RE: [CPT-FGC] Re: Hi

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 18 Feb 2014 15:03:02 +0000


Date: Tue, 18 Feb 2014 16:52:54 +0200
Subject: Re: [CPT-FGC] Re: Hi
From: eccomancer@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

I'll be back to realm reborn soon... i havent done any of the new content 
actually. I am personally waiting for the ps4 version, which will hopefully 
help some of the graphical problems faced by ps3 and i can also gather/craft on 
the vita. 
I have also been playing disgaea d2 which has been keeping me busy - one of the 
better disgaea's and also accessible to newcomers. I didnt really like disgaea 
2 and 3 (altho i loved 3 on vita) tried to do too much 4 was ok but 1 will 
always be my fav!! Disgaea d2 is a direct sequel and they did a good job... i 
just reached post game so wanna try get the dlc characters... Raspberyl and 
Pram ftw!! 

Sent from Samsung Mobile

-------- Original message --------
From: Manase Zote  
Date:18/02/2014  16:25  (GMT+02:00) 
To: cpt-fgc@xxxxxxxxxxxxx 
Subject: Re: [CPT-FGC] Re: Hi 

Qaphela means watch out/be careful.
Let's stay safe = Masikhuseleke
Safety = ukhuseleko.

On Fri, Feb 14, 2014 at 9:24 PM, G B <sigma.g19@xxxxxxxxx> wrote:
> Wow, dem orgy arrangements.
>
> Lets stay safe. Qaphela.
>
>
> On Fri, Feb 14, 2014 at 9:12 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>
>> You can be anywhere in town.  I'll pick you up.  I'm picking up GRS and
>> Rodrigue as well.
>>
>> My number is 0733052612.  Just send me a text or whatsapp message tomorrow
>> around 12pm.
>>
>>
>> On Fri, Feb 14, 2014 at 7:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>> Where in town exactly? so i can be there :)
>>>
>>>
>>> On Fri, Feb 14, 2014 at 4:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>>>
>>>> After 12:30 or so.  If you're in town I'll pick you up.
>>>>
>>>>
>>>> On Fri, Feb 14, 2014 at 3:18 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>
>>>>> What time are you heading there? Where can we meet? i'll probably be
>>>>> there the whole session :) no plans for saturday until sundown. Will
>>>>> probably only go feast on booze after sun down but no rush :) Otherwise,
>>>>> i'll take on an adventure with myciti bus haha
>>>>>
>>>>>
>>>>> On Fri, Feb 14, 2014 at 2:28 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> Nope there are no counter-hit throws.  What Manase means that if you
>>>>>> mash crouch tech (breaking throws from a crouching position - the default
>>>>>> defensive option) you will get frame trapped very easily.
>>>>>>
>>>>>> If you're still in town you can get a ride with me, but if you want to
>>>>>> leave early you'll need to organise a ride home.  I don't know if the 
>>>>>> MyCiti
>>>>>> bus operates near there, but since TygerValley is close by, I'm guessing 
>>>>>> it
>>>>>> should.
>>>>>>
>>>>>>
>>>>>> On Fri, Feb 14, 2014 at 1:44 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> throw's count as CH? damn. Tekken have this weird funky thing about
>>>>>>> throw too...eg. if i throw kaz and he does df+2...it's not CH...but if 
>>>>>>> you
>>>>>>> throw Asuka while she does Can Can (d+3+4) you get launch even tho the 
>>>>>>> move
>>>>>>> only launch in CH...weird...similar to trying to ss or sw and william
>>>>>>> sisters do d+3,2...CH. wtf lolz
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Feb 14, 2014 at 1:07 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> @Di
>>>>>>>> You cannot really spam throws in order to break them because that
>>>>>>>> will
>>>>>>>> make you a counter hit set up fodder :)
>>>>>>>>
>>>>>>>> On Thu, Feb 13, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>> > @lb - no use getting the game if i don't have a
>>>>>>>> > console...-_________-" if i
>>>>>>>> > have a console, i would practice tekken throw break all day...my
>>>>>>>> > greatest
>>>>>>>> > weakness lolz whoops! secrets out...
>>>>>>>> >
>>>>>>>> > @salie(?) - oh ok. so while blocking strings i can just spam
>>>>>>>> > throws incase
>>>>>>>> > they attempt to throw? so command grabs are unbreakable and it hit
>>>>>>>> > crouching
>>>>>>>> > opponents? damn how come they don't have that in tekken lolz i'm
>>>>>>>> > the throw
>>>>>>>> > master of bkk XD
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On Thu, Feb 13, 2014 at 1:19 PM, lindsey kiviets
>>>>>>>> > <lindseyak@xxxxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>> >>
>>>>>>>> >> Di stop trolling.
>>>>>>>> >>
>>>>>>>> >> get the game.
>>>>>>>> >>
>>>>>>>> >> ________________________________
>>>>>>>> >> From: numotd@xxxxxxxxx
>>>>>>>> >> Date: Thu, 13 Feb 2014 13:10:25 +0200
>>>>>>>> >>
>>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi
>>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Ah ok. Well it's good to know about the invincible animations :)
>>>>>>>> >>
>>>>>>>> >> command grab hits crouching opponent? can you break it?
>>>>>>>> >>
>>>>>>>> >> How do you break throws? same as tekken, press a button depending
>>>>>>>> >> on what
>>>>>>>> >> throw.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 1:02 PM, Ilitirit Sama
>>>>>>>> >> <ilitirit@xxxxxxxxx> wrote:
>>>>>>>> >>
>>>>>>>> >> Green is the hurtbox.  If there's no hurtbox, he is invincible
>>>>>>>> >> during
>>>>>>>> >> those frames.
>>>>>>>> >>
>>>>>>>> >> Don't rely on those hitbox pics though.  They're not entirely
>>>>>>>> >> accurate.
>>>>>>>> >>
>>>>>>>> >> Blue hitbox is his command grab range.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:50 PM, Di Lhong <numotd@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> Quick question about SF
>>>>>>>> >>
>>>>>>>> >> If the red box is hit box, what's the green part? invincible?
>>>>>>>> >> "hurt" box?
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-1/
>>>>>>>> >>
>>>>>>>> >> And the blue or yellow? also sometimes Yun's green box is
>>>>>>>> >> gone...does that
>>>>>>>> >> mean invincible (eg. start of his shoulder barge)?
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-2/
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-3/
>>>>>>>> >>
>>>>>>>> >> Thanks :)
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:43 PM, Ilitirit Sama
>>>>>>>> >> <ilitirit@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> The first one produces a paradox when you try to perform
>>>>>>>> >> calculations on
>>>>>>>> >> limits (same as Lumi's example).
>>>>>>>> >>
>>>>>>>> >> Second produces a paradox because even though all the statements
>>>>>>>> >> are true,
>>>>>>>> >> the reality is different.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:34 PM, Donaldson, Alasdair
>>>>>>>> >> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>>>> >>
>>>>>>>> >> That's not a paradox though, that's the question as to whether
>>>>>>>> >> time is
>>>>>>>> >> continuous.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>>>> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>>>>>> >> On Behalf Of Ilitirit Sama
>>>>>>>> >> Sent: 13 February 2014 12:33 PM
>>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Haha actually that wasn't one of Zeno's paradoxes.  It's related
>>>>>>>> >> to the
>>>>>>>> >> paradoxes of limits that Lumi posted though.
>>>>>>>> >>
>>>>>>>> >> Zeno's paradox about motion went something like this:
>>>>>>>> >>
>>>>>>>> >> If motion can be broken down into instances, and instances are
>>>>>>>> >> durations
>>>>>>>> >> where no motion takes place and no time passes, how can motion
>>>>>>>> >> take place at
>>>>>>>> >> all?
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:26 PM, Ilitirit Sama
>>>>>>>> >> <ilitirit@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> Always "works" because infinity is undefined.
>>>>>>>> >>
>>>>>>>> >> I like Zeno's paradoxes.
>>>>>>>> >>
>>>>>>>> >> It always takes a finite amount of time greater than zero to move
>>>>>>>> >> between
>>>>>>>> >> any two points.
>>>>>>>> >> There are an infinite number of points between any two points.
>>>>>>>> >>
>>>>>>>> >> Therefore, it takes an infinite amount of time to move between
>>>>>>>> >> two points
>>>>>>>> >>
>>>>>>>> >> Therefore, motion is impossible.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:09 PM, sameegh jardine
>>>>>>>> >> <sameegh@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> In the spirit of the interesting idea that was posted yesterday,
>>>>>>>> >> here's a
>>>>>>>> >> nifty paradox:
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> http://math.stackexchange.com/questions/37327/infinity-1-paradox
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 12:05 PM, sameegh jardine
>>>>>>>> >> <sameegh@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> I think I knocked him out at a previous CTS tourney.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Don't think he should be added to the mails yet, if he's actually
>>>>>>>> >> serious
>>>>>>>> >> about fighters then cool. But we've seen too many examples of
>>>>>>>> >> randoms being
>>>>>>>> >> added and then never seeing or hearing from them.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 11:58 AM, G B <sigma.g19@xxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> Well, you may be in disbelief than LB.
>>>>>>>> >>
>>>>>>>> >> He is coming to the session. I should add him to the mails
>>>>>>>> >> though.
>>>>>>>> >>
>>>>>>>> >> We've been playing for a bit now.
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Thu, Feb 13, 2014 at 10:43 AM, lindsey kiviets
>>>>>>>> >> <lindseyak@xxxxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> I dnt believe the sleepyforest wil say such things.
>>>>>>>> >>
>>>>>>>> >> ________________________________
>>>>>>>> >>
>>>>>>>> >> Date: Thu, 13 Feb 2014 10:35:30 +0200
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Subject: Re: [CPT-FGC] Re: Hi
>>>>>>>> >>
>>>>>>>> >> From: sigma.g19@xxxxxxxxx
>>>>>>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> Hey guys. Just chilling with SleepingForest9.
>>>>>>>> >> Says that ChunLi sticks are gay and so is Chun. So yeah, its a
>>>>>>>> >> ft10
>>>>>>>> >> against Lumi.
>>>>>>>> >> Just letting you guys know.
>>>>>>>> >>
>>>>>>>> >> On 11 Feb 2014 18:47, "G B" <sigma.g19@xxxxxxxxx> wrote:
>>>>>>>> >>
>>>>>>>> >> LOL. STFU man! :-D
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> On Tue, Feb 11, 2014 at 5:52 PM, lindsey kiviets
>>>>>>>> >> <lindseyak@xxxxxxxxxxx>
>>>>>>>> >> wrote:
>>>>>>>> >>
>>>>>>>> >> ROFLMAO
>>>>>>>> >>
>>>>>>>> >> the new fragrance by GB
>>>>>>>> >>
>>>>>>>> >> > Date: Tue, 11 Feb 2014 17:41:10 +0200
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> > Subject: Re: [CPT-FGC] Re: Hi
>>>>>>>> >>
>>>>>>>> >> > From: ashraf.barendse@xxxxxxxxx
>>>>>>>> >> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> >
>>>>>>>> >> > DKNY
>>>>>>>> >> > Don't Know Nothing You
>>>>>>>> >> >
>>>>>>>> >> >
>>>>>>>> >> > =========================================================================
>>>>>>>> >> > You are subscribed to the Cape Town Fighting Game Community
>>>>>>>> >> > mailing
>>>>>>>> >> > list.
>>>>>>>> >> >
>>>>>>>> >> > //www.freelists.org/list/cpt-fgc
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >>
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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