Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 13 Feb 2014 14:06:36 +0200

On 13 February 2014 14:00, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Bootcamp!
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Thu, 13 Feb 2014 13:27:52 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I have a shitty mac lolz XD
>
>
> On Thu, Feb 13, 2014 at 1:26 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> you can get it on pc for R60
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Thu, 13 Feb 2014 13:24:19 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
> To: cpt-fgc@xxxxxxxxxxxxx
>
> @lb - no use getting the game if i don't have a console...-_________-" if
> i have a console, i would practice tekken throw break all day...my greatest
> weakness lolz whoops! secrets out...
>
> @salie(?) - oh ok. so while blocking strings i can just spam throws incase
> they attempt to throw? so command grabs are unbreakable and it hit
> crouching opponents? damn how come they don't have that in tekken lolz i'm
> the throw master of bkk XD
>
>
> On Thu, Feb 13, 2014 at 1:19 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
> Di stop trolling.
>
> get the game.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Thu, 13 Feb 2014 13:10:25 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Ah ok. Well it's good to know about the invincible animations :)
>
> command grab hits crouching opponent? can you break it?
>
> How do you break throws? same as tekken, press a button depending on what
> throw.
>
>
> On Thu, Feb 13, 2014 at 1:02 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> Green is the hurtbox.  If there's no hurtbox, he is invincible during
> those frames.
>
> Don't rely on those hitbox pics though.  They're not entirely accurate.
>
> Blue hitbox is his command grab range.
>
>
>
> On Thu, Feb 13, 2014 at 12:50 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Quick question about SF
>
> If the red box is hit box, what's the green part? invincible? "hurt" box?
>
>
> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-1/
>
> And the blue or yellow? also sometimes Yun's green box is gone...does that
> mean invincible (eg. start of his shoulder barge)?
>
>
> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-2/
>
>
> http://www.eventhubs.com/images/2011/sep/30/yuns-hit-box-information-super-street-fighter-4-arcade-edition-image-3/
>
> Thanks :)
>
>
> On Thu, Feb 13, 2014 at 12:43 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>
> The first one produces a paradox when you try to perform calculations on
> limits (same as Lumi's example).
>
> Second produces a paradox because even though all the statements are true,
> the reality is different.
>
>
>
> On Thu, Feb 13, 2014 at 12:34 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  That's not a paradox though, that's the question as to whether time is
> continuous.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 13 February 2014 12:33 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>   Haha actually that wasn't one of Zeno's paradoxes.  It's related to the
> paradoxes of limits that Lumi posted though.
>  Zeno's paradox about motion went something like this:
>  If motion can be broken down into instances, and instances are durations
> where no motion takes place and no time passes, how can motion take place
> at all?
>
>  On Thu, Feb 13, 2014 at 12:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
>   Always "works" because infinity is undefined.
>  I like Zeno's paradoxes.
>  It always takes a finite amount of time greater than zero to move
> between any two points.
> There are an infinite number of points between any two points.
>  Therefore, it takes an infinite amount of time to move between two points
>  Therefore, motion is impossible.
>
>  On Thu, Feb 13, 2014 at 12:09 PM, sameegh jardine <sameegh@xxxxxxxxx>
> wrote:
>
>  In the spirit of the interesting idea that was posted yesterday, here's a
> nifty paradox:
>
>  http://math.stackexchange.com/questions/37327/infinity-1-paradox
>
>
>  On Thu, Feb 13, 2014 at 12:05 PM, sameegh jardine <sameegh@xxxxxxxxx>
> wrote:
>
>  I think I knocked him out at a previous CTS tourney.
>
>  Don't think he should be added to the mails yet, if he's actually
> serious about fighters then cool. But we've seen too many examples of
> randoms being added and then never seeing or hearing from them.
>
>
>  On Thu, Feb 13, 2014 at 11:58 AM, G B <sigma.g19@xxxxxxxxx> wrote:
>
>   Well, you may be in disbelief than LB.
>  He is coming to the session. I should add him to the mails though.
>  We've been playing for a bit now.
>
>  On Thu, Feb 13, 2014 at 10:43 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  I dnt believe the sleepyforest wil say such things.
>  ------------------------------
>  Date: Thu, 13 Feb 2014 10:35:30 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
>  From: sigma.g19@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Hey guys. Just chilling with SleepingForest9.
> Says that ChunLi sticks are gay and so is Chun. So yeah, its a ft10
> against Lumi.
> Just letting you guys know.
>  On 11 Feb 2014 18:47, "G B" <sigma.g19@xxxxxxxxx> wrote:
>
>  LOL. STFU man! :-D
>
>  On Tue, Feb 11, 2014 at 5:52 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  ROFLMAO
>
> the new fragrance by GB
>  > Date: Tue, 11 Feb 2014 17:41:10 +0200
>
> > Subject: Re: [CPT-FGC] Re: Hi
>  > From: ashraf.barendse@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
>
> >
> > DKNY
> > Don't Know Nothing You
> > =========================================================================
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
>
>
>
>
>
>
>
>
>
>
>
>
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