RE: CTS community mail

  • From: richard moorcroft <greattekkenmaster@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 21 Dec 2014 04:33:10 -0800

Everyone got bodied,, except KING G-RAY
On Dec 21, 2014 2:25 PM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> afternoon peeps,
>
> how was the xrd session?
>
> did salie get bodied?
>
>  ------------------------------
> Date: Sun, 21 Dec 2014 02:12:23 +0200
> Subject: Re: CTS community mail
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Thanks for the comments [image: Smiling face with Sunglasses]
> You guys should give the gameboy GG a go.
> It's not tooooo bad.
>
> On Saturday, December 20, 2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> Sounds good.
> Thanks dude.
>
> On Friday, December 19, 2014, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>
>  My impression from of the game so far is that the styling and
> presentation is awesome. They've really done a job with using the Unreal
> Engine for the game. The character intros ooze style.
>
> Gameplay wise, it's hard to really say too much at this point. The game
> feels a bit slower than I expected it to be (which isn't a bad thing) but
> feels mostly familiar. I can't think of anything radical that's been
> changed not that I'm an expert with the series or anything. It's definitely
> fun though, I think the more one digs into the game and starts
> understanding how to play the more fun it'll become.
>
> Comparing the game to Blaz, I'd say that it feels like an older or more
> traditional fighting system than that of Blaz. Characters are as eccentric
> visually but not as eccentric as far as gameplay is concerned imo. It's
> subtle but I think a contributing factor has to do with the difference in
> control schemes between the games. In Blaz you have a dedicated button that
> speaks to what each character is really about. In guilty, you've got a
> punch, kick and two slash buttons which is the same for everyone and feels
> like an older take on the button configuration from a design perspective.
>
>
>
> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> So how different is xrd from the last GG ?
> LB - don't answer.
>
> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>
> monks be the sheet yo,
>
> edging out dh's, thats cool
>
> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk -
> Diablo 3: Reaper of Souls <https://www.youtube.com/watch?v=6ebqXki7TFk>
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 19:27:07 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> It is done.
> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  please deactivatre your system , i cant download
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 18:48:20 +0200
> Subject: Re: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> @LB...
> You are fail
>
> Shingo's stuff works.
> ...and there are 2 options for Real Bout Mary after install.  Mid screen
> go for combo into install, charge back, slider, clutch then super
> (down+C).  Works for both DM and SDM.  Corner option you can down+C, fwd+A,
> dp+B...clutch...super.
> Do I need to explain normal combos ending with down, down+B as well?
>
> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  wait ,
>
> did ilitrit say he doesn't understand why Potemkin is in the game?
>
> O_o
>
> GET BODIED, il only use Potemkin to body you
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 18:27:45 +0200
>
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Yeah, my bad.
> My system was active after all.
> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
>  okay nick , so can you deactivate please , ima be home soon and start my
> download.
>
> once im done , it will probably be 11 or so , then we can do full
> deactivation.
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 15:26:39 +0000
>
> :O
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 17:24:48 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Why dis face?
> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
>  :O
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 15:10:06 +0000
>
> @nick , are, you done with your xrd download?
>
> i need to still do mine, then when everyone is done downloading we can do
> the full deactivation
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 15:57:09 +0200
> Subject: Re: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> *lol*
> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
>  Xrd FT5 Saturday.
>
> That is all.
>
> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Imma 'bout to end your whole career right now...
>
>
>
>
>
>
>
> I'm not smart.
>
> It's just that you've sunk down to my level, and now I'm beating you with
> experience.
>
> Lumi, please.  Stop while you're behind.
>  On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>
>  Blah blah blah, I'm so smart. Nic please.
>
> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
>
>  I didn't check, it was an obvious rhetorical question.
>
> 2nd bait... inception.  By now I am a master of baiting.
>
> Lumi please.  All your base are belong to us.
> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
>  Nic please.
>
> The fact that you needed to check in the first place means you fail. Now
> you can go back to being ignored until I body you on Saturday :P
>
>
> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Lumi just fell for the bait into Ultra.
>
> I used you to check that my mails are being received.
>
> So Lumi, please.
>  On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
>  @Nic:
> Tsek, please.
>
>
>
>
>
> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Are you guys getting my mails?
> @Ben
> You playing on PS4
>
> @LB
> Your PS3 GGxrd active or not?
>
> @Lumi
> Lumi, please.
>  On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>   RCs are Super easy to perform.  There is no timing involved.  The
> slowdown mechanic is really annoying.
>
> You think the mission trials are easy?  Wait till you try them out and
> realise how much their explanations suck.  There is no start indicator.
> Stuff just happens and you see "Good" or "Missed".  In one mission you're
> supposed to block Millia's dust.  She either does a low blockstring, or
> dust.  You have to react.  Except that they don't tell you she does it
> twice in a row, and they don't tell you that it starts as soon as you press
> a button.  So within 10 seconds you've failed 6 times without you even
> realizing it.
>
> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
> Sol seems the same except his stuff feels much easier.  Venom feels like
> his offense was nerfed so you have to play him like a straight-up zoner,
> except that his zoning isn't very strong, appears to be low tier which is a
> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
> check out Faust.  Millia was nerfed for sure from her previous iterations,
> but still viable.  Hard to call on Axl.  Seems weak but is probably a
> specialist character.  Potemkin is a joke.  I can't they put him in instead
> of Jam, Baiken or even that annoying prick Testament.
>
> Some of the execution stuff appears to be made harder?  Teching from a
> dropped combo requires pianoing in order to have even a moderate degree of
> success.  Reversals are basically a crapshoot because of all the different
> timings involved.
>
>
> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  f u
>
> so therefore they are easier to perform if its not timing related.
>
> YRC for days WOOOOOOOOPPP
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 09:04:37 +0000
>
>
> They are not FRCs lol
>
> No timing involved, YRC are not just frames.
>
> Just read my bloody mail lol, I explained how they work ffs
>
>
> There are purple RC as well that cost 50% and is essentially a "late" YRC
> that you do during a moves recovery.  To prevent wiff punishment etc.
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:59:48 +0000
>
> f u,
>
> yrc = frc,
>
> are they easier or harder?
>
> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
> 25% for yrc.
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:53:30 +0000
>
> There are no FRCs
>
> There are yellow RCs that you do early in for moves that do not hit or are
> not block (Moves that wiff).
>
> So you can throw projectile then YRC and run after it for pressure and
> shit like that.
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:46:16 +0000
>
> lol, how is frc'ing compared to the old games?
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:43:50 +0000
>
> GIRLFRIEND!
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:39:27 +0000
>
> BANDET GRAINJA
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:31:10 +0000
>
> Screwed around a little in Xrd
>
> Ran through tutorial and some training mode.  Ran through arcade.
>
> Will only be getting properly sunk into the thing once I have my "hitbox"
> back from steve
>
>  ------------------------------
> Date: Thu, 18 Dec 2014 03:53:22 +0200
> Subject: Re: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>  Fucking Xrd...
>
> So I'm stuck on Sol's mission called "Accurate Inputs".
>
> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>
> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
> I decide to Google if anyone else is having a problem with this combo.  It
> turns out you're supposed to hold forward during the duration of the combo,
> only releasing for Bandit Revolver.
>
> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based
> combo challenge.  Accurate inputs will ensure the combo will fail every
> time -_-
>
> And when you clear the mission they have the audacity to tell you that if
> you find some of the challenges hard you should try adjusting your input
> timing.
>
>

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