Re: [CPT-FGC] Re: Hi

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 18 Feb 2014 14:55:18 +0200

It was the first one that didn't have random encounters.  Monsters roamed
freely and you could attack them whenever, just like an MMO.


On Tue, Feb 18, 2014 at 2:45 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  Ah, okay, then we're definitely looking at this from completely
> different perspectives. For me, the storyline and characters are the most
> important thing, the battle system comes second. After that, I dunno, the
> graphics and music, I guess.
>
>
>
> Seamless battle system? What battle system? You don't have to press a
> button.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 18 February 2014 2:43 PM
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
> FFXII was the first FF game to get a perfect score from Famitsu.  Not that
> it deserved it, but I really don't think it was a bad game.  The seamless
> battle system was well done, and the gambit system was interesting and fun,
> but OP.  On the other hand, people always found ways to power level in
> every FF.  License system sucked.  The first few hours were boring, but
> this is often the case with jRpgs.  As I mentioned before, I really don't
> care that much for FF's storylines.  They're all stupid IMO.
>
> I don't think there was anything I liked about FFXIII.  Maybe the
> graphics.  I disliked it so much that I only played to the open world
> segment, and then I gave the game away.
>
>
>
> On Tue, Feb 18, 2014 at 2:32 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Havent played 12 myself... so cant comment on that.
>
> I disliked FF9...  Only interesting character was Vivi imo.
>
> 7,8,10 where all great imo.
>
> 13 and its sequels where still decent games imo.  Just not great.
>  ------------------------------
>
> Date: Tue, 18 Feb 2014 14:19:26 +0200
>
>
> Subject: Re: [CPT-FGC] Re: Hi
>
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> > Given this, I don't see how I could rate FFXII any worse than let's say*
> FFVIII,*
>
> *Fixed*
>
>
>
> On Tue, Feb 18, 2014 at 1:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>   I think you're being too harsh on the game.  XIII was the worst one for
> me.
>
> XII environments were some of the best in the series, probably only beaten
> by XIV.  On a technical level it was about the same as X.  You can see this
> if you upscale both of them via an emulator.  You can't really make one
> look better than the other outside visual design.
>
> I have no idea what FFXII was about, but I can't remember X's story
> either.  I just know it has something to do with switching between
> dimensions.  VII was about Sin.  VIII was about Triple Triad.  I certainly
> don't remember anything about XIII except that Lightning is in there and
> there's a dude with an Afro.
>
> VI was the best.  Best characters, best story.
>
> Given this, I don't see how I could rate FFXII any worse than let's say
> FFXIII, which had the most retarded load times, unskippable Summon
> animations, and generally bland gameplay except for Triple Triad.  It was
> that stupid era where you could drop a dumb goth/emo kid into a story line,
> kill someone important and then call it a day.
>
>
>
>
>
> On Tue, Feb 18, 2014 at 1:44 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Graphics? No, the graphics in X were better than XII.
>
>
>
> Also the story was horrible. It was imminently forgettable. In fact I have
> trouble remembering who the bad guy was. Also I think they didn't know what
> to do about the main character. It should've been that princess chick, but
> instead they made a generic and personality free stock guy - Vaan. Added to
> that they gave him a pigtailed personality free side kick, Penelo. What
> exactly was her story? Do you remember anything about her character at all?
> Do you remember anything about Vaan's character at all?
>
>
>
> The system was absolutely horrible for an RPG. You needed to assign points
> so that your character could equip a hat. Nice. How retarded is your
> character that they don't know how a hat works. Sigh.
>
>
>
> As a fight manager, it wasn't a bad idea. Set up the parameters, throw the
> characters into a fight and just see how it goes. They'd already started
> moving to the point where you didn't actually have to be present for the
> game to progress.
>
>
>
> How was the music in 12? I don't remember that either. Man, was there
> anything good in the game? Sigh.
>
>
>
> FF12 was the beginning of the end.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 18 February 2014 1:34 PM
>
>
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
>
>
> It wasn't THAT bad.  Music was terrible compared to X, but the graphics
> was good.  Only FF storyline that I liked anyway was VI.  VII and VIII were
> too emo.
>
>
>
> On Tue, Feb 18, 2014 at 1:27 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  XII wasn't good. The story was poor, the characters were shallow and the
> fighting system was a joke.
>
> The biggest fight in the game - against the dragon thing with the
> different phases - could be setup so that you could read through it.
>
>
>
> The voice acting for Balthier and Basche was good. Only thing I liked in
> the game.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 18 February 2014 1:24 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
>
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
> XII was OK but it was ruined by the auto combat system.  I remember once
> powerlevelling with a combat pattern that I ran for 7 hours.
>
>
>
> On Tue, Feb 18, 2014 at 1:21 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> I just wish they would make a final fantasy.
>
> We haven't had one since FFX.
>
>
> On 18/02/2014, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
> > I dislike it personally but it fits well in the game imo.
> >
> > Im fairly sure it would be impossible to do everything in 1st play
> through
> > tho, but its designed to be resplayed.  New game + style.
> >
> >> Date: Tue, 18 Feb 2014 13:10:34 +0200
> >> Subject: Re: [CPT-FGC] Re: Hi
> >> From: gieroadsteve@xxxxxxxxx
> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>
> >> time limit is another sqweenix full retard move.
> >>
> >> basically destroys the reason I like rpgs.
> >>
> >> do not want.
> >>
> >> On 18/02/2014, sameegh jardine <sameegh@xxxxxxxxx> wrote:
> >> > Yeah, I also feel a bit unsettled by the idea of a countdown. I
> suppose
> >> > the
> >> > idea is to encourage multiple playthroughs although the older FF games
> >> > managed to to encourage the player to do this without using that
> >> > mechanism
> >> > (mostly).
> >> >
> >> >
> >> >
> >> >
> >> > On Tue, Feb 18, 2014 at 11:52 AM, Wynand-Ben
> >> > <paashaasggx@xxxxxxxxxxx>wrote:
> >> >
> >> >> Yeap
> >> >>
> >> >> Game is good.  Better than I expected it to be.
> >> >>
> >> >> I just dislike the time limit tho.  I like spending ages running
> >> >> around
> >> >> everywhere looking for little things etc.  Time limit makes that hard
> >> >> :(
> >> >>
> >> >>
> >> >> ------------------------------
> >> >> Date: Tue, 18 Feb 2014 11:47:39 +0200
> >> >>
> >> >> Subject: Re: [CPT-FGC] Re: Hi
> >> >> From: sameegh@xxxxxxxxx
> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>
> >> >>
> >> >> Busy playing Lightning returns at the moment.
> >> >>
> >> >> So far it's pretty good, the music is especially nice - probably my
> >> >> favourite out of the three games so far.
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> On Tue, Feb 18, 2014 at 10:56 AM, Donaldson, Alasdair <
> >> >> alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>
> >> >>  @Ecco - have you also given up on FF14?
> >> >>
> >> >>
> >> >>
> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >> *On Behalf Of *euraima tobias
> >> >> *Sent:* 18 February 2014 10:51 AM
> >> >>
> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx
> >> >> *Subject:* RE: [CPT-FGC] Re: Hi
> >> >>
> >> >>
> >> >> Let me know when you on again and we make a garuda ex party
> >> >>
> >> >> On 18 Feb 2014 10:48, "Donaldson, Alasdair"
> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >>  Cool.
> >> >>
> >> >> I need to get around to Garuda EX...
> >> >>
> >> >> Read the guide for Cutter's back when it was a lv50 dungeon.
> >> >> Sounds...interesting.
> >> >>
> >> >>
> >> >>
> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >> *On Behalf Of *euraima tobias
> >> >> *Sent:* 18 February 2014 10:43 AM
> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx
> >> >> *Subject:* RE: [CPT-FGC] Re: Hi
> >> >>
> >> >>
> >> >> @stu for cutters we just burn boss and healer kites adds yes. Its
> >> >> really
> >> >> easy playing tank pre-primals, you just position mob and read a book
> >> >> or
> >> >> something. Haven't got Qarn yet surprisingly, though I think its like
> >> >> you
> >> >> said. just stand there.
> >> >> War is fun but you can easily see the lack of defensive cooldowns.
> >> >> Maybe
> >> >> ill get a pocket pala too
> >> >>
> >> >> On 18 Feb 2014 10:27, "Donaldson, Alasdair"
> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >>  @kahn - I've got Qarn and Cutter's unlocked for my pld, but haven't
> >> >> run
> >> >> then them yet. Just keep getting Brady's Longdrop in the roulette.
> >> >>
> >> >>
> >> >>
> >> >> Anyways, quick question here. I've run Qarn as dps and healer and
> it's
> >> >> a
> >> >> pretty easy dungeon for them. Is there anything that the tank needs
> to
> >> >> worry about? In the last fight in Qarn, when the boss is almost dead
> >> >> and
> >> >> spawns 4 of those room mythral things, do I need to take one, or do I
> >> >> just
> >> >> stand there tanking?
> >> >>
> >> >>
> >> >>
> >> >> Also for Cutter's first boss - the princess bug, is the healer
> >> >> supposed
> >> >> to
> >> >> kite all the adds? I landed up doing that as a healer half the time
> >> >> because
> >> >> the dps guys were slack.
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >> >> *On Behalf Of *sameegh jardine
> >> >> *Sent:* 17 February 2014 9:16 PM
> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx
> >> >> *Subject:* Re: [CPT-FGC] Re: Hi
> >> >>
> >> >>
> >> >>
> >> >> Yoko is the best.
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 9:12 PM, Nicholas Robertson-Muir <
> >> >> nicmuir@xxxxxxxxx> wrote:
> >> >>
> >> >>  Thanks Lumi.
> >> >>
> >> >> Never knew that chick all the cosplayers were dressing up as until
> >> >> now.
> >> >>
> >> >> Downloading...
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 9:01 PM, sameegh jardine <sameegh@xxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >>  Have you watched Gurren Lagann yet? It's like Kill La Kill only
> >> >> better.
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 8:49 PM, Nicholas Robertson-Muir <
> >> >> nicmuir@xxxxxxxxx> wrote:
> >> >>
> >> >> I'm impressed with all the pointless death.
> >> >> It's similar to the Warhammer novels in that respect. You just get to
> >> >> know/like a character, then they get offed. No fanfare, no excuses.
> >> >> Just
> >> >> ded.
> >> >> Like real war, I guess.
> >> >> There's other things that stay with me too. Like the decision making
> >> >> process. There's no real right or wrong scenario, just the trust in
> >> >> the
> >> >> officer who has lasted the longest.
> >> >> Enough praise, back to Kill la Kill.
> >> >>
> >> >> On 17 Feb 2014 20:36, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
> >> >>
> >> >>  Be prepared to wait at least another year and a bit, late 2015 if
> >> >> we're
> >> >> lucky else 2016 :(
> >> >>
> >> >>
> >> >>
> >> >> There are one shot episodes if you're looking for a little bit more,
> >> >> nothing too special though.
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 7:32 PM, Ryan Williams <ryan820509@xxxxxxxxx
> >
> >> >> wrote:
> >> >>
> >> >>  *lol*
> >> >>
> >> >>
> >> >>
> >> >> Yep, seems like there are only 25 eps :( I want moar!
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 7:26 PM, Nicholas Robertson-Muir <
> >> >> nicmuir@xxxxxxxxx> wrote:
> >> >>
> >> >> Is it wrong to feel an attraction to a female Titan?
> >> >> There are only 25 episodes right?
> >> >>
> >> >> On 17 Feb 2014 18:33, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
> >> >>
> >> >>  Bro, shit is legit *lol*
> >> >>
> >> >>
> >> >>
> >> >> I'm watching Episode 24 right now! :P
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 6:32 PM, Sean Carrington <
> >> >> theseancarrington@xxxxxxxxx> wrote:
> >> >>
> >> >>  @Ryan : Attack on Titan is the real deal :D
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 6:31 PM, Ryan Williams <ryan820509@xxxxxxxxx
> >
> >> >> wrote:
> >> >>
> >> >>  You're welcome :)
> >> >>
> >> >>
> >> >>
> >> >> I won't be uploading anything else, but I'll hold on to the vids so
> >> >> you
> >> >> if
> >> >> you want, you can copy everything on Saturday.
> >> >>
> >> >>
> >> >>
> >> >> On Mon, Feb 17, 2014 at 6:18 PM, Stephen Scheidel
> >> >> <gieroadsteve@xxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >>  Thanks for uploading the matches Sap.
> >> >>
> >> >>
> >> >>
> >> >> would still like to see the one me and Lumi play.
> >> >>
> >> >> I remember us dashing around like crazy.
> >> >>
> >> >>
> >> >>
> >> >> On 17 February 2014 16:01, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx>
> >> >> wrote:
> >> >>
> >> >> wut
> >> >>
> >> >>
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> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
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> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>
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>
>  ------------------------------
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> KPMG cannot guarantee that e-mail communications are secure or error-free,
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> This email is being sent out by KPMG International Cooperative ("KPMG
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> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
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