I watched some Bedman vids last night and I noticed none of the Japanese Bedman players spam Task C (Bedslam) or Task A (teleport). Here's why: If Bedman tries to do the projectile teleport you can Blitz Shield on reaction and perform an OS throw that beats jumping. Something like 6HS + S should work. He can avoid the throw by jumping, but the S should catch him. If he does Bedslam, many characters have a grounded move that will beat it clean. This is just training mode stuff. For the x-up version, hold forward and use a late OS. If you are blocking the wrong way, you'll get an attack that will beat it. If it's x-up, you'll get a faultless defense. Looks like it requires a bit of practice. On Sun, Dec 21, 2014 at 2:47 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > G-Rei's Bedman too stronk. Took us 12 hours to find the anti-spam tech. > > Paas Elphelt's bombed everyone. > > Zombi's Slayer bopped me 20 times in a row with one button. Good times. > > On Sun, Dec 21, 2014 at 2:25 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: >> >> afternoon peeps, >> >> how was the xrd session? >> >> did salie get bodied? >> >> ------------------------------ >> Date: Sun, 21 Dec 2014 02:12:23 +0200 >> Subject: Re: CTS community mail >> From: gieroadsteve@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Thanks for the comments [image: Smiling face with Sunglasses] >> You guys should give the gameboy GG a go. >> It's not tooooo bad. >> >> On Saturday, December 20, 2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >> wrote: >> >> Sounds good. >> Thanks dude. >> >> On Friday, December 19, 2014, sameegh jardine <sameegh@xxxxxxxxx> wrote: >> >> My impression from of the game so far is that the styling and >> presentation is awesome. They've really done a job with using the Unreal >> Engine for the game. The character intros ooze style. >> >> Gameplay wise, it's hard to really say too much at this point. The game >> feels a bit slower than I expected it to be (which isn't a bad thing) but >> feels mostly familiar. I can't think of anything radical that's been >> changed not that I'm an expert with the series or anything. It's definitely >> fun though, I think the more one digs into the game and starts >> understanding how to play the more fun it'll become. >> >> Comparing the game to Blaz, I'd say that it feels like an older or more >> traditional fighting system than that of Blaz. Characters are as eccentric >> visually but not as eccentric as far as gameplay is concerned imo. It's >> subtle but I think a contributing factor has to do with the difference in >> control schemes between the games. In Blaz you have a dedicated button that >> speaks to what each character is really about. In guilty, you've got a >> punch, kick and two slash buttons which is the same for everyone and feels >> like an older take on the button configuration from a design perspective. >> >> >> >> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> > wrote: >> >> So how different is xrd from the last GG ? >> LB - don't answer. >> >> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> >> monks be the sheet yo, >> >> edging out dh's, thats cool >> >> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk - >> Diablo 3: Reaper of Souls <https://www.youtube.com/watch?v=6ebqXki7TFk> >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 19:27:07 +0200 >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> It is done. >> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >> >> please deactivatre your system , i cant download >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 18:48:20 +0200 >> Subject: Re: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> @LB... >> You are fail >> >> Shingo's stuff works. >> ...and there are 2 options for Real Bout Mary after install. Mid screen >> go for combo into install, charge back, slider, clutch then super >> (down+C). Works for both DM and SDM. Corner option you can down+C, fwd+A, >> dp+B...clutch...super. >> Do I need to explain normal combos ending with down, down+B as well? >> >> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> wait , >> >> did ilitrit say he doesn't understand why Potemkin is in the game? >> >> O_o >> >> GET BODIED, il only use Potemkin to body you >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 18:27:45 +0200 >> >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Yeah, my bad. >> My system was active after all. >> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >> >> okay nick , so can you deactivate please , ima be home soon and start >> my download. >> >> once im done , it will probably be 11 or so , then we can do full >> deactivation. >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 15:26:39 +0000 >> >> :O >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 17:24:48 +0200 >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Why dis face? >> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >> >> :O >> >> ------------------------------ >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 15:10:06 +0000 >> >> @nick , are, you done with your xrd download? >> >> i need to still do mine, then when everyone is done downloading we can do >> the full deactivation >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 15:57:09 +0200 >> Subject: Re: CTS community mail >> From: ryan820509@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> *lol* >> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >> >> Xrd FT5 Saturday. >> >> That is all. >> >> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> Imma 'bout to end your whole career right now... >> >> >> >> >> >> >> >> I'm not smart. >> >> It's just that you've sunk down to my level, and now I'm beating you with >> experience. >> >> Lumi, please. Stop while you're behind. >> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote: >> >> Blah blah blah, I'm so smart. Nic please. >> >> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >> wrote: >> >> I didn't check, it was an obvious rhetorical question. >> >> 2nd bait... inception. By now I am a master of baiting. >> >> Lumi please. All your base are belong to us. >> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >> >> Nic please. >> >> The fact that you needed to check in the first place means you fail. Now >> you can go back to being ignored until I body you on Saturday :P >> >> >> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> Lumi just fell for the bait into Ultra. >> >> I used you to check that my mails are being received. >> >> So Lumi, please. >> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >> >> @Nic: >> Tsek, please. >> >> >> >> >> >> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> Are you guys getting my mails? >> @Ben >> You playing on PS4 >> >> @LB >> Your PS3 GGxrd active or not? >> >> @Lumi >> Lumi, please. >> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >> RCs are Super easy to perform. There is no timing involved. The >> slowdown mechanic is really annoying. >> >> You think the mission trials are easy? Wait till you try them out and >> realise how much their explanations suck. There is no start indicator. >> Stuff just happens and you see "Good" or "Missed". In one mission you're >> supposed to block Millia's dust. She either does a low blockstring, or >> dust. You have to react. Except that they don't tell you she does it >> twice in a row, and they don't tell you that it starts as soon as you press >> a button. So within 10 seconds you've failed 6 times without you even >> realizing it. >> >> Chipp seems to be top tier. Good luck blocking his barrage of mixups. >> Sol seems the same except his stuff feels much easier. Venom feels like >> his offense was nerfed so you have to play him like a straight-up zoner, >> except that his zoning isn't very strong, appears to be low tier which is a >> real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the >> screen with shit and no one knows what's happening. Ky seems good. Didn't >> check out Faust. Millia was nerfed for sure from her previous iterations, >> but still viable. Hard to call on Axl. Seems weak but is probably a >> specialist character. Potemkin is a joke. I can't they put him in instead >> of Jam, Baiken or even that annoying prick Testament. >> >> Some of the execution stuff appears to be made harder? Teching from a >> dropped combo requires pianoing in order to have even a moderate degree of >> success. Reversals are basically a crapshoot because of all the different >> timings involved. >> >> >> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> f u >> >> so therefore they are easier to perform if its not timing related. >> >> YRC for days WOOOOOOOOPPP >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 09:04:37 +0000 >> >> >> They are not FRCs lol >> >> No timing involved, YRC are not just frames. >> >> Just read my bloody mail lol, I explained how they work ffs >> >> >> There are purple RC as well that cost 50% and is essentially a "late" YRC >> that you do during a moves recovery. To prevent wiff punishment etc. >> >> ------------------------------ >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:59:48 +0000 >> >> f u, >> >> yrc = frc, >> >> are they easier or harder? >> >> if you do a yrc wrong you get a prc, which eats 50% meter instead of the >> 25% for yrc. >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:53:30 +0000 >> >> There are no FRCs >> >> There are yellow RCs that you do early in for moves that do not hit or >> are not block (Moves that wiff). >> >> So you can throw projectile then YRC and run after it for pressure and >> shit like that. >> >> ------------------------------ >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:46:16 +0000 >> >> lol, how is frc'ing compared to the old games? >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:43:50 +0000 >> >> GIRLFRIEND! >> >> ------------------------------ >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:39:27 +0000 >> >> BANDET GRAINJA >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Thu, 18 Dec 2014 08:31:10 +0000 >> >> Screwed around a little in Xrd >> >> Ran through tutorial and some training mode. Ran through arcade. >> >> Will only be getting properly sunk into the thing once I have my "hitbox" >> back from steve >> >> ------------------------------ >> Date: Thu, 18 Dec 2014 03:53:22 +0200 >> Subject: Re: CTS community mail >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Fucking Xrd... >> >> So I'm stuck on Sol's mission called "Accurate Inputs". >> >> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. >> >> I get the combo like 1 out of every 20 to 30 tries. My inputs are super >> clean, but for the life of me I can't land the Bandit Revolver. Eventually >> I decide to Google if anyone else is having a problem with this combo. It >> turns out you're supposed to hold forward during the duration of the combo, >> only releasing for Bandit Revolver. >> >> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based >> combo challenge. Accurate inputs will ensure the combo will fail every >> time -_- >> >> And when you clear the mission they have the audacity to tell you that if >> you find some of the challenges hard you should try adjusting your input >> timing. >> >>