[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 31 Oct 2013 14:41:22 +0200

Oh... the BURN


On Thu, Oct 31, 2013 at 2:39 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx
> wrote:

> Well atleast you bailed early this time
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 31 Oct 2013 12:38:36 +0000
>
>
> NOOOOOOOOOO
>
> I have to work LATE
>
>  ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 31 Oct 2013 12:06:17 +0000
>
> are you sure?
>
> You wont need to go to bed?
>
>  ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 31 Oct 2013 11:57:35 +0000
>
> im ready.
>
> weeeeeeeeeeeeeeeee
>
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 31 Oct 2013 11:36:17 +0000
>
> Duh. That's also why I'm running WP - for the weapon. After we beat
> Chimera, we do Ifrit runs.
>
> *From*: lindsey kiviets [mailto:lindseyak@xxxxxxxxxxx]
> *Sent*: Thursday, October 31, 2013 01:32 PM
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
> yoh , stu you the need that 59 dps book.
>
>  ------------------------------
> Date: Thu, 31 Oct 2013 13:21:18 +0200
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Once.  You get crushed before the next rotation.  Properly geared you can
> take him down before he even spawns bees.
>
>
> On Thu, Oct 31, 2013 at 12:27 PM, lindsey kiviets 
> <lindseyak@xxxxxxxxxxx>wrote:
>
>  how many times does he spawn bees?
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Thu, 31 Oct 2013 10:12:45 +0000
>
>
> It was just below half health, I think.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 31 October 2013 12:12 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>  BTW, how much health did we get Demon Wall down to?  I think we are
> still slightly undergeared.  The fight is a straight DPS race.  If you are
> under geared, they recommend Limit Breaking the first bee, burning the
> second.
>
> On Thu, Oct 31, 2013 at 11:40 AM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>  Ok cool, thanks
>
> Framerate wont be a issue
>
>  ------------------------------
> Date: Thu, 31 Oct 2013 11:25:00 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> The thing with the PC version is that there's slightly less input lag than
> the console so the game feels slower because you have to input things later
> than what you do on console.  You'll notice the effect immediately if you
> switch from console to an arcade cabinet.
>
> V-sync should be off, frame rate should be fixed.  And as long as you're
> getting over 100fps in the benchmark everything else should be fine.
>
> On Thu, Oct 31, 2013 at 11:15 AM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>  @Ilit  (or anybody else with PC version of SSF4)
>
> What settings gets the closest to console experience?
>
> Mainly wondering about v-sync.  It adds noticeable input delay.
> Not sure if consoles run with similiar v-sync lag or not.
>
> I would test but my stick skills are so bad/inconsistant that im never
> sure if miss stuff due to timing or my lack of exection skills.
>  ------------------------------
> Date: Thu, 31 Oct 2013 10:56:28 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>    Ah, nice.
> The SOE store has been optimized for android devices.
> Now I can check what the prices of everything is nice and quick.
> @SAP
> I've also realized something else.
> Game sharing will be much easier to control with multiple accounts.  That
> way, not all game content will get deactivated/activated per system.
> I think creating a "friends share" account might be in order the next time
> we try the sharing thing.
> ...aaah another day, another loophole in the system :)
>
> On Thu, Oct 31, 2013 at 10:23 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>  Yeah.
> The graphics are beautifully terrible.  We'll prolly spook easily and end
> up shooting each-other.
>
>
> On Thu, Oct 31, 2013 at 10:04 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
> *lol* We doin co-op?
>
> On Thu, Oct 31, 2013 at 10:01 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
> ...like you play doom when it's light outside...pphhhttttt... don't be
> daft.
>
> On Thu, Oct 31, 2013 at 9:55 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
> *lol*
>
> I'd be up for some Doom action! I have to attend a meeting tonight at 7pm
> to discuss the Halloween activities for Sat, so will probably only be on
> after 8 or so.
>
> On Thu, Oct 31, 2013 at 9:32 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>   I answer my door with my Darksiders or Tengu mask.  Hand out sweets.
> Doom tonight SAP?
> I'm grabbing my other PS3 tonight.
> @Lumi
> Do you have uncapped at home?
>
> On Thu, Oct 31, 2013 at 9:20 AM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
> *lol* I made a Jack O' Lantern (carved out the pumpkin last night).
>
> One of my neighbours approached the peeps in our neighbourhood about doing
> something for Halloween.
>
> Apparently, her fam engages in Halloween activities every year. This year,
> she wanted to get the entire neighbourhood involved.
>
> So, when I get back from the wedding on Saturday, there'll be some
> trick-or-treating to look forward to *lol* Gotta hand out sweets to the
> keeds and all that :) Should be fun.
>
>
>
> On Thu, Oct 31, 2013 at 8:40 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>  We need just slightly better gear. That’s why we’re running WP.
> Anyways, it doesn’t matter. We can’t run AK because our tank keeps
> quitting in the middle of dungeons.
>
> Happy Halloween people.
> I guess since we’re in the southern hemisphere, it’s Beltane as well.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 31 October 2013 7:35 AM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
> I don't think its a case of undergeared anymore, we did okay.
>
> now we have to push through tonight. 1 wp then we do ak again.
>  ------------------------------
> Date: Wed, 30 Oct 2013 11:33:44 -0800
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>  knowing Nick I hope he isn't doing anything "special" this eve.
> :P
>
> On 30 October 2013 09:22, sameegh jardine <sameegh@xxxxxxxxx> wrote:
> @Nic:
> Happy birthday bro, hope you're doing something special this eve!
>
> On Wed, Oct 30, 2013 at 2:23 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>  tsek , you need practice in doing damage.
>
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Wed, 30 Oct 2013 12:18:41 +0000
>
> Cool, no worries. We’ve got a lot of 8 man things that we need to run and
> LB still needs a lot of practice and being a tank.
> Ah, so Ecco will be back at some point.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Moshe Shevel
> *Sent:* 30 October 2013 2:17 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
> I should be able to finish the story by this weekend, taking into account
> all the random stuff I end up doing. I'm just about to hit level 46, ended
> up doing Cutter's Cry 3 times just for a stupid Sand Bat that wouldn't
> register being killed. Ecco is busy studying for his exams, that's why he
> hasn't been online for the past few weeks.
> On 30 Oct 2013 1:51 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
> I didn't just put him on to the idea, I showed him exactly how to do it.
>
> On Wed, Oct 30, 2013 at 1:34 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
> looks like you kind of put him on to the idea in the first place.
>
> On 30/10/2013, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> > Some proper credit would have been nice.
> >
> > http://forums.shoryuken.com/discussion/comment/8441262/#Comment_8441262
> >
> > http://forums.shoryuken.com/discussion/comment/8441887/#Comment_8441887
> >
> > He implies that we both had the same idea and came up with a working
> > implementations even though it's pretty clear from my thread he took
> what I
> > did and created this app.  I don't mind that at all (that was the point),
> > but he shouldn't have made it sound like he had the idea independently.
> > Maybe it's just a language barrier thing.
> >
> > Anyway, he put a lot of work into this so good on him.  I just devs hope
> > start taking note.
> >
> >
> >
> > On Wed, Oct 30, 2013 at 11:21 AM, Stephen Scheidel
> > <gieroadsteve@xxxxxxxxx>wrote:
> >
> >> Salie have you checked out that AE trainer thing for PC?
> >> Any good?
> >>
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