[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 23 Oct 2013 11:29:56 +0000

Ofcourse you can
 
Its not like you are making decisions on reactions(Not more or less than any 
other fighter atleast).  You math out your options pre-emptively.  You don't 
need math to figure out the options tho, its just way easier for me that way.
 
 
Makotot ftw!
 
Hopefully... one day...
 
From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
Date: Wed, 23 Oct 2013 11:20:53 +0000




you cant play sf by making math decisions all the time.. its gna be too hard.
 
you have to play by feel , since makoto relies heavily on gimmicks and momentum
 
From: paashaasggx@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
Date: Wed, 23 Oct 2013 09:37:27 +0000




Dunno how other characters guides/info looks
 
But that makoto rindoukan bible doc is amazing.  Super usefull.
 
 
 
Not a fan of the whole play by feel thing.  I want my data.
Need to know how or why something does or does not work before I spend ages 
trying to something by feeling it out etc.
 
Probably different for you folks since you have way better understanding of 
how/what works due to experience etc.
Stuff I still need to find out, you okes probably take for granted as basic 
info :P
 
 
Im still a noob sadly
 
Date: Wed, 23 Oct 2013 11:16:21 +0200
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Can't remember the last time I read frame data for this game. That was ages ago.
These days, I just try to feel things out. Learning the range of normals and 
what beats what in different situations is more important to me at the mo.

I'll be using Gouken more frequently at the sessions from now on. 

On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:




Need to check out Makoto's frames and shit again...
 
Cant remember them now :(
 
From: alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
Date: Wed, 23 Oct 2013 08:39:10 +0000









@Paas – somethings to remember:

 

B+MK – the quick overhead kick that I was using – it’s negative on hit.

 

With the d+mk, hado thing – the d+mk is safe. The hado is not.

 

Tatsu – on hit: light version I recover fast. Medium version we’re both equal. 
Hard version you recover faster.


                EX – plus on hit.

 

Probably other stuff to know, but I don’t know it.

 



From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben Viljoen

Sent: 23 October 2013 10:36 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off



 


Ken must DIE!

 


> Date: Wed, 23 Oct 2013 10:33:05 +0200

> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off

> From: ashraf.barendse@xxxxxxxxx

> To: cpt-fgc@xxxxxxxxxxxxx

> 

> Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do

> that much damage becuase you don't get the animation.

> doing jump in, target combo, fireball , fadc ultra 1 should do more

> damage, but it's a bit harder.

> 

> You should check out youtube for these players: Michael tan (sometimes

> spelt maikeru tan), Momochi, PlayerJun52.

> 

> I also like to check out some highlight vids just to see how much a

> character can kick ass.

> Here's a "best of" vid for Playerjun52 (ken)

> http://www.youtube.com/watch?v=OTzk-N3aB1U

> 

> and here's one for Ace Eirin (guile)

> http://www.youtube.com/watch?v=FBjQ8Mnh_Qc

> =========================================================================

> You are subscribed to the Cape Town Fighting Game Community mailing list.

> 

> //www.freelists.org/list/cpt-fgc







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