Where in town exactly? so i can be there :) On Fri, Feb 14, 2014 at 4:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > After 12:30 or so. If you're in town I'll pick you up. > > > On Fri, Feb 14, 2014 at 3:18 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> What time are you heading there? Where can we meet? i'll probably be >> there the whole session :) no plans for saturday until sundown. Will >> probably only go feast on booze after sun down but no rush :) Otherwise, >> i'll take on an adventure with myciti bus haha >> >> >> On Fri, Feb 14, 2014 at 2:28 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >> >>> Nope there are no counter-hit throws. What Manase means that if you >>> mash crouch tech (breaking throws from a crouching position - the default >>> defensive option) you will get frame trapped very easily. >>> >>> If you're still in town you can get a ride with me, but if you want to >>> leave early you'll need to organise a ride home. I don't know if the >>> MyCiti bus operates near there, but since TygerValley is close by, I'm >>> guessing it should. >>> >>> >>> On Fri, Feb 14, 2014 at 1:44 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>> throw's count as CH? damn. Tekken have this weird funky thing about >>>> throw too...eg. if i throw kaz and he does df+2...it's not CH...but if you >>>> throw Asuka while she does Can Can (d+3+4) you get launch even tho the move >>>> only launch in CH...weird...similar to trying to ss or sw and william >>>> sisters do d+3,2...CH. wtf lolz >>>> >>>> >>>> On Fri, Feb 14, 2014 at 1:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>> >>>>> @Di >>>>> You cannot really spam throws in order to break them because that will >>>>> make you a counter hit set up fodder :) >>>>> >>>>> On Thu, Feb 13, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> > @lb - no use getting the game if i don't have a >>>>> console...-_________-" if i >>>>> > have a console, i would practice tekken throw break all day...my >>>>> greatest >>>>> > weakness lolz whoops! secrets out... >>>>> > >>>>> > @salie(?) - oh ok. so while blocking strings i can just spam throws >>>>> incase >>>>> > they attempt to throw? so command grabs are unbreakable and it hit >>>>> crouching >>>>> > opponents? damn how come they don't have that in tekken lolz i'm the >>>>> throw >>>>> > master of bkk XD >>>>> > >>>>> > >>>>> > On Thu, Feb 13, 2014 at 1:19 PM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> >>>>> > wrote: >>>>> >> >>>>> >> Di stop trolling. >>>>> >> >>>>> >> get the game. >>>>> >> >>>>> >> ________________________________ >>>>> >> From: numotd@xxxxxxxxx >>>>> >> Date: Thu, 13 Feb 2014 13:10:25 +0200 >>>>> >> >>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>>>> >> >>>>> >> Ah ok. Well it's good to know about the invincible animations :) >>>>> >> >>>>> >> command grab hits crouching opponent? can you break it? >>>>> >> >>>>> >> How do you break throws? same as tekken, press a button depending >>>>> on what >>>>> >> throw. >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 1:02 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >>>>> wrote: >>>>> >> >>>>> >> Green is the hurtbox. If there's no hurtbox, he is invincible >>>>> during >>>>> >> those frames. >>>>> >> >>>>> >> Don't rely on those hitbox pics though. They're not entirely >>>>> accurate. >>>>> >> >>>>> >> Blue hitbox is his command grab range. >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:50 PM, Di Lhong <numotd@xxxxxxxxx> >>>>> wrote: >>>>> >> >>>>> >> Quick question about SF >>>>> >> >>>>> >> If the red box is hit box, what's the green part? invincible? >>>>> "hurt" box? >>>>> >> >>>>> >> >>>>> >> >>>>> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-1/ >>>>> >> >>>>> >> And the blue or yellow? also sometimes Yun's green box is >>>>> gone...does that >>>>> >> mean invincible (eg. start of his shoulder barge)? >>>>> >> >>>>> >> >>>>> >> >>>>> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-2/ >>>>> >> >>>>> >> >>>>> >> >>>>> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-3/ >>>>> >> >>>>> >> Thanks :) >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:43 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>>>> > >>>>> >> wrote: >>>>> >> >>>>> >> The first one produces a paradox when you try to perform >>>>> calculations on >>>>> >> limits (same as Lumi's example). >>>>> >> >>>>> >> Second produces a paradox because even though all the statements >>>>> are true, >>>>> >> the reality is different. >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:34 PM, Donaldson, Alasdair >>>>> >> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >> >>>>> >> That's not a paradox though, that's the question as to whether time >>>>> is >>>>> >> continuous. >>>>> >> >>>>> >> >>>>> >> >>>>> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>> >> On Behalf Of Ilitirit Sama >>>>> >> Sent: 13 February 2014 12:33 PM >>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>>>> >> >>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>> >> >>>>> >> >>>>> >> >>>>> >> Haha actually that wasn't one of Zeno's paradoxes. It's related to >>>>> the >>>>> >> paradoxes of limits that Lumi posted though. >>>>> >> >>>>> >> Zeno's paradox about motion went something like this: >>>>> >> >>>>> >> If motion can be broken down into instances, and instances are >>>>> durations >>>>> >> where no motion takes place and no time passes, how can motion take >>>>> place at >>>>> >> all? >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >>>>> > >>>>> >> wrote: >>>>> >> >>>>> >> Always "works" because infinity is undefined. >>>>> >> >>>>> >> I like Zeno's paradoxes. >>>>> >> >>>>> >> It always takes a finite amount of time greater than zero to move >>>>> between >>>>> >> any two points. >>>>> >> There are an infinite number of points between any two points. >>>>> >> >>>>> >> Therefore, it takes an infinite amount of time to move between two >>>>> points >>>>> >> >>>>> >> Therefore, motion is impossible. >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:09 PM, sameegh jardine < >>>>> sameegh@xxxxxxxxx> >>>>> >> wrote: >>>>> >> >>>>> >> In the spirit of the interesting idea that was posted yesterday, >>>>> here's a >>>>> >> nifty paradox: >>>>> >> >>>>> >> >>>>> >> >>>>> >> http://math.stackexchange.com/questions/37327/infinity-1-paradox >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 12:05 PM, sameegh jardine < >>>>> sameegh@xxxxxxxxx> >>>>> >> wrote: >>>>> >> >>>>> >> I think I knocked him out at a previous CTS tourney. >>>>> >> >>>>> >> >>>>> >> >>>>> >> Don't think he should be added to the mails yet, if he's actually >>>>> serious >>>>> >> about fighters then cool. But we've seen too many examples of >>>>> randoms being >>>>> >> added and then never seeing or hearing from them. >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 11:58 AM, G B <sigma.g19@xxxxxxxxx> wrote: >>>>> >> >>>>> >> Well, you may be in disbelief than LB. >>>>> >> >>>>> >> He is coming to the session. I should add him to the mails though. >>>>> >> >>>>> >> We've been playing for a bit now. >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Thu, Feb 13, 2014 at 10:43 AM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> >>>>> >> wrote: >>>>> >> >>>>> >> I dnt believe the sleepyforest wil say such things. >>>>> >> >>>>> >> ________________________________ >>>>> >> >>>>> >> Date: Thu, 13 Feb 2014 10:35:30 +0200 >>>>> >> >>>>> >> >>>>> >> Subject: Re: [CPT-FGC] Re: Hi >>>>> >> >>>>> >> From: sigma.g19@xxxxxxxxx >>>>> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>>>> >> >>>>> >> >>>>> >> Hey guys. Just chilling with SleepingForest9. >>>>> >> Says that ChunLi sticks are gay and so is Chun. So yeah, its a ft10 >>>>> >> against Lumi. >>>>> >> Just letting you guys know. >>>>> >> >>>>> >> On 11 Feb 2014 18:47, "G B" <sigma.g19@xxxxxxxxx> wrote: >>>>> >> >>>>> >> LOL. STFU man! :-D >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Tue, Feb 11, 2014 at 5:52 PM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> >>>>> >> wrote: >>>>> >> >>>>> >> ROFLMAO >>>>> >> >>>>> >> the new fragrance by GB >>>>> >> >>>>> >> > Date: Tue, 11 Feb 2014 17:41:10 +0200 >>>>> >> >>>>> >> >>>>> >> > Subject: Re: [CPT-FGC] Re: Hi >>>>> >> >>>>> >> > From: ashraf.barendse@xxxxxxxxx >>>>> >> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>>>> >> >>>>> >> > >>>>> >> > DKNY >>>>> >> > Don't Know Nothing You >>>>> >> > >>>>> >> > >>>>> ========================================================================= >>>>> >> > You are subscribed to the Cape Town Fighting Game Community >>>>> mailing >>>>> >> > list. >>>>> >> > >>>>> >> > //www.freelists.org/list/cpt-fgc >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> ________________________________ >>>>> >> The information in this e-mail is confidential and may be legally >>>>> >> privileged. 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