[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 17 Oct 2013 09:05:22 +0000

Hopefully it works a little better now.

 

Its sad that BA was doing only slightly less damage for less or equal meter + 
retarded zoning :(

 

 

But GL was essentially unchanged so there is that pain in the ass aswell

 



From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
Date: Thu, 17 Oct 2013 08:41:47 +0000







Grundy’s damage is just stupidly retarded. And Paas wonders why I spend the 
whole match running away...
 
The corner combo does look pretty sweet actually.
 
 


From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of Wynand-Ben Viljoen
Sent: 17 October 2013 10:38 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
 

Will need to check.
 
Cant remember the exact figures.  So just gave the 50-70% range.
 
I know he can get a bit over 60 using health chain.  So I assume with power 
chain on it should be around 70%.
 
 
Some stages have huge + easy background bounce interactibles aswell that will 
push it to 70% with 1 bar without Power chain I reckon. (I need to do these 
more often)
 
 
You know about his reset?  Thats what allows his high damage combos.  Trait 
grab is guarenteed after b+1 (Need to delay it so it doesnt combo).
So you get unscaled Trait grab at the end. (33% if Health Chain).  Easy to jump 
out of if you screw up the timing... but jump can be easily baited if you know 
your opp is going to try and jump incase you screw up for even more damage :D
 
Normal combos
 
d+2, 11, MB Swamp hands, JI2, b+1, reset to Trait.  (51% with Health Chain)
112, MB Swamp hands, JI2, b+1, reset to Trait. +- 60%
f+13, 11, MB Swamp hands, JI2, b+1, reset to Trait. +- 60%
 
 
Boss looking 2 bar combo against wall.
 
112, MB Swamp hands, Crossover JI2, B+1, MB Walking corpse, 1b2, trait.
Think it was 68% and looks amazing.
 




Date: Wed, 16 Oct 2013 19:46:33 +0200
Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


ptooie! to "can't combo into it"  Wall bound work, and look cool from air grab. 
 But yeah, 47% damage for that many bars is senseless.

How'd you get 70% damage on 1 MB?

 

On Wed, Oct 16, 2013 at 4:17 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:


The super is fairly useless tho...
 
When he can get 50-70% combos with 1 bar.
 
And seeing as how stupidly usefull MB swamp hands is grundy pretty much never 
has 4 meters to waste on 30-40% damage.  Since he cant combo into it.
(or MB cleaver... or MB Trait)
 
 
I think ive used it once during all of the matches between me and stu.
 




Date: Wed, 16 Oct 2013 16:13:10 +0200 



Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

lovely

 

On Wed, Oct 16, 2013 at 4:12 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:


Yea
 
Im pretty sure he still takes full damage from all the hits.
 




Date: Wed, 16 Oct 2013 16:11:01 +0200 


Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Hah, so does he lose health when you hit him?

 

On Wed, Oct 16, 2013 at 4:06 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> 
wrote:


All of it I think.
 
He pretty much ignores you for the duration of the super.
 
 
You pretty much need to run.
 
 
But I don't think he can armor through other supers with it tho...
 
 
Not sure tho, don't use it often.
 




Date: Wed, 16 Oct 2013 16:04:00 +0200 


Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx 


 


@Ben
How many armored hits can Grundy eat during his super?

 

On Wed, Oct 16, 2013 at 3:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Apparently the patch for GGAC is out on XBL.  I need to check it out.
 
 
 
 



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