RE: CTS community mail

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 19 Dec 2014 08:48:33 +0000

ya that is really sweet rig you made there OGRS. well done.
 
From: ashraf.barendse@xxxxxxxxx
Date: Fri, 19 Dec 2014 10:44:50 +0200
Subject: Re: CTS community mail
To: cpt-fgc@xxxxxxxxxxxxx

That looks awesome.Are you making it to the session tomorrow?
On Fri, Dec 19, 2014 at 10:33 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:


Sofar it feels great.

It feels very similiar to older GGs.
Only major difference would the Lack of FRCs.  It really ramped up the 
execution difficulty depending on the character.

Just needs some more characters...  but that will come eventually.

Steve hooked me up with this beast.  It is amazing.

              

Date: Fri, 19 Dec 2014 10:15:39 +0200
Subject: Re: CTS community mail
From: sameegh@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

My impression from of the game so far is that the styling and presentation is 
awesome. They've really done a job with using the Unreal Engine for the game. 
The character intros ooze style.
Gameplay wise, it's hard to really say too much at this point. The game feels a 
bit slower than I expected it to be (which isn't a bad thing) but feels mostly 
familiar. I can't think of anything radical that's been changed not that I'm an 
expert with the series or anything. It's definitely fun though, I think the 
more one digs into the game and starts understanding how to play the more fun 
it'll become. 
Comparing the game to Blaz, I'd say that it feels like an older or more 
traditional fighting system than that of Blaz. Characters are as eccentric 
visually but not as eccentric as far as gameplay is concerned imo. It's subtle 
but I think a contributing factor has to do with the difference in control 
schemes between the games. In Blaz you have a dedicated button that speaks to 
what each character is really about. In guilty, you've got a punch, kick and 
two slash buttons which is the same for everyone and feels like an older take 
on the button configuration from a design perspective.


On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> 
wrote:So how different is xrd from the last GG ?LB - don't answer. 

On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:




monks be the sheet yo,

edging out dh's, thats cool

Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk - Diablo 
3: Reaper of Souls
Date: Thu, 18 Dec 2014 19:27:07 +0200
Subject: RE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

It is done.
On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



please deactivatre your system , i cant download

Date: Thu, 18 Dec 2014 18:48:20 +0200
Subject: Re: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

@LB...You are fail
Shingo's stuff works....and there are 2 options for Real Bout Mary after 
install.  Mid screen go for combo into install, charge back, slider, clutch 
then super (down+C).  Works for both DM and SDM.  Corner option you can down+C, 
fwd+A, dp+B...clutch...super.Do I need to explain normal combos ending with 
down, down+B as well?
On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:


wait , 
 
did ilitrit say he doesn't understand why Potemkin is in the game?
 
O_o
 
GET BODIED, il only use Potemkin to body you
 
Date: Thu, 18 Dec 2014 18:27:45 +0200
Subject: RE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Yeah, my bad.

My system was active after all.
On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



okay nick , so can you deactivate please , ima be home soon and start my 
download.
 
once im done , it will probably be 11 or so , then we can do full deactivation.
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 15:26:39 +0000




:O

Date: Thu, 18 Dec 2014 17:24:48 +0200
Subject: RE: CTS community mail
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Why dis face?
On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:



:O

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 15:10:06 +0000




@nick , are, you done with your xrd download?
 
i need to still do mine, then when everyone is done downloading we can do the 
full deactivation
 
Date: Thu, 18 Dec 2014 15:57:09 +0200
Subject: Re: CTS community mail
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

*lol* 
On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
Xrd FT5 Saturday.
That is all.
On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:Imma 'bout to end your whole career right now...








I'm not smart.
It's just that you've sunk down to my level, and now I'm beating you with 
experience.
Lumi, please.  Stop while you're behind.
On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
Blah blah blah, I'm so smart. Nic please.

On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:

I didn't check, it was an obvious rhetorical question.
2nd bait... inception.  By now I am a master of baiting.
Lumi please.  All your base are belong to us.

On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
Nic please.
The fact that you needed to check in the first place means you fail. Now you 
can go back to being ignored until I body you on Saturday :P

On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:Lumi just fell for the bait into Ultra.
I used you to check that my mails are being received.
So Lumi, please.
On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
@Nic:Tsek, please.




On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:Are you guys getting my mails?

@Ben

You playing on PS4
@LB

Your PS3 GGxrd active or not?
@Lumi

Lumi, please.
On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
RCs are Super easy to perform.  There is no timing involved.  The slowdown 
mechanic is really annoying.

You think the mission trials are easy?  Wait till you try them out and realise 
how much their explanations suck.  There is no start indicator.  Stuff just 
happens and you see "Good" or "Missed".  In one mission you're supposed to 
block Millia's dust.  She either does a low blockstring, or dust.  You have to 
react.  Except that they don't tell you she does it twice in a row, and they 
don't tell you that it starts as soon as you press a button.  So within 10 
seconds you've failed 6 times without you even realizing it.

Chipp seems to be top tier.  Good luck blocking his barrage of mixups.  Sol 
seems the same except his stuff feels much easier.  Venom feels like his 
offense was nerfed so you have to play him like a straight-up zoner, except 
that his zoning isn't very strong, appears to be low tier which is a real shame 
(think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the screen with shit 
and no one knows what's happening.  Ky seems good.  Didn't check out Faust.  
Millia was nerfed for sure from her previous iterations, but still viable.  
Hard to call on Axl.  Seems weak but is probably a specialist character.  
Potemkin is a joke.  I can't they put him in instead of Jam, Baiken or even 
that annoying prick Testament.  

Some of the execution stuff appears to be made harder?  Teching from a dropped 
combo requires pianoing in order to have even a moderate degree of success.  
Reversals are basically a crapshoot because of all the different timings 
involved.


On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:


f u
 
so therefore they are easier to perform if its not timing related.
 
YRC for days WOOOOOOOOPPP
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 09:04:37 +0000




They are not FRCs lol

No timing involved, YRC are not just frames.  

Just read my bloody mail lol, I explained how they work ffs


There are purple RC as well that cost 50% and is essentially a "late" YRC that 
you do during a moves recovery.  To prevent wiff punishment etc.

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:59:48 +0000




f u,
 
yrc = frc,
 
are they easier or harder? 
 
if you do a yrc wrong you get a prc, which eats 50% meter instead of the 25% 
for yrc.
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:53:30 +0000




There are no FRCs

There are yellow RCs that you do early in for moves that do not hit or are not 
block (Moves that wiff).

So you can throw projectile then YRC and run after it for pressure and shit 
like that.

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:46:16 +0000




lol, how is frc'ing compared to the old games?
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:43:50 +0000




GIRLFRIEND!

From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:39:27 +0000




BANDET GRAINJA
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: CTS community mail
Date: Thu, 18 Dec 2014 08:31:10 +0000




Screwed around a little in Xrd

Ran through tutorial and some training mode.  Ran through arcade.

Will only be getting properly sunk into the thing once I have my "hitbox" back 
from steve

Date: Thu, 18 Dec 2014 03:53:22 +0200
Subject: Re: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Fucking Xrd...

So I'm stuck on Sol's mission called "Accurate Inputs".  

Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.

I get the combo like 1 out of every 20 to 30 tries.  My inputs are super clean, 
but for the life of me I can't land the Bandit Revolver.  Eventually I decide 
to Google if anyone else is having a problem with this combo.  It turns out 
you're supposed to hold forward during the duration of the combo, only 
releasing for Bandit Revolver.

WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based combo 
challenge.  Accurate inputs will ensure the combo will fail every time -_-

And when you clear the mission they have the audacity to tell you that if you 
find some of the challenges hard you should try adjusting your input timing.
                                                                                
                                                                                
                                                                                
                                                                                
  








                                                                                
  
                                                                                
  
                                          
                                          
                                          

                                          
                                          

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