i see FFARR is available on steam now too. going for R165. so its R165 for 2 months coz you getting new game. Date: Tue, 18 Feb 2014 16:52:54 +0200 Subject: Re: [CPT-FGC] Re: Hi From: eccomancer@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx I'll be back to realm reborn soon... i havent done any of the new content actually. I am personally waiting for the ps4 version, which will hopefully help some of the graphical problems faced by ps3 and i can also gather/craft on the vita. I have also been playing disgaea d2 which has been keeping me busy - one of the better disgaea's and also accessible to newcomers. I didnt really like disgaea 2 and 3 (altho i loved 3 on vita) tried to do too much 4 was ok but 1 will always be my fav!! Disgaea d2 is a direct sequel and they did a good job... i just reached post game so wanna try get the dlc characters... Raspberyl and Pram ftw!! Sent from Samsung Mobile -------- Original message -------- From: Manase Zote Date:18/02/2014 16:25 (GMT+02:00) To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: [CPT-FGC] Re: Hi Qaphela means watch out/be careful. Let's stay safe = Masikhuseleke Safety = ukhuseleko. On Fri, Feb 14, 2014 at 9:24 PM, G B <sigma.g19@xxxxxxxxx> wrote: > Wow, dem orgy arrangements. > > Lets stay safe. Qaphela. > > > On Fri, Feb 14, 2014 at 9:12 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >> You can be anywhere in town. I'll pick you up. I'm picking up GRS and >> Rodrigue as well. >> >> My number is 0733052612. Just send me a text or whatsapp message tomorrow >> around 12pm. >> >> >> On Fri, Feb 14, 2014 at 7:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> Where in town exactly? so i can be there :) >>> >>> >>> On Fri, Feb 14, 2014 at 4:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>> wrote: >>>> >>>> After 12:30 or so. If you're in town I'll pick you up. >>>> >>>> >>>> On Fri, Feb 14, 2014 at 3:18 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >>>>> What time are you heading there? Where can we meet? i'll probably be >>>>> there the whole session :) no plans for saturday until sundown. Will >>>>> probably only go feast on booze after sun down but no rush :) Otherwise, >>>>> i'll take on an adventure with myciti bus haha >>>>> >>>>> >>>>> On Fri, Feb 14, 2014 at 2:28 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>>> >>>>>> Nope there are no counter-hit throws. What Manase means that if you >>>>>> mash crouch tech (breaking throws from a crouching position - the default >>>>>> defensive option) you will get frame trapped very easily. >>>>>> >>>>>> If you're still in town you can get a ride with me, but if you want to >>>>>> leave early you'll need to organise a ride home. I don't know if the >>>>>> MyCiti >>>>>> bus operates near there, but since TygerValley is close by, I'm guessing >>>>>> it >>>>>> should. >>>>>> >>>>>> >>>>>> On Fri, Feb 14, 2014 at 1:44 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>>>> >>>>>>> throw's count as CH? damn. Tekken have this weird funky thing about >>>>>>> throw too...eg. if i throw kaz and he does df+2...it's not CH...but if >>>>>>> you >>>>>>> throw Asuka while she does Can Can (d+3+4) you get launch even tho the >>>>>>> move >>>>>>> only launch in CH...weird...similar to trying to ss or sw and william >>>>>>> sisters do d+3,2...CH. wtf lolz >>>>>>> >>>>>>> >>>>>>> On Fri, Feb 14, 2014 at 1:07 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>>>> wrote: >>>>>>>> >>>>>>>> @Di >>>>>>>> You cannot really spam throws in order to break them because that >>>>>>>> will >>>>>>>> make you a counter hit set up fodder :) >>>>>>>> >>>>>>>> On Thu, Feb 13, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>>>>> > @lb - no use getting the game if i don't have a >>>>>>>> > console...-_________-" if i >>>>>>>> > have a console, i would practice tekken throw break all day...my >>>>>>>> > greatest >>>>>>>> > weakness lolz whoops! secrets out... >>>>>>>> > >>>>>>>> > @salie(?) - oh ok. so while blocking strings i can just spam >>>>>>>> > throws incase >>>>>>>> > they attempt to throw? so command grabs are unbreakable and it hit >>>>>>>> > crouching >>>>>>>> > opponents? damn how come they don't have that in tekken lolz i'm >>>>>>>> > the throw >>>>>>>> > master of bkk XD >>>>>>>> > >>>>>>>> > >>>>>>>> > On Thu, Feb 13, 2014 at 1:19 PM, lindsey kiviets >>>>>>>> > <lindseyak@xxxxxxxxxxx> >>>>>>>> > wrote: >>>>>>>> >> >>>>>>>> >> Di stop trolling. >>>>>>>> >> >>>>>>>> >> get the game. >>>>>>>> >> >>>>>>>> >> ________________________________ >>>>>>>> >> From: numotd@xxxxxxxxx >>>>>>>> >> Date: Thu, 13 Feb 2014 13:10:25 +0200 >>>>>>>> >> >>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Ah ok. Well it's good to know about the invincible animations :) >>>>>>>> >> >>>>>>>> >> command grab hits crouching opponent? can you break it? >>>>>>>> >> >>>>>>>> >> How do you break throws? same as tekken, press a button depending >>>>>>>> >> on what >>>>>>>> >> throw. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 1:02 PM, Ilitirit Sama >>>>>>>> >> <ilitirit@xxxxxxxxx> wrote: >>>>>>>> >> >>>>>>>> >> Green is the hurtbox. If there's no hurtbox, he is invincible >>>>>>>> >> during >>>>>>>> >> those frames. >>>>>>>> >> >>>>>>>> >> Don't rely on those hitbox pics though. They're not entirely >>>>>>>> >> accurate. >>>>>>>> >> >>>>>>>> >> Blue hitbox is his command grab range. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:50 PM, Di Lhong <numotd@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> Quick question about SF >>>>>>>> >> >>>>>>>> >> If the red box is hit box, what's the green part? invincible? >>>>>>>> >> "hurt" box? >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-1/ >>>>>>>> >> >>>>>>>> >> And the blue or yellow? also sometimes Yun's green box is >>>>>>>> >> gone...does that >>>>>>>> >> mean invincible (eg. start of his shoulder barge)? >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-2/ >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-3/ >>>>>>>> >> >>>>>>>> >> Thanks :) >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:43 PM, Ilitirit Sama >>>>>>>> >> <ilitirit@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> The first one produces a paradox when you try to perform >>>>>>>> >> calculations on >>>>>>>> >> limits (same as Lumi's example). >>>>>>>> >> >>>>>>>> >> Second produces a paradox because even though all the statements >>>>>>>> >> are true, >>>>>>>> >> the reality is different. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:34 PM, Donaldson, Alasdair >>>>>>>> >> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>>>>> >> >>>>>>>> >> That's not a paradox though, that's the question as to whether >>>>>>>> >> time is >>>>>>>> >> continuous. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>>>>> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>>>>> >> On Behalf Of Ilitirit Sama >>>>>>>> >> Sent: 13 February 2014 12:33 PM >>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Haha actually that wasn't one of Zeno's paradoxes. It's related >>>>>>>> >> to the >>>>>>>> >> paradoxes of limits that Lumi posted though. >>>>>>>> >> >>>>>>>> >> Zeno's paradox about motion went something like this: >>>>>>>> >> >>>>>>>> >> If motion can be broken down into instances, and instances are >>>>>>>> >> durations >>>>>>>> >> where no motion takes place and no time passes, how can motion >>>>>>>> >> take place at >>>>>>>> >> all? >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:26 PM, Ilitirit Sama >>>>>>>> >> <ilitirit@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> Always "works" because infinity is undefined. >>>>>>>> >> >>>>>>>> >> I like Zeno's paradoxes. >>>>>>>> >> >>>>>>>> >> It always takes a finite amount of time greater than zero to move >>>>>>>> >> between >>>>>>>> >> any two points. >>>>>>>> >> There are an infinite number of points between any two points. >>>>>>>> >> >>>>>>>> >> Therefore, it takes an infinite amount of time to move between >>>>>>>> >> two points >>>>>>>> >> >>>>>>>> >> Therefore, motion is impossible. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:09 PM, sameegh jardine >>>>>>>> >> <sameegh@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> In the spirit of the interesting idea that was posted yesterday, >>>>>>>> >> here's a >>>>>>>> >> nifty paradox: >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> http://math.stackexchange.com/questions/37327/infinity-1-paradox >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 12:05 PM, sameegh jardine >>>>>>>> >> <sameegh@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> I think I knocked him out at a previous CTS tourney. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Don't think he should be added to the mails yet, if he's actually >>>>>>>> >> serious >>>>>>>> >> about fighters then cool. But we've seen too many examples of >>>>>>>> >> randoms being >>>>>>>> >> added and then never seeing or hearing from them. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 11:58 AM, G B <sigma.g19@xxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> Well, you may be in disbelief than LB. >>>>>>>> >> >>>>>>>> >> He is coming to the session. I should add him to the mails >>>>>>>> >> though. >>>>>>>> >> >>>>>>>> >> We've been playing for a bit now. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Thu, Feb 13, 2014 at 10:43 AM, lindsey kiviets >>>>>>>> >> <lindseyak@xxxxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> I dnt believe the sleepyforest wil say such things. >>>>>>>> >> >>>>>>>> >> ________________________________ >>>>>>>> >> >>>>>>>> >> Date: Thu, 13 Feb 2014 10:35:30 +0200 >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>>>>> >> >>>>>>>> >> From: sigma.g19@xxxxxxxxx >>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> Hey guys. Just chilling with SleepingForest9. >>>>>>>> >> Says that ChunLi sticks are gay and so is Chun. So yeah, its a >>>>>>>> >> ft10 >>>>>>>> >> against Lumi. >>>>>>>> >> Just letting you guys know. >>>>>>>> >> >>>>>>>> >> On 11 Feb 2014 18:47, "G B" <sigma.g19@xxxxxxxxx> wrote: >>>>>>>> >> >>>>>>>> >> LOL. STFU man! :-D >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> On Tue, Feb 11, 2014 at 5:52 PM, lindsey kiviets >>>>>>>> >> <lindseyak@xxxxxxxxxxx> >>>>>>>> >> wrote: >>>>>>>> >> >>>>>>>> >> ROFLMAO >>>>>>>> >> >>>>>>>> >> the new fragrance by GB >>>>>>>> >> >>>>>>>> >> > Date: Tue, 11 Feb 2014 17:41:10 +0200 >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> > Subject: Re: [CPT-FGC] Re: Hi >>>>>>>> >> >>>>>>>> >> > From: ashraf.barendse@xxxxxxxxx >>>>>>>> >> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> > >>>>>>>> >> > DKNY >>>>>>>> >> > Don't Know Nothing You >>>>>>>> >> > >>>>>>>> >> > >>>>>>>> >> > ========================================================================= >>>>>>>> >> > You are subscribed to the Cape Town Fighting Game Community >>>>>>>> >> > mailing >>>>>>>> >> > list. >>>>>>>> >> > >>>>>>>> >> > //www.freelists.org/list/cpt-fgc >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> ________________________________ >>>>>>>> >> The information in this e-mail is confidential and may be legally >>>>>>>> >> privileged. It is intended solely for the addressee. Access to >>>>>>>> >> this e-mail >>>>>>>> >> by anyone else is unauthorized. If you have received this >>>>>>>> >> communication in >>>>>>>> >> error, please address with the subject heading "Received in >>>>>>>> >> error," send to >>>>>>>> >> the original sender, then delete the e-mail and destroy any >>>>>>>> >> copies of it. If >>>>>>>> >> you are not the intended recipient, any disclosure, copying, >>>>>>>> >> distribution or >>>>>>>> >> any action taken or omitted to be taken in reliance on it, is >>>>>>>> >> prohibited and >>>>>>>> >> may be unlawful. Any opinions or advice contained in this e-mail >>>>>>>> >> are subject >>>>>>>> >> to the terms and conditions expressed in the governing KPMG >>>>>>>> >> client >>>>>>>> >> engagement letter. Opinions, conclusions and other information in >>>>>>>> >> this >>>>>>>> >> e-mail and any attachments that do not relate to the official >>>>>>>> >> business of >>>>>>>> >> the firm are neither given nor endorsed by it. >>>>>>>> >> >>>>>>>> >> KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> >> error-free, >>>>>>>> >> as information could be intercepted, corrupted, amended, lost, >>>>>>>> >> destroyed, >>>>>>>> >> arrive late or incomplete, or contain viruses. >>>>>>>> >> >>>>>>>> >> This email is being sent out by KPMG International Cooperative >>>>>>>> >> ("KPMG >>>>>>>> >> International") on behalf of the local KPMG member firm providing >>>>>>>> >> services >>>>>>>> >> to you. KPMG International Cooperative ("KPMG International") is >>>>>>>> >> a Swiss >>>>>>>> >> entity that serves as a coordinating entity for a network of >>>>>>>> >> independent >>>>>>>> >> firms operating under the KPMG name. KPMG International provides >>>>>>>> >> no services >>>>>>>> >> to clients. Each member firm of KPMG International is a legally >>>>>>>> >> distinct and >>>>>>>> >> separate entity and each describes itself as such. Information >>>>>>>> >> about the >>>>>>>> >> structure and jurisdiction of your local KPMG member firm can be >>>>>>>> >> obtained >>>>>>>> >> from your KPMG representative. >>>>>>>> >> >>>>>>>> >> This footnote also confirms that this e-mail message has been >>>>>>>> >> swept by >>>>>>>> >> AntiVirus software. >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> > >>>>>>>> >>>>>>>> ========================================================================= >>>>>>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>>>>>> list. >>>>>>>> >>>>>>>> //www.freelists.org/list/cpt-fgc >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc