[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 24 Oct 2013 08:45:38 +0000

I DONT UNDERSTAND THE CONcept of the speedrun technique.
 
visual example please
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
Date: Thu, 24 Oct 2013 08:44:13 +0000




Makoto vs Vega

 

You going down!
 

> Date: Thu, 24 Oct 2013 10:26:32 +0200
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> 
> Frame data ftw.
> 
> was looking at Vega stuff last night and the frame data was on the top
> of the page so i looked at that.
> I think I learned more from that than the usual combo guide type things.
> 
> It's nice being able to see that xyz is +4 on hit so this and that
> will fit in here and what to use as blockstrings.
> Using cr.MK xx cr.LP xx cr.MP links to hit confirm is really tight :/
> 
> is that correct SF notation ?
> 
> On 24 October 2013 10:11, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> > Akuma will still not give a fuck :)
> >
> > On 24 Oct 2013 08:05, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
> >>
> >> Where do you rekon Poison's Ki will be stored?
> >> Red counter for Gouken please. Lol.
> >>
> >> On 23 Oct 2013 17:58, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
> >>>
> >>> Shoot me for thinking that it's possible.
> >>> I'll add Tekken Tag 2 to that as well.
> >>> On 23 Oct 2013 09:36, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
> >>> >
> >>> > Ps2 version of kof xiii?
> >>> > You are kidding right?
> >>> > The ps vita port of kof xiii is more realistic bra.
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