[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 17 Oct 2013 11:00:57 +0000

Anyways, enough of this stupid gaming stuff. Time for some real news:

What?
Snoop Lion is evolving!
Congratulations! Your Snoop Lion has evolved into Snoopzilla

http://www.theguardian.com/music/2013/oct/16/snoop-dogg-lion-snoopzilla-damfunk


From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of Nicholas Robertson-Muir
Sent: 17 October 2013 12:46 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off

Sure, if they know it's going to kill...
...but what if it's really close.  I think it would add a lot to the game.
1.  People would actually have an incentive to use super moves.
2. The shitty "death" animation wouldn't look so bad after a massive super has 
just landed on them 'cause it'd be swapped out for a "super finish" animation.
3. It'd just be more bad-ass.

On Thu, Oct 17, 2013 at 12:38 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Yeah, but would eventually go the way of finishing moves in MK. If the opponent 
has a certain amount of life left and you've got a special animation for the 
death, along with the current long aimless animation of the win poses, then 
wouldn't people just land up exiting the match and starting a new one?


From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Wynand-Ben Viljoen
Sent: 17 October 2013 12:30 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off

Sounds cool.

Would be trickier to judge the damage needed/done if used in a combo with 
scaling involved etc.

But would definitely look nice

________________________________
Date: Thu, 17 Oct 2013 12:26:58 +0200
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
I havn't been concentrating on the interactibles so much.
It definitly gives Ares a massive benefit.
In a kind io "I'll just teleport over to your interactibles" kind of way.

So what do you think of the "finisher" idea?

On Thu, Oct 17, 2013 at 12:24 PM, Wynand-Ben Viljoen 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
I just feel interactables give Power and/or Zoning characters the greater 
benefit.  There are exceptions for a few stages ofcourse.

Same with clashes.  No matter who initiates the clash or who wins it you are 
always back to fullscreen away from each other almost.

________________________________
Date: Thu, 17 Oct 2013 12:20:19 +0200

Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

If I could change anything in Injustice, It would be the supers...
I would've added "super finish" animations on final blows.  Like a stomp from 
Ares, to go with his "buddha palm"
...or a drag away with Batman's car.
...or a swamp drowning after Grundy's headstone.
...or an opponent just left on Mars for Martian Man Hunter.

Also, maybe like a 10% damage incentive if you kill with a super.
Like say your 40% super combo is normal damage, but if you nail an opponent who 
has 50% life remaining with the super, it should kill him. If he had 51% life 
the super should still only do 40%.












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