only do it in training mode. > You can't choose what items come out during a match. > So this will never happen in an actual game. > > On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < > greattekkenmaster@xxxxxxxxx> wrote: > > > Wow,, I have never seen something so powerful in a fighting game, too > OP,, if both players use it then the match is over > On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > > > ムービー 0049 <https://www.youtube.com/watch?v=s3gTOHtdAw0> > > On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> wrote: > > > I was messing around in training mode with Faust. > Normally his item toss is random, but in training mode you can set it to > throw a specific item. > > And he has the regular version of his item toss super that throws 4 > items, and he also has a version where you do > 3 quarter circles then press the button, and he throws out 10 items and > it takes your whole meter. > > So what i did, was set the item to the oil drum, do the super where he > throws 10 of them out, then set it on fire. > It did over 400+ damage with a big ass explosion, killing the opponent, > slowing the game and unlocking a trophy. > > Chances of it ever happening in a game are like 1 in a billion or > something. > > On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> > wrote: > > > Master Series poverty stream: > http://www.douyutv.com/vrkof97 > > > > > > > > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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