Hmmm, as a workaround can one not do f, hcf instead? On Tue, Nov 5, 2013 at 4:55 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>wrote: > Wish they would fix it for everybody... > > If I finish the QCF that's what I wanted to do. > > If I want a DP then ill end it in df. > > > :( > > ------------------------------ > Date: Tue, 5 Nov 2013 16:51:31 +0200 > > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > It's a problem in all fighting games where DP has priority of QCF. They > said they'll fix it for Ryu at least in Ultra. I don't know about the > other chars. > > F->QCF results in > > *forward, down, down-forward*, forward > > The command interpreter recognizes the first 3 inputs as DP motion, and > the last 3 inputs as the fireball motion. If you input the sequence within > both commands' leniency window, the interpreter executes the one with the > highest priority. > > > > On Tue, Nov 5, 2013 at 4:40 PM, Wynand-Ben Viljoen < > paashaasggx@xxxxxxxxxxx> wrote: > > I just wish they would make > > f, qcf. NOT be a DP. (That's somewhat a problem in GG aswell actually) > > ------------------------------ > Date: Tue, 5 Nov 2013 16:10:54 +0200 > > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > DP motion is any forward, any down, any forward > > If you hold forward and tap down and release you get forward, > down-forward, forward which qualifies as a DP. > > There are several commands where they made the DP motion stricter to > prevent accidental overlaps. eg. Ibuki Penguin Kicks, T.Hawk Condor Spire. > Then there are two that just don't make sense at all. eg. b, f, b + K > with Fei Long gives a flame kick. Gouken has the same issue, but they may > have fixed it in AE2012. > > > > On Tue, Nov 5, 2013 at 3:49 PM, Wynand-Ben Viljoen < > paashaasggx@xxxxxxxxxxx> wrote: > > Fuckit SF4 has allot of execution shortcuts... just noticed that shit > when quickly test running GG again on keyboard. > > > GG actually requires you to do proper motions, where as SF just fills in > the blanks or something. > > > Its so easy to miss the down direction during a halfcircle in GG on > keyboards. Getting 4136 instead of 41236 if you don't release 4(back) > before pressing 6(forward). > SF it just comes out. Never miss 'n halfcircle... > > > Or Shoryu motion in SF > > Hold f (Never need to release it). > Tap d > Tap button. > Shoryu comes out. > > Do that in GG and you get a normal standing attack. > > > > Date: Tue, 5 Nov 2013 13:16:48 +0200 > > > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > From: gieroadsteve@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > > black background with multicoloured fluorescent text ftl > > > > On 05/11/2013, euraima tobias <euraima@xxxxxxxxx> wrote: > > > Lol Kazaa wow, how quickly times change. > > > On 5 Nov 2013 12:24, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> > wrote: > > > > > >> lol... I remember them :D > > >> > > >> Cant believe that was already 15+ years ago. > > >> > > >> > > >> 56k modem era. R7 weekend + Kazaa baby > > >> > > >> ------------------------------ > > >> Date: Tue, 5 Nov 2013 12:16:36 +0200 > > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off > > >> From: ilitirit@xxxxxxxxx > > >> To: cpt-fgc@xxxxxxxxxxxxx > > >> > > >> It's hilarious how bad Web graphics and design was a decade or so ago > > >> > > >> http://www.microsoft.com/games/monster/default.htm > > >> > > > > > ========================================================================= > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc > > > >