afternoon peeps, how was the xrd session? did salie get bodied? Date: Sun, 21 Dec 2014 02:12:23 +0200 Subject: Re: CTS community mail From: gieroadsteve@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Thanks for the comments ๐ You guys should give the gameboy GG a go. It's not tooooo bad. On Saturday, December 20, 2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: Sounds good. Thanks dude. On Friday, December 19, 2014, sameegh jardine <sameegh@xxxxxxxxx> wrote: My impression from of the game so far is that the styling and presentation is awesome. They've really done a job with using the Unreal Engine for the game. The character intros ooze style. Gameplay wise, it's hard to really say too much at this point. The game feels a bit slower than I expected it to be (which isn't a bad thing) but feels mostly familiar. I can't think of anything radical that's been changed not that I'm an expert with the series or anything. It's definitely fun though, I think the more one digs into the game and starts understanding how to play the more fun it'll become. Comparing the game to Blaz, I'd say that it feels like an older or more traditional fighting system than that of Blaz. Characters are as eccentric visually but not as eccentric as far as gameplay is concerned imo. It's subtle but I think a contributing factor has to do with the difference in control schemes between the games. In Blaz you have a dedicated button that speaks to what each character is really about. In guilty, you've got a punch, kick and two slash buttons which is the same for everyone and feels like an older take on the button configuration from a design perspective. On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: So how different is xrd from the last GG ? LB - don't answer. On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: monks be the sheet yo, edging out dh's, thats cool Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk - Diablo 3: Reaper of Souls Date: Thu, 18 Dec 2014 19:27:07 +0200 Subject: RE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx It is done. On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: please deactivatre your system , i cant download Date: Thu, 18 Dec 2014 18:48:20 +0200 Subject: Re: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx @LB... You are fail Shingo's stuff works. ...and there are 2 options for Real Bout Mary after install. Mid screen go for combo into install, charge back, slider, clutch then super (down+C). Works for both DM and SDM. Corner option you can down+C, fwd+A, dp+B...clutch...super. Do I need to explain normal combos ending with down, down+B as well? On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: wait , did ilitrit say he doesn't understand why Potemkin is in the game? O_o GET BODIED, il only use Potemkin to body you Date: Thu, 18 Dec 2014 18:27:45 +0200 Subject: RE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Yeah, my bad. My system was active after all. On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: okay nick , so can you deactivate please , ima be home soon and start my download. once im done , it will probably be 11 or so , then we can do full deactivation. From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 15:26:39 +0000 :O Date: Thu, 18 Dec 2014 17:24:48 +0200 Subject: RE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Why dis face? On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: :O From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 15:10:06 +0000 @nick , are, you done with your xrd download? i need to still do mine, then when everyone is done downloading we can do the full deactivation Date: Thu, 18 Dec 2014 15:57:09 +0200 Subject: Re: CTS community mail From: ryan820509@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx *lol* On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: Xrd FT5 Saturday. That is all. On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Imma 'bout to end your whole career right now... I'm not smart. It's just that you've sunk down to my level, and now I'm beating you with experience. Lumi, please. Stop while you're behind. On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote: Blah blah blah, I'm so smart. Nic please. On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: I didn't check, it was an obvious rhetorical question. 2nd bait... inception. By now I am a master of baiting. Lumi please. All your base are belong to us. On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: Nic please. The fact that you needed to check in the first place means you fail. Now you can go back to being ignored until I body you on Saturday :P On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Lumi just fell for the bait into Ultra. I used you to check that my mails are being received. So Lumi, please. On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: @Nic: Tsek, please. On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Are you guys getting my mails? @Ben You playing on PS4 @LB Your PS3 GGxrd active or not? @Lumi Lumi, please. On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: RCs are Super easy to perform. There is no timing involved. The slowdown mechanic is really annoying. You think the mission trials are easy? Wait till you try them out and realise how much their explanations suck. There is no start indicator. Stuff just happens and you see "Good" or "Missed". In one mission you're supposed to block Millia's dust. She either does a low blockstring, or dust. You have to react. Except that they don't tell you she does it twice in a row, and they don't tell you that it starts as soon as you press a button. So within 10 seconds you've failed 6 times without you even realizing it. Chipp seems to be top tier. Good luck blocking his barrage of mixups. Sol seems the same except his stuff feels much easier. Venom feels like his offense was nerfed so you have to play him like a straight-up zoner, except that his zoning isn't very strong, appears to be low tier which is a real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the screen with shit and no one knows what's happening. Ky seems good. Didn't check out Faust. Millia was nerfed for sure from her previous iterations, but still viable. Hard to call on Axl. Seems weak but is probably a specialist character. Potemkin is a joke. I can't they put him in instead of Jam, Baiken or even that annoying prick Testament. Some of the execution stuff appears to be made harder? Teching from a dropped combo requires pianoing in order to have even a moderate degree of success. Reversals are basically a crapshoot because of all the different timings involved. On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: f u so therefore they are easier to perform if its not timing related. YRC for days WOOOOOOOOPPP From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 09:04:37 +0000 They are not FRCs lol No timing involved, YRC are not just frames. Just read my bloody mail lol, I explained how they work ffs There are purple RC as well that cost 50% and is essentially a "late" YRC that you do during a moves recovery. To prevent wiff punishment etc. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:59:48 +0000 f u, yrc = frc, are they easier or harder? if you do a yrc wrong you get a prc, which eats 50% meter instead of the 25% for yrc. From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:53:30 +0000 There are no FRCs There are yellow RCs that you do early in for moves that do not hit or are not block (Moves that wiff). So you can throw projectile then YRC and run after it for pressure and shit like that. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:46:16 +0000 lol, how is frc'ing compared to the old games? From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:43:50 +0000 GIRLFRIEND! From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:39:27 +0000 BANDET GRAINJA From: paashaasggx@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: CTS community mail Date: Thu, 18 Dec 2014 08:31:10 +0000 Screwed around a little in Xrd Ran through tutorial and some training mode. Ran through arcade. Will only be getting properly sunk into the thing once I have my "hitbox" back from steve Date: Thu, 18 Dec 2014 03:53:22 +0200 Subject: Re: CTS community mail From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Fucking Xrd... So I'm stuck on Sol's mission called "Accurate Inputs". Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. I get the combo like 1 out of every 20 to 30 tries. My inputs are super clean, but for the life of me I can't land the Bandit Revolver. Eventually I decide to Google if anyone else is having a problem with this combo. It turns out you're supposed to hold forward during the duration of the combo, only releasing for Bandit Revolver. WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a momentum-based combo challenge. Accurate inputs will ensure the combo will fail every time -_- And when you clear the mission they have the audacity to tell you that if you find some of the challenges hard you should try adjusting your input timing.