On Thu, Jan 8, 2015 at 4:18 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > We are definitely playing again tonight, although l'll be the one doing > the bopping. > On 8 Jan 2015 15:37, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: > >> sap we playing kof again tonight? >> >> I would like to bop u >> >> ------------------------------ >> Date: Thu, 8 Jan 2015 15:14:37 +0200 >> Subject: Re: CTS community mail >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Lol, yes a counter or invincible special would work. >> >> On Thu, Jan 8, 2015 at 3:10 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> But I used counter... not just a button or jump. >> On 8 Jan 2015 14:59, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >> Mantis' Slayer is a master of stop-gap combos. >> >> >> That's just Slayer in general. His frame traps do stupid damage. Helter >> Skelter is +12f on block, and Mappa Hunch (punch) has an 11f startup and is >> -1f on block. True blockstring. If he the kick version there's a slight >> gap that allows you to try to jump or press a button. Bad idea. >> >> On Thu, Jan 8, 2015 at 2:51 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> How am I liking the game? >> Um, it's good. I don't think it'll replace KOF in general, but it >> certainly replaces MK... for now. That's really high praise coming from >> me. I rank SF below MK. >> >> Playing M.O.M. mode made me realize that Ino is the natural enemy of Axl, >> that's prolly why LB's bs didn't work as planned. I died alot against her >> in M.O.M.until I was forced to play differently. >> I actually sacrifice life to gain an advantage against that bitch. >> >> Mantis' Slayer is a master of stop-gap combos. 4hit good damage, you >> block 1 or 2 attacks, then another 4 hit for good damage, cancel (fdc or >> whatever) into ridiculous damage...rinse repeat. >> BalrogZA plays using lag. >> Sap needs to super more. >> >> >> >>