Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 21 Dec 2014 14:57:57 +0200

I watched some Bedman vids last night and I noticed none of the Japanese
Bedman players spam Task C (Bedslam) or Task A (teleport).  Here's why:
If Bedman tries to do the projectile teleport you can Blitz Shield on
reaction and perform an OS throw that beats jumping.  Something like 6HS +
S should work.  He can avoid the throw by jumping, but the S should catch
him.

If he does Bedslam, many characters have a grounded move that will beat it
clean.  This is just training mode stuff.  For the x-up version, hold
forward and use a late OS.  If you are blocking the wrong way, you'll get
an attack that will beat it.  If it's x-up, you'll get a faultless
defense.  Looks like it requires a bit of practice.

On Sun, Dec 21, 2014 at 2:47 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> G-Rei's Bedman too stronk.  Took us 12 hours to find the anti-spam tech.
>
> Paas Elphelt's bombed everyone.
>
> Zombi's Slayer bopped me 20 times in a row with one button.  Good times.
>
> On Sun, Dec 21, 2014 at 2:25 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>>
>> afternoon peeps,
>>
>> how was the xrd session?
>>
>> did salie get bodied?
>>
>>  ------------------------------
>> Date: Sun, 21 Dec 2014 02:12:23 +0200
>> Subject: Re: CTS community mail
>> From: gieroadsteve@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Thanks for the comments [image: Smiling face with Sunglasses]
>> You guys should give the gameboy GG a go.
>> It's not tooooo bad.
>>
>> On Saturday, December 20, 2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>> wrote:
>>
>> Sounds good.
>> Thanks dude.
>>
>> On Friday, December 19, 2014, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>>
>>  My impression from of the game so far is that the styling and
>> presentation is awesome. They've really done a job with using the Unreal
>> Engine for the game. The character intros ooze style.
>>
>> Gameplay wise, it's hard to really say too much at this point. The game
>> feels a bit slower than I expected it to be (which isn't a bad thing) but
>> feels mostly familiar. I can't think of anything radical that's been
>> changed not that I'm an expert with the series or anything. It's definitely
>> fun though, I think the more one digs into the game and starts
>> understanding how to play the more fun it'll become.
>>
>> Comparing the game to Blaz, I'd say that it feels like an older or more
>> traditional fighting system than that of Blaz. Characters are as eccentric
>> visually but not as eccentric as far as gameplay is concerned imo. It's
>> subtle but I think a contributing factor has to do with the difference in
>> control schemes between the games. In Blaz you have a dedicated button that
>> speaks to what each character is really about. In guilty, you've got a
>> punch, kick and two slash buttons which is the same for everyone and feels
>> like an older take on the button configuration from a design perspective.
>>
>>
>>
>> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> > wrote:
>>
>> So how different is xrd from the last GG ?
>> LB - don't answer.
>>
>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>
>> monks be the sheet yo,
>>
>> edging out dh's, thats cool
>>
>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk -
>> Diablo 3: Reaper of Souls <https://www.youtube.com/watch?v=6ebqXki7TFk>
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 19:27:07 +0200
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> It is done.
>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>  please deactivatre your system , i cant download
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 18:48:20 +0200
>> Subject: Re: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> @LB...
>> You are fail
>>
>> Shingo's stuff works.
>> ...and there are 2 options for Real Bout Mary after install.  Mid screen
>> go for combo into install, charge back, slider, clutch then super
>> (down+C).  Works for both DM and SDM.  Corner option you can down+C, fwd+A,
>> dp+B...clutch...super.
>> Do I need to explain normal combos ending with down, down+B as well?
>>
>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  wait ,
>>
>> did ilitrit say he doesn't understand why Potemkin is in the game?
>>
>> O_o
>>
>> GET BODIED, il only use Potemkin to body you
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 18:27:45 +0200
>>
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Yeah, my bad.
>> My system was active after all.
>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>  okay nick , so can you deactivate please , ima be home soon and start
>> my download.
>>
>> once im done , it will probably be 11 or so , then we can do full
>> deactivation.
>>
>>  ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 15:26:39 +0000
>>
>> :O
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 17:24:48 +0200
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Why dis face?
>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>
>>  :O
>>
>>  ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 15:10:06 +0000
>>
>> @nick , are, you done with your xrd download?
>>
>> i need to still do mine, then when everyone is done downloading we can do
>> the full deactivation
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 15:57:09 +0200
>> Subject: Re: CTS community mail
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> *lol*
>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>  Xrd FT5 Saturday.
>>
>> That is all.
>>
>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>> Imma 'bout to end your whole career right now...
>>
>>
>>
>>
>>
>>
>>
>> I'm not smart.
>>
>> It's just that you've sunk down to my level, and now I'm beating you with
>> experience.
>>
>> Lumi, please.  Stop while you're behind.
>>  On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>  Blah blah blah, I'm so smart. Nic please.
>>
>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>> wrote:
>>
>>  I didn't check, it was an obvious rhetorical question.
>>
>> 2nd bait... inception.  By now I am a master of baiting.
>>
>> Lumi please.  All your base are belong to us.
>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>  Nic please.
>>
>> The fact that you needed to check in the first place means you fail. Now
>> you can go back to being ignored until I body you on Saturday :P
>>
>>
>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>> Lumi just fell for the bait into Ultra.
>>
>> I used you to check that my mails are being received.
>>
>> So Lumi, please.
>>  On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>
>>  @Nic:
>> Tsek, please.
>>
>>
>>
>>
>>
>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>> Are you guys getting my mails?
>> @Ben
>> You playing on PS4
>>
>> @LB
>> Your PS3 GGxrd active or not?
>>
>> @Lumi
>> Lumi, please.
>>  On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>   RCs are Super easy to perform.  There is no timing involved.  The
>> slowdown mechanic is really annoying.
>>
>> You think the mission trials are easy?  Wait till you try them out and
>> realise how much their explanations suck.  There is no start indicator.
>> Stuff just happens and you see "Good" or "Missed".  In one mission you're
>> supposed to block Millia's dust.  She either does a low blockstring, or
>> dust.  You have to react.  Except that they don't tell you she does it
>> twice in a row, and they don't tell you that it starts as soon as you press
>> a button.  So within 10 seconds you've failed 6 times without you even
>> realizing it.
>>
>> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
>> Sol seems the same except his stuff feels much easier.  Venom feels like
>> his offense was nerfed so you have to play him like a straight-up zoner,
>> except that his zoning isn't very strong, appears to be low tier which is a
>> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
>> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
>> check out Faust.  Millia was nerfed for sure from her previous iterations,
>> but still viable.  Hard to call on Axl.  Seems weak but is probably a
>> specialist character.  Potemkin is a joke.  I can't they put him in instead
>> of Jam, Baiken or even that annoying prick Testament.
>>
>> Some of the execution stuff appears to be made harder?  Teching from a
>> dropped combo requires pianoing in order to have even a moderate degree of
>> success.  Reversals are basically a crapshoot because of all the different
>> timings involved.
>>
>>
>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  f u
>>
>> so therefore they are easier to perform if its not timing related.
>>
>> YRC for days WOOOOOOOOPPP
>>
>>  ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>
>>
>> They are not FRCs lol
>>
>> No timing involved, YRC are not just frames.
>>
>> Just read my bloody mail lol, I explained how they work ffs
>>
>>
>> There are purple RC as well that cost 50% and is essentially a "late" YRC
>> that you do during a moves recovery.  To prevent wiff punishment etc.
>>
>>  ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>
>> f u,
>>
>> yrc = frc,
>>
>> are they easier or harder?
>>
>> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
>> 25% for yrc.
>>
>>  ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>
>> There are no FRCs
>>
>> There are yellow RCs that you do early in for moves that do not hit or
>> are not block (Moves that wiff).
>>
>> So you can throw projectile then YRC and run after it for pressure and
>> shit like that.
>>
>>  ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>
>> lol, how is frc'ing compared to the old games?
>>
>>  ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>
>> GIRLFRIEND!
>>
>>  ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>
>> BANDET GRAINJA
>>
>>  ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>
>> Screwed around a little in Xrd
>>
>> Ran through tutorial and some training mode.  Ran through arcade.
>>
>> Will only be getting properly sunk into the thing once I have my "hitbox"
>> back from steve
>>
>>  ------------------------------
>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>> Subject: Re: CTS community mail
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>  Fucking Xrd...
>>
>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>
>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>
>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
>> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
>> I decide to Google if anyone else is having a problem with this combo.  It
>> turns out you're supposed to hold forward during the duration of the combo,
>> only releasing for Bandit Revolver.
>>
>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based
>> combo challenge.  Accurate inputs will ensure the combo will fail every
>> time -_-
>>
>> And when you clear the mission they have the audacity to tell you that if
>> you find some of the challenges hard you should try adjusting your input
>> timing.
>>
>>

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