Re: [CPT-FGC] Re: Hi

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 20 Jan 2014 13:20:52 +0200

Checked out the site. I don't agree with Guy vs Sakura being 5-5. It's more
6-4 in her favour imo.

She beats him on the ground with focus (nullifies cr.LK pressure, which is
preferred because it hits low and has a 3 frame startup), st.RH (beats or
trades with all of Guy's good normals), cr.MK and Tatsu (hell, even her
fireball deserves a mention). She can stuff Bushin flip attempts in the air
or on the ground, and jump-in attempts get stuffed for free with cr.FP. Her
pressure game is far superior to Guy's and she corners him a hell of a lot
easier than he can corner her. Guy has to take risks to stand a chance.
Sakura doesn't have to do much.

Guy can beat Tatsu with st.RH and st.MK, but it's still risky as hell
because you're anticipating instead of reacting. Bushin Flip can also be
used to counter it, but you'd have to know it's coming. Her cr.MK is also
effective at those ranges for stuffing footsie attempts and can lead into a
free Shoryu when confirmed. Guy's primary strat would be to knock her down
so that he can at least go for mixups on wakeup, but this is easier said
than done. He has st.MP, which can be OS'd with bushin run into slide for
knockdowns, but is also risky to use at that range. His cr.MK is good for
dealing with focus attempts on wakeup but won't help much further away.
Cr.RH is good for long range punishes but you have to be on point. Run-stop
pressure can interrupted quite easily by Sakura, so there goes the pressure
game. Target combo on block or st.MP into LP shoulder is unsafe and can
very easily be interrupted, so forget about chip. I suppose a Guy player
would have better success playing random rather than playing by the book.

Checked out the Rose matchup and it's supposed to be 6-4 in Sakura's
favour, but I feel it's even. If Rose can keep her out, Rose wins, but if
Sakura gets in, it's over. It just comes down to who can screw up first.
Rose has a better time dealing with tatsu spam than Guy does, thanks to
st.RH and f+RH. She doesn't really need her fireballs unless it's max range
and Sakura's fireballs pose no threat. Her Soul Spiral is excellent for
dealing with focus and for escaping corner situations on wakeup (also good
for chip if spaced correctly). Her cr.FP is very effective against
jump-ins, as is her st.FP (when used at the right ranges). Another thing
that really helps against Sakura on wakeup is Rose's close st.MK, which
blows up throw attempts and creates mixup opportunities. U2 can help keep
Sakura at bay and can be used for setups. I definitely favour Rose in this
matchup. I'd say I'm comfortable with Rose than Guile in this matchup, even
though Guile also has effective tools to keep Sakura out.


On Mon, Jan 20, 2014 at 9:41 AM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx>wrote:

> Here's a cool sie for finding SF4 videos.
> http://www.sf4tube.com/
>
> You can choose your character, choose matches they win or lose, and
> against which characters. 98% of all possible match-ups are covered.
>
> I've also started playing a bit of Rose. She's a nice fundamentals
> character.
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>

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