[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 8 Nov 2013 11:21:33 +0200

You don't need oil for the first part of the dungeon and the doors stay
open.


On Fri, Nov 8, 2013 at 11:15 AM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx
> wrote:

> It may work partially still.
>
> But the dungeons doest work like it that vid anymore.  Doorways close off
> certain areas.  They never kill a tonberry to get oil to use the devices.
> They just use them.
>
>
> I assume they patched that in later
>
> ------------------------------
> Date: Fri, 8 Nov 2013 11:11:29 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Only one way to find out.
>
> What we did last night was to pull everything at the start to the beetles
> then kill them, then kill the next set, pull the next group the treasure
> chest and kite them to avoid stalker.  Seemed to work OK even though we
> were only using one DPS.
>
> World is under maintenance because of a new exploit.  If you stand near
> the summoning bell/marketboard someone can buy things on your behalf and
> drain all your cash.
>
>
> On Fri, Nov 8, 2013 at 11:05 AM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> Does what they do in that vid still work?
>
> ------------------------------
> Date: Fri, 8 Nov 2013 11:00:13 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> @LB:  This is what I mean I said pull everything at the start:
>
> http://www.youtube.com/watch?v=CETUgGzdGig
>
> You pull everything to the last room and kite them around while the rest
> of the team runs to the stairs.  Then you stand near the entrance and die.
> As long as everyone is out of range, monsters will run back to their
> starting locations because their target died.  If beetles follow it's no
> biggie.
>
>
>
>

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